Did they also mistranslate the Chinese women commenting on trailers that the studio is gross and don’t want women playing their game?
It’s honestly tragic, if you read that article it’s primarily about the Chinese game industry culture with one game and studio used as an example because it’s a supposedly a AAA game to rival western studios.
We’re being asked to believe ign has slandered a large Chinese studio, entirely made up, and kept the article up regardless. It just doesn’t hold water. Harrassing some poor women off social media and writing long comments about everything being made up is easy, but ign are still standing by the article six months after it was published.
There are so many outlandish claims in this comment with basically nothing backing it up
This 100%
I deleted my reply because it was too much but the original ign article on wukong is very tame. I can’t see why they’re so worked up to harass the author off the internet.
Some days beehaw not having downvotes is a real issue.
Star ruler as an disappointment is fair, but have you tried the totally different and now open sourced StarRuler2?
It’s a much better game, much tighter with a definite progress path for colonies shipping things to each other (later used by slipstream which is more pure management and might not fit your list)
It’s free, it’s worth a try I promise it’s very different to SR
This is a bit unfair, for all its gigantic problems the creation engine is much better at supporting modding than unity or unreal.
Perhaps a more deterministic scripting engine would be better but it’d be easy to lose the one thing that makes their games good. I still can’t believe they thought starfield would work with the modding tools MIA four months out
I think you have to look at the money here. The most charitable view for substack is their payment provider doesn’t ban Nazis, and their VC funders don’t want them to ban Nazis, and so they don’t really have a choice.
I think substack is well up for being a nazi bar based on what they’ve said so I’m happy to give them some blame but I won’t be letting the other two off the hook either.
Not claiming it’s true because I literally heard of this five minutes ago, but go fill your boots. The source is his sister.
Even if you you don’t want to plough 1000 hours into it I still think you’d get a lot of enjoyment out of exploring the game for a normal 20 hours or so, it’d definitely hold attention longer than that even for the most impatient player. It just has so much character and pull to move up the tech tree and make cool layouts.
You should try the sign up process, you don’t understand it. Explore tab shows you top posts on your instance to follow and no one posts links to masto comments because it doesn’t look good.
The only actually confusing thing is people trying to quote tweet when it isn’t possible, and maybe losing followers when there’s server defed drama. Thankfully there hasn’t been any recently.
Yes and it flows through to the skill system too. 8 points for carrying more crap across yourself and the ship, and 4 more for increasing companion inv. Even more if you include pockets upgrades on suits.
Are these good skills? Not for the player to choose but to be available in the game. What’s the balance here? What’s the decision, carry more crap at the expense of doing more damage? Is that good choice to give the player? How do you balance encounter difficulty around that? You can’t the player has to choose encounters based on their gimped pack rat skills.
Every part of the game needs a single big mod overhaul to pick a coherent direction.
it’s up to us commenters to back you up.
Totally worth reading, just great internet creativity