this is an unpopular opinion of mine, but I think lua is, in turn, a saner version of js. Apart from the 1-based indexing (which really isn’t that big a deal imo). But I really love the stackful coroutines.
I haven’t worked with any 1-based indexing languages, but I can’t really see how it could be problematic. The only advantage I see about 0-based indexing is the simplicity in how the memory address is calculated. Just arr + index × sizeof(member) which I think even has its own MOV instruction on x86. But besides that I can’t see any more advantages. With 1-based indexing I see the advantage of the number of elements also being the index of the last element of the array, avoiding off-by-one errors when writing. Though, again, I’ve never used a 1-based indexing language.
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this is an unpopular opinion of mine, but I think lua is, in turn, a saner version of js. Apart from the 1-based indexing (which really isn’t that big a deal imo). But I really love the stackful coroutines.
I haven’t worked with any 1-based indexing languages, but I can’t really see how it could be problematic. The only advantage I see about 0-based indexing is the simplicity in how the memory address is calculated. Just
arr + index × sizeof(member)
which I think even has its own MOV instruction on x86. But besides that I can’t see any more advantages. With 1-based indexing I see the advantage of the number of elements also being the index of the last element of the array, avoiding off-by-one errors when writing. Though, again, I’ve never used a 1-based indexing language.