I definitely use that syntax whenever I can. One of the situations where I get stuck with the nested syntax that I shared is when the result of the function call in the for loop affects the inputs for that function call for the next item in the loop. Another is when I am using a heuristic to sort the iterator that I’m looping over such that most of the time I can break from the loop early, which is helpful if the function in the loop is heavy.
It feels like maybe this could be a code structure issue, but within your example what about something like this?
fn main(){
let mut counter = 0;
let output_array = array.into_iter()
.map(|single_item| {
// breaks the map if the array when trying to access an item past 5
if single_item > 5 {
break;
}
})
.collect()
.map(|single_item| {
// increment a variable outside of this scope that's mutable that can be changed by the previous run
counter += 1;
single_item.function(counter);
})
.collect();
}
Does that kinda syntax work for your workflow? Maybe it’ll require you to either pollute a single map (or similar) with a bunch of checks that you can use to trigger a break though.
Most of the time I’ve been able to find ways to re-write them in this syntax, but I also think that rusts borrowing system although fantastic for confidence in your code makes refactoring an absolute nightmare so often it’s too much of a hassle to rewrite my code with a better syntax.
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I definitely use that syntax whenever I can. One of the situations where I get stuck with the nested syntax that I shared is when the result of the function call in the for loop affects the inputs for that function call for the next item in the loop. Another is when I am using a heuristic to sort the iterator that I’m looping over such that most of the time I can break from the loop early, which is helpful if the function in the loop is heavy.
It feels like maybe this could be a code structure issue, but within your example what about something like this?
Does that kinda syntax work for your workflow? Maybe it’ll require you to either pollute a single map (or similar) with a bunch of checks that you can use to trigger a break though.
Most of the time I’ve been able to find ways to re-write them in this syntax, but I also think that rusts borrowing system although fantastic for confidence in your code makes refactoring an absolute nightmare so often it’s too much of a hassle to rewrite my code with a better syntax.
Thanks for this! I’ll see if I can work something like this in.