I’m a scalie game developer!
Fun fact, BG3 only has a max of 4 body types per race, and the lower genitalia each have their own models to fit each body type, and that’s just for the “normal” sized races. The short races also have their body types, and so does the Dragonborn. Each armour and clothing piece has to have one unique model and rig to fit each of those body types; that’s a lot of modeling and rigging work.
Now how much gear is there in Runescape?
iOS is probably the worst choice if you want to sideload apps. I would recommend sticking with Android and run your Samsung into the ground (maybe flash a custom ROM?) before getting something like a Fairphone.
Besides, what do you want to be “passionate” about in mobile phones? To me, they’re just tools for browsing the web, playing games, and staying in contact with friends and family while on the go; anything extra is superficial.
I feel there needs to be more nuance to how this AI is used.
For commercial settings (including streaming), permission from the voice actors must be given first, or at the very bare minimum monetarily compensated at their full rates for the amount of time those voice lines are used.
However, if I want to mod Baldur’s Gate 3 for fun and add a new companion into the game without any expectation of profit, as long as my usage of the Narrator’s and other companion’s voice lines don’t stray from the established style of the game, I should be allowed to use AI to create those voice lines until I secure funding (either through donations or Patreon) to actually hire the voice actors themselves.
Tetris Effect and TETR.IO are unironically the best versions of Tetris out right now.
Tetris Effect not only has amazing visuals, it brought a brand new mechanic (Zone) into the formula that made multiplayer matches suspenseful and exciting to watch again.
TETR.IO is not an officially licensed Tetris game, so legally it’s just a block-stacking game. Still, it currently boasts the best multiplayer system out right now, with a consistently high player count to boot.
I think the grand majority of software license purchases are corporate, where companies are willing to shell out a premium to free up labour (and wages) on stuff like in-house tech support.
Even many freelancers shell out for an Adobe subscription, simply because the time they spend on having to learn how to pirate software, how to fix it, and the risk of being sued far outweigh the monetary benefits of piracy.
Even I, with my good amount of experience using pirated software, am slowly making the switch over to FOSS software just to avoid all the delicate details in piracy.
I know downloading/torrenting copies of movies that you don’t own or have a license for is illegal in most countries, but I’m not sure on how legal it is to simply just view them for free on a site like Flixwave.
I really should look more into game theory; that was a fantastic read!
Here’s a fun thing you can do: just stop thinking about stats and make a character you’d like to bang, then just ooga booga it.
Baldur’s Gate 3 may be very daunting at first, even with its genius tooltip system, so I just went straight into it with a Dragonborn barbarian with no real thought put into it other than “he’s hot and totes my new fursona”. You’d be surprised at how far you get and how much you pick up naturally over the next 80 hours of gameplay.
That being said, it’s still not for everyone, as much as it tries to be, and if even Overwatch is too complex for you already, it might just be that the evolving game design in the industry is becoming more misaligned with your tastes, and that gamers are becoming more and more serious about the video games they play.
I played a Barbarian with the bear aspect (and before that, the gear that granted you double carry capacity), and I still found myself encumbered since I kept looting all the heavy stuff I could sell.
Even after clearing out all the loot, I was still left with a ton of scrolls, potions, poisons, etc. that I was “saving up” for a potentially difficult encounter, all taking up 75% of my carry capacity.
It’s certainly a way to discourage hoarding and encourage you to use those consumables, especially since BG3 has an end, but I wish there’s a better method for it.
IMO, what is there in Acts 1 and 2 still more than justify BG3’s price tag and glowing reviews. While I wish Act 3 was more polished (and yes, the ending does feel a tad rushed and underwhelming), what is there in Act 3 is still plenty.
I’m hoping for an expansion for an Act 4 to bridge the gap between Act 3 and the ending, maybe set in the Upper City, with better outcomes for our companions. However, with all the branching choices that already exist in the game, simply the feat of having to create one more story might be a nightmare.
Some of the best gear in ESO come from their paid DLCs and Chapters. Technically locked behind a paywall, but you’ll still have to farm the gear yourself.
The microtransactions themselves only offer cosmetics, consumables (that aren’t more powerful than the craftable options), and utility stuff (race-change tokens, and skipping some of the skillpoint grind).
There is a player market for exchanging Crowns (microtransaction currency) for gold, and another player market for buying raid clears with gold. Raiding (called Trials) offer some of the best PvE gear. You don’t need to buy clears if you’re skilled enough to run those Trials and can find groups to do it with you.
If you just want to enjoy the game without worrying about min-maxing your build, all the base-game and craftable options will do you just fine.
that went well for concorde, didn’t it?