If Programming Languages Were Games [Comic] | Toggl Blog
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The only difference between programming and games is that games have win conditions. But if programming languages were games, which would be which?

“The only difference between programming and games is that games have win conditions.”

Kotlin ‘built by communism’? Because the founders of JB are Russian? Is that it?

I had to think about that a bit. I remembered that Tetris was made by a Russian guy for the purpose of stress testing the computers of the day - or something to that effect.

Alexey Pajitnov. He worked for the government, and made Tetris in his spare time across several late nights at his shared workstation. It was a hobby project made out of boredom, not something designed for any ulterior purpose.

He was a fan of those toy puzzle games where you have to fit shaped tiled pieces into a rectangular grid, so he decided to program a version of that for his workstation. When he succeeded with that, he found it rather boring to play with. So he spiced it up by making pieces fall from the top (to add challenge) and made them clear away when you completed rows (so the game would last longer). That’s pretty much it. Dead simple. Everything else from the iconic tile colors to the music were added by licensees later down the line.

Yes, Tetris was a real example of this. I think it was the only videogame the USSR ever produced exported.

Edit: Actually I think I remembered that wrong. They had a healthy domestic arcade industry. It was just the only one they bothered to export.

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