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Joined 1Y ago
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Cake day: Jun 06, 2023

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Tbh, that’s something I can totally understand. Some programs use very obscure savefile locations, usually hidden behind 10 subfolders somewhere under your documents.


You don’t really prefer a lower resolution, you just work within the limitations you have.

Also, I don’t notice much of a difference between 1080p and 720p

Either your display is really shitty or you need (better) glasses. This isn’t like the difference between 60 and 144hz where its barely visible for untrained eyes.



If the game is DRM free on GOG it usually only has the Steamworks DRM on steam. That one is so easy to remove that you might aswell call it DRM free since its only use is to make publishers think their game is protected.



Yuzu decrypts the games with your prod.keys which already means circumventing anti piracy measures. Pretty much all countries that care about piracy (EU and US) have anti-circumvention laws that make this action illegal, even if its for your own use of your own games. No matter how stupid it may sound, there is no possible way to ever use Yuzu in a legal way in most of the first world.


By using these keys to decrypt the games they are circumventing anti-piracy measures which is already illegal in a lot of countries. Even if no actual piracy was involved, what they are doing with the prod.keys almost guarantees them a loss in court in all of the EU and North America.


Why don’t they sue PC manufacturers for producing the hardware that led to the emulator?

This one is perfectly analogous to the Nintendo tomfoolery, though.

Not really. PCs aren’t purpose build to run emulators, these emulators just happen to also work on them.

Emulators on the other hand are purpose build to circumvent anti piracy measures (which is illegal even for your own use), even if piracy may not be their primary intention.


This isn’t about server costs or infrastructure, but rather about licensing rights and artist payments.

Spotify pays 70% of its revenue to artists and despite that most of them are still severely underpaid compared to their listening times. They could pay artists 5-10% more I’d they give up all profit they make, but that’s about it. You already pay artists less than 1ct per song, if that’s still too much or not is for you to decide.

Youtube Premium works cause they pay creators even less while showering every non-premium watcher with ads every 5 minutes.

Netflix has an entirely different business model. They only pay an initial license fee for a finished series. The artists/studio already got paid, the price negotiations is purely between Netflix and a few big publishers. Due to that they can calculate if a series will bring in a profit and only then decide to buy the license for a period of time. Due to that their offer, while it may seem large, is just a tiny fraction compared to Spotify or YouTube.

Now to Spotifys books. I’m not sure what their exact business model is, but either they buy the license for the books or they allow others to sell their books directly on their platform. Whatever it is, its a huge increase in costs for them. Either Spotify has the big upfront license cost that they try to get back by gaining new customers or premium allows you to “rent” a book which means Spotify still has to pay the creator even if you didn’t pay them anything.

Taking the extra money from the already existing premium subscription won’t work. Artists are already underpaid, reducing that even further will lead to them leaving Spotify.


Premium is pretty much only for music, the audio book part is more like a free demo. Including them in the normal premium sub is unsustainable.



Meh, Windows itself, even with all the bloat still active, doesn’t need more than 2 Gigs. That’s one of the few issues microsoft isn’t responsible for.


They are improving a few percent every other year, but never in big jumps like these headlines would suggest


I’m really surprised so many people here of all places believe any corporation gives a shit about anything but their money. Corporations are never your friend.

I never said valve is a friend, they simply are the more trustworthy party in this lawsuit. Two things about this:

  1. I’ve never seen any proof of this MFN clause. I’ve read the Steamworks distribution agreement (which is hidden behind an NDA), I’ve read the steam TOS, I’ve looked through the steamworks documentation that is declared as legally binding in the contract, I’ve looked for screenshots or citations. There is nothing that would even suggest they are interfering with non-steamkey prices apart from what Wolfire games tells the court. (Who are, of course, coincidentally using the same Lawfirm as epic does, which makes this whole thing even more suspicious.)

  2. This is the second time this lawsuit is brought up and there are pretty much no complaints from other devs, not even anonymous. Usually when lawsuits like this happen a bandwagon full of people come out to complain, twitter descends into a shitstorm and reddit digs out their aluminium foil hats. But there is absolutely nothing at the moment.

You are free to post any links with proof you have. Maybe the lawsuit will dig up something in Valve’s basement. But as of now, everything we’ve seen is just one big accusation from Wolfire games.


You never owned any software, even before valve. All you ever purchased was a license key that could be revoked at any time.

That isn’t a problem made by valve, it existed far before the whole company was even founded. The underlying issue is the way digital mediums are licensed and the corresponding copyright laws.


That’s not entirely true. Valve forces devs to not sell Steam keys lower on other sites without also going on sale on Steam in a reasonable close amount of time.

I know it sounds the same at first, but it’s a drastic difference. You can generate as many Steam keys as you like and sell then on other sites, Valve won’t see a single cent from these sales. They however still provide their online services and servers for free for all those keys sold on other sites. It is quite reasonable that they force you to match prices since they literally are losing money (albeit not much) if you sell on other platforms. And I don’t mean lost sales, but infrastructure cost.

And additionally is this rule pretty much never enforced. AAA studios have special deals and indi devs aren’t worth the hassle.


Satisfactory swaps the giant spiders with cat heads and even with my slight arachnophobia, I still prefer the spiders. The cat head floating towards you are somehow even creepier.


Link shortening is part of DDGPE so I mentioned it.

I don’t know about any megathread or the like, but enabling the already provided lists in the setting should do most of the work. (If someone knows one I’d appreciate a link) If you need specific features like more cookie banner removals or blocking of youtube shorts, searching directly is good enough to get what you want.


There are additional lists you can activate to block annoyances like cookie banners. If you want to it’s possible to add the whole “I still don’t care about cookies” as a custom list so you combine the functionality without the added redundancy.

All the trackers that firefox blocks should be included in ublock origin as well. I’m not quite sure about their cookie isolation, but if you already block the tracking cookies you don’t really need that.

As for DDGEP, it’s also mostly a list of different trackers that get blocked which is redundant. The enforced https can also be achieved through browser settings. As for the link shortening to remove tracking, ublock has additional lists for that too. No idea about the supposed Google AMP protection and what it really does, but it also looks like a link shortener.

All in all, pretty much all functionality is covered by ublock origin, but it does require you to go into settings and enable some additional lists.


I’d like sources for these claims. What I’ve found online as average:

Soundcloud 0.0025 - 0.004$ per stream

Spotify 0.003 - 0.005 per stream


At least the “character getting ejected” bug can have a direct connection with framerate issues and the corresponding settings. Most of the other stuff you’ve mentioned can be impacted by localisation, subtitle and accessibility settings.


Nah, logistic bots are just a matter of convenience. While it helps with compact builds, most of the time they simply are a substitute for belts.

Construction bots are where its at.


5M easily go to taxes, steam takes another 2M and with the 33 people that are listed on their site they probably loose 2M on salary alone. Then there is another 0.5M for license, real estate and infrastructure. While it still leaves 5.5M per year average, that’s an extremely tight budget for the development of a new game.


Even then it isn’t a good idea. Any instance that is federated and has users of this sub would also be hosting the links and is required to respond to DMCA. The only thing that direct link sharing would lead to is the defederation of this instance.