Can they tell the differences between installs or can’t they? Either way, they’re definitely lying to their users.

Even worse, https://unity.com/pricing-updates is posted on their site:

“We leverage our own proprietary data model and will provide estimates of the number of times the runtime is distributed for a given project – this estimate will cover an invoice for all platforms.”

Estimating how many copies you sold based on your own ‘data models’ which is impossible to track? Isn’t that like a giant red flag for laundering money?

datendefekt
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I think it’s crazy that they want to write invoices based on estimations. Why didn’t I ever do that? “Oh yeah, I estimate that I worked about um… 2 weeks on that feature.”

@lobut@lemmy.ca
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1Y

Yeah I don’t understand how that works. Will that even stand up to a lawsuit? Wouldn’t they have to give up stuff in discovery if a game company sues to find how they were billed?

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