Probably just because it’s prime. It’s just that humans are terrible at understanding the concept of randomness. A study by Theodore P. Hill showed that when tasked to pick a random number between 1 and 10, almost a third of the subjects (n was over 8500) picked 7. 10 was the least picked number (if you ditch the few idiots that picked 0).
There are only a few games that I bought without the opportunity to test them before the purchase. And I don’t mean a scuffed demo that only gives you a very shallow impression of how the different game systems interact with each other, I mean actually being able to play the damn game.
I don’t subscribe to the idea of hype purchasing just to shit on the game after release because it’s inevitably gonna be trash. Last time I made that mistake was with D3, oh boy, was that game a dumpster fire on release. The next thing I’m gonna buy without testing it first will be the Fangs of Asterkarn expansion for Grim Dawn. The devs are awesome, the base game is awesome and the last 2 DLCs were awesome too, so that’s why I don’t need my pirate hat in this instance.
I have yet to see a single shred of evidence that a memory bit flipping has caused any problems past 2008 or so. Maybe another person has found some case where it has, but when I was researching for my own server, I couldn’t find a single one.
Not server-related, but an instance where an inexplicable bit flip caused a stir is Super Mario 64 speedrunning. There is a level that is notoriously slow to navigate and during a playthrough a community member “discovered” a skip that warps you about halfway through the level. There is a video of it happening on live stream, but to this day someone has yet to reproduce the skip. Fiddling around with the game’s memory showed that the behavior happens when a single bit is flipped. All in all, it was likely a one-off error on the hardware that happened at exactly the right time in exactly the right place. The incident is known as the “TTC upwarp” and there is a $1000 bounty to claim if you can provide a working set of instructions to reproduce it on real hardware.
On Twitch they managed to outplay even uBlock, because the streaming is realtime and if you skip the ad segments, there’s no data to fall back to and the backend won’t send you the regular segments until the ad break is over (from what I understand). So at best you get a waiting screen instead of an ad.
Yes, you get a “commercial break in progress” banner, but it’s not loading ads when watching through HLS.
Ads on Twitch are not nearly as bad as on YouTube tho, so I actually have an exception for Twitch ads. I usually only watch esports tournaments and they make sure there are no ad breaks during games, just between segments. And on the rare occasion that I watch a regular stream, I get an ad or two maybe once every 45 minutes, which is fair.
Last part is already done. Ads are delivered by the same DNS as the video, which is why DNS-based blocking methods like Pihole don’t work for YouTube video ads.
If you meant that Google will re-encode every video on their platform and insert ads like the sponsor segments, that’s not feasible. Ads ads served on a bidding basis and the advertiser who pays most, gets their ad delivered. That would be Impossible unless you keep multiple copies of the video with different ad segments.
They bundle YT Music in your subscription because they wanted a share in music streaming, invested in an infrastructure on their platform and then realized that their service doesn’t offer enough to make people want to use it over their competitors’ music streaming services. Instead of taking that loss or making their service worth using, they bundle the shit nobody wants with what everyone needs and use that to justify a price hike.
If there was a basic subscription that just removes ads on the videos I click on without any other useless crap attached to it, I would pay for that. But no, it’s predatory, anti-consumer bullshit, so I just block their ads.
Stuff like playback stopping after 3 videos until I unpause it, probably coming from the pop-up appearing.
Yep, that’s exactly what happened when I blocked ##opened on youtube.com.
You’re still adding views to the video and engage by liking which is good for the influence metrics. Google uses that to ask for higher prices to show ads on that video. Well, they give the influence metrics to advertisers and they have to decide themselves how much showing an ad on this video would be worth for them. It’s like an instant auction, there is no fixed price. So, while you are freeriding, the compensation of you not seeing ads is mainly covered by advertisers.
To be clear, advertisers are not paying more because they pay Google for an ad that is blocked (that’s not happening), they pay more because Google uses your views to tell advertisers that this video is a good investment.
Infinite growth is not possible in the long run and as soon as customers, resources, physical production space, or anything that is currently being exploited really, cannot keep up anymore, our current economy will fold. I dunno what comes after, probably some big war that the modern day slavers can blame it on.
Depends on how they do it. If the like-and-subscribe begging is at the end of the video, thats ok in my opinion. But if the 10m01s video starts with an insanely loud intro followed by begging followed by a “hey guys” followed by a sponsor segment followed by a Discord server promotion, then that’s just obnoxious.
Recently I also unsubbed from a channel that started using community posts for ad promotion. Made me irrationally mad, not gonna lie.