☆ Yσɠƚԋσʂ ☆
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Sure, you end up passing higher order functions around, and my point is that complexity obviously goes up. There’s a reason callback hell is a well known thing in Js land. Meanwhile, Js is single threaded from user perspective. The fact that there is a background rendering thread in client side js is completely tangential to the discussion.

Finally, the problem with callbacks is generally seen in server-side Js runtimes. A great example is if you have an HTTP handler that needs to get data from a db. In a language with user accessible threads you just make a db operation synchronously and return the result. In Js, you have to do a callback. The reason you can do the operation synchronously when you have threads is due to the fact that HTTP handler thread can accept a request and then dispatch a new thread to handle it while waiting for other requests.

It is not really tangential to the discussion. You claimed it is because Js single threaded. Also it is not single threaded from the “users” perspective if you mean the developer. There are workers.

If your issue is asynchronous function calls, just call synchronous functions. You might be stuck in a while loop somewhere but if you prefer that, use it. There are sync functions for everything in Js and/or you can easily create them yourself.

☆ Yσɠƚԋσʂ ☆
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Js is single threaded from user perspective. You have no access to the threading runtime as a user and cannot spawn a thread in Js to do some background work. Workers are a recent addition, but using them is quite different from what I’m talking about.

And being stuck in a while loop is precisely why people have to use callbacks and why all the APIs are async. This is literally the problem. If you’re dealing with any non trivial load, you are forced to use async mechanics.

And what is the alternative? How do you handle any non trivial load in any other language? Without a second thread or while loop. Because apparently you dislike both. You like it sync for your database -> while loop somewhere, but while loops are bad. But asynchronous is bad because it adds complexity to your code when you use functions to reduce the nesting.

On nodejs, the platform that you talked about earlier, they are literally called worker_threads". So they are different? How? Why can’t you use them?

☆ Yσɠƚԋσʂ ☆
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I literally just explained this to you in a prior comment. Let’s say you have a web server that’s accepting connections. You have one thread that grabs the connection and spawns a thread from a pool of workers threads to handle it. Then it goes back to listening for connections. This is how things work on platforms like the JVM. The runtime manages the execution of the threads. This is similar to the way the OS handles scheduling processes. When you’d doing async by hand you’re basically handrolling your own scheduler each time.

What stops you from using worker threads is lack of ergonomics. Just the fact that each worker has to live in a separate file creates friction. In a sane language you can just do new Thread().start() and you’re done. In Js it’s a Rube Goldberg machine as always. When you look at at actual code people write in Js, you see async code everywhere. So, maybe you can answer why you think that is, and why people aren’t using worker threads to write sync style code they’d write in other languages.

You seem to misunderstand my points.

And I don’t think you want to.

☆ Yσɠƚԋσʂ ☆
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I’ve directly addressed your points, and I get the impression that you’re the one who’s ignoring my points here. The reality is that blocking operations in js are handled using async calls, and reasoning about async code is inherently more difficult than sync code. Platforms that provide proper threading allow developers to write sync style code and handle blocking by using threads that are managed by the runtime. While you have workers in Js, it’s pretty clear that they’re not meant to be used in the same way, nor do people use them this way in practice.

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