I played a few games that were just really mediocre.
I finished Crisis Core -Final Fantasy VII- Reunion and even 100% it. I still think the game is mostly a waste of time, that adds very little to the overall FF7 story. The characters (that aren’t from FF7) are super boring, and the main antagonist is probably one of the lamest in any game. If I wasn’t sick that one weekend, I’d probably not have bothered to go through those side quests, but at that point it was an alright, mindless grind. Asking 50€ for this seems completely insane to me.
Also, finally unlocked all characters in Risk of Rain Returns. Starting with so few items is always a pain in games like this, but once things get going and there’s more variety, it just gets much more fun.
So I’m between games once again, and don’t have anything specific lined up right now. I was holding out for Rogue Trader, but Owlcat being themselves, it seems like it’d be best to wait a few months for patches.
I did a bunch of runs of Peglin on my Deck, and finally managed to clear a Cruciball 10 run (small difficulty increases, that you can unlock after you finish the game, like the Heat system in Hades, just that you can’t choose the modifiers).
Then I decided to give the first Octopath Traveller another shot, also on the Deck. I loaded up my four year old save, where I made it like a third through the game. Of course, I have no idea what’s going on, and I was directly before a boss fight, but managed. I’ll try to go through a few chapters and then decide if I want to keep playing.
yes, he lied to players about that, and he’s apologized many times for that
And I’d like to see one of those apologies. With my surface level searches, I’ve found nothing.
Although I’m pretty sure there never was and never will be a direct apology, since that probably opens them up to litigation, but that’s just baseless speculation on my part.
I’m nearing the end of Crisis Core -Final Fantasy VII- Reunion. It’s still really mediocre, but I got into that mindless grind of those 300 side missions. The main story is pretty lame, the only interesting bits are those directly connected to FF7, basically when you’re in Nibelheim, although even that is a bit of a let-down.
I also played more on my Steam Deck than expected, mainly because I got sick a few days ago and would just dabble a bit here and there while lying down. I did a some Vampire Survivors runs, but it’s basically always the same, so I need to look into those unlocks I’m missing. Then I tried Boneraiser Minions, but I’m not sure about this one. It’s a Vampire Survivors-like, but here you summon different skeletons to fight for you. The first few runs felt really slow and boring, but some of the unlocks improved it somewhat. I’m still not sure about the minions fighting for you thing though, since it feels a bit too RNG, but I’ll give it a bit more time.
The dialogue, a lot of useless fluff dialogues that takes extra 2 seconds for the characters to animate. If there’s 10 people in the scene, then those 10 feel the need to chime in to say something frivolous.
I haven’t played the game, so I don’t know how that’s handled exactly, but I played a bunch of CRPGs these last few months and I wish the companions in those games were more like this. 99% of the time it’s just the MC talking with one or two other people, and it’s just so boring.
The constant interruption of the flow. You gained control of your character, moved to main/side quest point, cutscene, walked forward 10 steps, another cutscene. And the problem is, most cutscenes are just insubstantial.
This is just super annoying. I’m going through the same thing in Crisis Core right now, where you’re interrupted by a tiny cutscene every few steps in the main missions. Just make one longer cutscene, or tell me whatever useless thing you wanted to say, while I’m playing.
Taking it a bit slow this week after more than 200h of Pathfinder Kingmaker the last month.
More Risk of Rain Returns. I finished all the Providence Trials, that I have available, the only ones missing are for the two characters I haven’t unlocked yet. I gotta say, those trials are a nice way to unlock and get to know most of the alternative abilities.
Next I started Crisis Core -Final Fantasy VII- Reunion. I’m in chapter 3 currently, and so far it’s not that interesting. You can pretty easily tell that it’s based on a 16y/o PSP game, even if it’s a remake. The cinematics look alright, but are full of upscaling artifacts. The animations are pretty stiff at times, which is a bit disappointing, since I thought FF7R did that really well. As for the combat, it’s kinda one-note. You only have one attack button, along with four materia slots, so you can do some super basic chains. Although, since those four slots also include pure stat increases, like HP Up, you might just run around with one or two offensive abilities, so it can feel really samey. The main missions are really annoying, since you get a short cutscene every few steps, it feels like. Outside the main missions, you have tons of tiny side missions (300 apparently). So far these have been super short, like less than five minutes most of the time, four or five environments, and almost all in linear corridors. To be honest though, I like a mindless grind like this from time to time, I just wish the rest was a bit better. I will keep playing though, since the game is on the shorter side, so it shouldn’t be too bad.
Then, I also got me one of those new Steam Deck OLEDs, and sold my old one for cheap to a friend. I haven’t played a lot on it yet, tried Crisis Core and Risk of Rain Returns, and did like two runs in Peglin, but I quite like it. I barely used my old one (I found the fan to be super annoying), and this OLED model might end up the same, but the improvements are really great. Even during Crisis Core, which had the GPU at 90%+ and the chip at 20W TDP, it was pretty quiet and a more pleasant frequency, same with Nioh 2. Maybe I should replay Ori and the Will of the Wisps on it, since everyone’s always saying how great the HDR is in the game and how beautiful it can look on an OLED screen.
I got one of those new Steam Deck OLEDs today and am thinking about getting some casual games for that (even though I got a ton of stuff in my backlog).
Dave the Diver is currently the forerunner, and maybe Mega Man Battle Network. I might just wait until the Steam Winter Sale though, since the prices won’t be worse, and maybe even a tiny bit better.
Finally done with Pathfinder: Kingmaker. This is a bad game, that nobody should play. The last third was a complete slog and not fun at all. Far too many fights and just full of enemies with bloated health. The post-game epilogue cards, where you get told what happened with your kingdom and companions, was pretty nice though.
I will give the developer, Owlcat, another chance with Rogue Trader, that’s getting released soon, although I’ll wait for some early reports of the game first, since buggy / broken launches seem to be par for the course for them.
Other than that, I also played more Risk of Rain Returns. I managed to beat the game a second time, but I’m just far too inconsistent. I think I’ll do some of the Providence Trials next week and unlock more skills and try some more characters.
Since I don’t agree with your initial premise, that review scores are faked or kept high to please the publishers, I also don’t agree that people are being lied to or swindled by them.
And sometimes the original Lords of the Fallen is exactly what you want to play, even if everyone else says it’s bad. That’s entirely my point. General consensus of “good” and “bad” means nothing. Equating popularity and quality is dumb
In a perfect world, where everyone has infinite time and money, sure, just do whatever. However, this world doesn’t exist, so most people probably want to avoid wasting their time or money. That’s why reviews exist.
I also think, most of the time you can equate popularity and quality to some extent. Not that the most popular are the best, but they’re usually at a decently high level. There are always going to be exceptions, of course, and not everyone will like everything.
Once a generation you might get a Death Stranding 2 or something, and really enjoy it, but other times you’re stuck with the original Lords of the Fallen, because you like Souls-likes, and that’s your only game this month or quarter.
And yes, of course, just because a game is rated highly doesn’t mean you’ll enjoy it. Still, unless you have really specific tastes, the chance that you’re going to enjoy a highly rated game, compared to a mediocre one, is much higher, in my opinion, doesn’t matter if something looks interesting.
I’m also talking about a hypothetical, mainstream consumer here, because those are the ones that a review score is for.
What I mean is even if a game looks interesting, but then I see it’s mixed on Steam or has a bunch of 5/10 reviews, I’d probably give that a pass. There might be a chance it’s some hidden gem or totally up my alley, but why risk it? I’d rather play it safe, and give the 9/10 game a chance, even if the premise isn’t that compelling.
Once you are able to just not care about the money, this can definitely shift. If it turns out that interesting game sucks to play, doesn’t matter, just buy something else.
Risk of Rain Returns was released last week, and I’m having fun with that. It looks fantastic and plays well, for the most part. Some parts feel a bit clunky, since you can only shoot forwards and have to wait for the animation to finish before you can turn around. However, the developers said in the first hotfix patch logs, that they’ll implement controls to specifically shoot left or right, so that will be less of an issue, once that’s implemented. The current behavior definitely made me avoid some characters, just because it’s kind of a pain in frantic fights, where you’re getting swarmed by enemies.
So far I beat the game once, on the default difficulty, with the Loader, but I’m still unlocking stuff, learning, getting used to everything, but mostly just sucking.
Pathfinder: Kingmaker just doesn’t want to end, and it’s starting to get really tedious. After three story chapters back-to-back, and me thinking it might finally pick up the pace, the game throws you a curveball and has like 1–2 years of in-game downtime. Nothing happens, except for the occasional side quest, that takes like five minutes to complete. Who thought that’s a good idea? Yesterday, I finally made it to the next chapter, so I might be able to finish it this week (for real this time).
So many weird design choices, along with a lot of bugs, make it really hard to recommend this game to anyone. I still want to play the sequel, eventually (I wanna be a swarm that eats everything, even though it’s supposed to suck), but some of the things I’ve read don’t really sound appealing.
Scores are just too engrained in this whole review thing at this point, not even just in video games. There was a small movement a few years ago to get away from scores, but not enough big publications joined in, so it didn’t catch on.
just go play the games that interest you, stop caring about scores
Sometimes it’s not that easy, mainly if you can’t just afford every game that catches your eye.
Still Pathfinder: Kingmaker, but I should be able to finish it this coming week.
It feels like I’m always complaining about the game, but it just does have a lot of issues. The gameplay (meaning combat and exploring) is still good enough for me to put up with it though.
The story kinda picks up now, a shame it only happens after I’m already 100h into the game. Even then, there are a bunch of things that don’t make sense. Some parts that your character should know about, but you can ask about it again and again at different points, as if you’re hearing it for the first time. The DLC I did after the third act was ok. The pacing for the quests continues to baffle me. After a cool 200-day gap between Act 3 and 4, now you don’t get any downtime at all. Everything is happening at once, with new notifications for events popping up constantly.
So, the game was originally just RTwP, and turn-based combat was added later via a mod, which was then officially implemented by the devs (I think). Because of this, I’ve been giving the game a pass for minor issues in combat, but this week was just bad at times. The game loves to eat parts of your turn constantly. I think it happens when you’re right at the limit between a normal move action and a double move. The game shows you’ll be able to attack, but then you’re just one pixel too far away and your attack just gets skipped. You can’t even use it for something else, like cast a spell. There are also some other small things, that wouldn’t matter by themselves, but when something small happens all the time, it starts to get annoying.
ESPECIALLY when the general triat of capitalism allows these review companies to have their bias and subjections swayed by not wanting to bite the hand that feeds their comapny’s existence
And my argument is, that a site like IGN, Gamespot, whatever, doesn’t care if they don’t get the latest Ubisoft game prior to release anymore. There are so many games coming out, that they are picking and choosing anyway. One less game on the pile, big whoop.
I mean, Kotaku apparently has been blacklisted by Sony, Bethesda, Ubisoft, and Nintendo at some points (not all at the same time), and they still exist.
Also, with how many freelancers run reviews for all of them, you’d have heard something credible over the years, that scores get artificially inflated to keep the publishers happy, but the only thing I remember is the Kane & Lynch thing at Gamespot, which lead to Jeff Gerstmann getting fired, because he didn’t change his score.
Review scores and review sites are dumb
You could argue that scores are outdated, because too many people just look at the number and don’t read the review and how this rating came to be. However, sites dedicated to reviewing games, still have a place out there.
Still playing Pathfinder: Kingmaker. I’m about halfway through, and right now doing a small DLC side campaign. This DLC campaign runs parallel to the main story, in a neighboring barony, so it can maybe add some details and flesh out the world a bit.
Speaking of story, I think this is by far the weakest aspect of the game. Including the prologue, there have been four small story lines so far, that have been pretty much separated for the most part. While there are some small inklings here and there about some grander plot going on, there’s nothing concrete, so who knows. Act 3 was pretty good, there’s some shit going down in your kingdom, and I was really invested and felt like I was racing against time, but that just meant I blasted through the main quests in about a week or two in-game time, and then had like 200+ days of downtime until the next big thing happens. Yes, there are some (really basic) side quests, you can explore, and of course manage your kingdom, but it just doesn’t feel good. You need these long timeframes, because the kingdom management just has all these small time-skips (if you don’t use mods), but like I said last week, I don’t think the developers found the right balance here.
Wrath of the Righteous is far more approachable
I’ve read that, but I was planning on playing both anyway, so I decided to start with Kingmaker. Depending on the game, it can be hit-or-miss to go back to an older release by a developer. I just played Divinity 2 after BG3, and missing a lot of the changes and QoL additions that Larian has made, was a bit of a pain at times.
Sounds like you didn’t encounter the overleveled undead random encounter on the western side
I might have gotten it today (two undead, level 14 and 17 or something), but I was already level 9, so it wasn’t a huge deal. Actually, I’m surprised at how much higher level enemies the game throws at you, but you can pretty comfortably win against, as long as you’re prepared (I’m playing on the recommended difficulty for someone new to the Pathfinder system). A few times I had to reload and get a different weapon to actually kill an enemy or change and refresh my spells, because I wandered into an unexpected fight, but did manage to get them down.
I’m currently going through Pathfinder: Kingmaker, which is my first experience with the Pathfinder system.
While I do enjoy it right now, the beginning was kinda rough (super long rant incoming). Right after the short tutorial, I went to pick up some berries in a spider-infested cave, which wasn’t too bad, just that the spiders have poison that reduce your stats. In hindsight, this wasn’t that bad, just some missing information on my part and maybe bad tooltips, because the poison was supposed to go away after resting, but it didn’t. What the tooltip fails to mention, the stat penalty can stack and every 8 hours of rest removes one stack, so you might have to wait around for a day or so, before you’re back to normal.
Then, while I was still recovering from that (mentally and in-game) I stumbled on a text-only event, where you’re going through some marshes and find a seemingly evil idol. Me, being the Lawful Good monk that I am, of course decide to destroy it, but get cursed in return (-2 constitution). Curses are of course permanent, until you can start to remove them at level 5. I was level 2 at the time. Consumable items to remove them exist, but for some reason, drinking a potion can fail. I guess your character just spills everything over the floor. These potions are also super expensive and the vendor had just two of them, while I had four or five people in my party. Thank god my character is also a time wizard, so I cast Quick Load, and was good as new.
After those two experiences, like an hour into the prologue or act 1, I was ready to get fucked at every turn, but that was basically it. No idea why the devs chose to put these quests and events super close to your starting base.
My only other gripe with the game is the Kingdom Management. After you become a baron, you have to start managing your lands, which is fine in general, but I don’t think the devs have found a good balance, because there are just so many events that are constantly popping up, and I felt like I was making no progress with the actual CRPG part of the game. Regularly I’d leave my capital, just to get a notification that something happened, after like five seconds. So I go back to check it out, and it’s always some unimportant stuff. Experienced players might know that you can ignore these things for a bit, but as a new player, this was just super annoying. Then you also have some projects that force you to skip 14 days of in-game time, while your character is busy, and a few times, when I did that, I got notifications for like eight new things that happened. That’s when I called it, pulled out the mods and basically nerfed the shit out of that mechanic. Events now take only a fraction of their normal time, I can’t fail, and most importantly, I can manage most things, while out on the road. I’ll probably have to skip a ton more days manually, but I take that over the default implementation. FYI, you can turn down the difficulty of the management stuff in-game or even completely automate it (that way you lose some throne room events and interactions I think), I just had the mod installed already, because of a different reason, so I just used that.
Anyway, I still enjoy the CRPG part of the game. The combat is fun, although for a complete beginner to Pathfinder (and little experience with DnD) some tooltips are really lacking information. There are tons of keywords and mechanics getting thrown around, that I have no idea what they do. On your character sheet you’re presented with tons of different scores, and for half of them I don’t know how they got there (the others list a neat breakdown for each bonus you get). I think there are also some bonuses that only apply in certain cases, but aren’t reflected on your character sheet, but I wouldn’t know, because it’s not explained. I’m playing on normal or whatever is the recommended difficulty for newcomers to Pathfinder, and it’s not that difficult, so you can get by.
Other than that, I did “finish” Wolfenstein 3D and killed Hitler. There are more episodes and an expansion, but I’ll skip them. Like I said last week, I found the game kinda boring, it’s just too basic for me nowadays. Just a handful of different enemies, just three weapons, and the levels look all the same.
Now I’m deciding on the next retro shooter, that I want to tackle. Right now I’m thinking either Ion Fury or Doom 64, but something else might catch my eye.
Just on the topic of demos, I feel like they are making a comeback these last few years (speaking as a PC gamer).
Steam has their Next Fest, which is all about demos, and I’ve found a few games there I bought later or put on my wishlist.
As for Talos 2, while I haven’t checked out the demo, I really liked the first game, so I was gonna get the sequel anyway eventually, unless the reviews thrash it for some reason.
I’ve been playing a bunch of CRPGs the last couple of months (BG3, BG1 Enhanced, Pillars 1, Divinity 2, Pathfinder Kingmaker currently) and games like this need keywords highlighted in texts and tooltips. Some of the newer ones do this a bit already, but it’s pretty inconsistent and not enough in my experience.
BG3 could use some lore popups, so you can learn more about the world, the gods, races, etc. Also, even some really basic mechanics could use it, if you just have very little experience. What does Save or Saving Throw mean exactly, which stat matters for specific spells, etc.
Pathfinder does the lore popups already and some stats get an explanation, but not nearly enough for me as a complete newcomer to the system.
Eh, I don’t (Edit: corrected) think the big review sites can survive if they get blacklisted by one or a few publishers. It has happened in the past already. There are so many games getting released, that missing one game or even a whole publisher probably doesn’t really affect them. Same for the publishers, they get more eyes on the game, for pretty cheap probably, so it’s also advantageous to them as well.
From what I’ve heard over the years, the marketing departments on both sides know this as well, so most don’t take a bad review personally.
It’s the small, one or two-man channels that are probably more prone to lying about a game. If JohnNintendoFan69 on Youtube manages to get some early copies for upcoming games (or a sponsorship, whatever), they want to ride that wave for as long as possible, if their livelihoods depend on these things.
I finished Quake 2: Call of the Machine. It’s definitely my favorite of the Machine Games campaigns, for Quake 1 and 2, and probably my favorite Quake campaign in general. It’s still the same formula as the others, a hub that connects a bunch of different levels, where you need to collect items to unlock the final boss. This campaign is a bit more challenging than the other Q2 ones, but not that hard. It’s also not as confusing, so that’s a plus for me as well. I think I’ll skip Quake 64 and Quake 2 64, since they seem to just be kind of remixes of the PC game. I’d rather play Doom 64, since that’s a whole different game.
While I was waiting for the Quake 2 patch the past few weeks, I tried out Wolfenstein 3D and finished the first episode, but it was kinda boring. This week I played through the second episode and it’s pretty much the same. I think the game is a bit too basic for me. It’s crazy that Doom came out not even two years later and is just such a massive improvement. I’ll probably play through the third episode as well, just to kill Hitler, and then I’m done with the game. Since the Steam release just used Dosbox, I swapped that for the ECWolf source port, which has a few more modern features and QoL improvements.
I’m also done with Pillars of Eternity: The White March, the two expansions to the game. I wasn’t really that into it, but I knew if I didn’t play through them this week, I’d probably never do it. Taking that break for Divinity 2 just killed all my enthusiasm I still had for the game. There were some good moments, but I’m not a fan that this was just slotted in the middle of the base game. While you’re on the clock and deal with some world ending threat, you just take a few months off and do the same somewhere else. Still glad I can finally put this game down and eventually play Pillars 2.
Lastly, I started Pathfinder: Kingmaker. It’s my first time with the Pathfinder system, and I had a really tough time deciding on my character. In the end, I went with a Scaled Fist Monk, because I want to punch people. I’m still really early, I made it out of the tutorial yesterday and saved the merchant from the Bandits earlier today. I’ll take it slow for now and get used to everything.
The mining itself is pretty simplistic, you just run into the minerals and auto-mine. It still adds a bit more variety to the game, since it’s not just collecting XP to level. You also get some secondary objectives, like collect X flowers, mushrooms or Morkite.
For me the game works on the Deck, but the launch videos are broken. I just get some kind of test pattern and after 5 seconds it loads me into the main menu.
So far, I only checked out the demo for Deep Rock Galactic: Survivor, A Vampire Survivors-like.
My first few runs were a bit boring, but you unlock more items to find on your runs, which can spice things up in the future. I beat the first stage twice, and the second time it was a complete breeze and I just mowed through the enemies.
The game is somewhat similar to Brotato, it’s wave based, although the waves are longer than in Brotato and in my runs I only had to do five, no idea if it increases on higher difficulties.
Like you’d expect in a DRG game, you won’t just kill the bugs, but also mine Gold, Nitra, whatever else. In between rounds you can buy upgrades with Nitra and Gold, and between runs you can spend the other resources for permanent upgrades.
I look forward to the Early Access release, and if it’s in the same ballpark as many other Survivors games, so about 5€, I’ll probably immediately buy it.
I’ve played through BG3 around launch, and have been lurking the web, looking at what others have done. Right now, I’m also watching a streamer play through the game, and everything I’ve seen really makes me want to do another playthrough. Act 3 was a bit rough at times though, so I think I’ll wait for some more patches or a Definitive Edition, if Larian does it like Divinity.
Finished Divinity: Original Sin 2. Beast became a god and everyone loved him. Some of the fights in the final act were kind of bad, and I wasn’t a fan of the “twists” at the end. Still good overall, and I’m glad I finally beat it after over six years.
Quake 2 got patched and the game-breaking bug I had got fixed (constant CTD in a specific room in a level), so I can finally play it again. I mopped up the rest of the levels for the second expansion, Ground Zero, which had a disappointing final boss. The levels also got a bit more confusing for me, but the remaster added a compass, which shows you where to go next, so it wasn’t a big deal. Now only the new campaign, that was made for the remaster, is left, and I’ll try to finish that this week.
Now I’m debating whether to start Pathfinder: Kingmaker or go through the Pillars of Eternity expansions. I kinda want to play Pathfinder more, but I just put 150h into D:OS2, so going straight into another one of these massive RPGs might just lead to some burnout (I did want Divinity to be over by the end, but that was also because parts at the end weren’t that fun for me). The White March expansions for Pillars 1 might just be different enough to serve as a pallet cleanser (even though it’s still a CRPG).
Almost done with Act 2 in Divinity: Original Sin 2.
I went (semi on purpose) in the wrong direction in the beginning, so I was level 10-11, fighting against level 14+ enemies, while still mostly wearing my Act 1 gear (level 8 max). Some fights were a huge pain and I abused those quicksave and load buttons. Now that I’m almost done, I’m completely destroying those weak enemies, while I’m like five levels above them.
While some quests don’t really account for the “sequence breaks,” it was mostly fine, except I should have at least done a little bit more of the main quest. Because of that, I didn’t have some basic spells you’d get and lacked a way to recharge my Source (a resource, to power your strongest spells and abilites). If I just spent five mintues, going into a house and talking with an NPC, I probably would have had a much easier time with some fights.
I have no idea how long Act 3 is going to be, and I read there’s an Act 4, so finishing the game in the coming week is probably not realistic, but I still enjoy it, so I’m in no rush.
I think the real game changer here is that CS:GO is still available, while the original OW is not
Absolutely. This is the main difference for me, which I didn’t know in the beginning, although it makes sense, since it’s been known that Steam has this functionality. If that gets some “official” support (selecting the version in the game properties like a beta), and not the current hacky solution, it would be great.
To be honest though, I still think for a lot of people across the internet, it’s totally a Blizzard bad, Valve good, situation.
If you search for results before the OW2 PvP release last year, you’ll find a bunch of articles and comments, that say PvP is free, PvE is going to cost money.
You said repeatedly, that the engine changes between CSGO and CS2 are night and day, and I’m not disputing that. I just think, going from 6v6 to 5v5, reworking and rebalancing heroes to accommodate that, is also a night and day difference.
When I was talking about how the quality of a game mode shouldn’t matter in this discussion, I meant only when comparing the “name changes” for OW2 and CS2, and if a game “deserves” to be called a sequel.
Still playing Octopath Traveler, it’s alright, although with some really rough spots. I should hopefully be done soon though.
It has some neat mechanics, like hitting enemies with their weakness to eventually stun them and cause them to take more damage, but it also leads to a lot of fights (mostly against trash mobs) that take far too long, because you might not be able to exploit that weakness well or at all.
Also, as the name suggests, there are eight playable characters, with a party size of four. You might think you could easily have an A and B squad, but for some reason, one character is fixed and can’t be changed. This leads to this one character being massively higher level than the other party members at times, and because there’s no exp for inactive party members, makes keeping everyone else roughly the same level a real pain. I just had a main party and would occasionally swap in one of the lower level guys to do their story.
Speaking of story, it’s pretty boring. Every character has four chapters (dunno if there’s more for the whole group afterward) and almost all of them play out the same. Start a story with some exposition, gather intel by speaking with a few NPCs, a bit more exposition, go to a short dungeon, fight a boss, exposition, done. By the way, your whole party never shows up in the “cutscenes,” it’s always just the single character, whose story you’re doing.