Light No Fire Announcement Trailer
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Light No Fire is a game about adventure, building, survival and exploration together. Set on a fantasy planet the size of Earth, it brings the depth of a rol...
@t3rmit3@beehaw.org
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This is the worst take I’ve seen in a LOOONG time. The language learning is one of the best systems in NMS. The developers literally spent YEARS adding to the game, completely for free, but they don’t “respect their players”?

Not every game has to be for you, bud.

The developers literally spent YEARS adding to the game, completely for free, but they don’t “respect their players”?

They ever apologized for lying for years to the players, who they respect so much?

@t3rmit3@beehaw.org
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Which lies were those, exactly? Please be precise so you can’t move your goalposts later.

Lumu
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I don’t know if you were around for the launch, but it was a pretty infamously bad because practically none of the promised features were present. Landing on asteroids, fighting space stations, significant factions, big space battles, sand/water planets, complex crafting, creatures affecting the environment, etc.

I think Hello Games has done a great job turning things around, and shown that they do respect their players, but the launch was definitely a disaster.

Are you pretending they didn’t lie? Sean Murray didn’t say the game had multiplayer even after it was released?

I know very well what was shown and what was stated, versus what was there at launch, but I’m interested in what you were going to cite. And I specifically asked about what was being referred to, because there’s a huge gap between the validity or veracity of many of the claims of lies.

Because if it’s just about the multiplayer working like anyone would obviously expect multiplayer to work, rather than just being able to see message boxes left by other people, yes, he lied to players about that, and he’s apologized many times for that, and talked about and shown the development pitfalls they ran into while they were trying to build the multiplayer, and has since implemented what was originally promised.

But I see people make other claims, almost always based on the original cinematic E3 trailer, which usually boil down to, “x feature that was present didn’t look like it did in a pre-rendered eye-candy trailer”, or things like “the flight system wasn’t 6DoF” which never even got mentioned, but was just assumed because spaceship, etc, and years later players still lie about what was or wasnt promised for a game that has since grown into having more content than was ever promised.

yes, he lied to players about that, and he’s apologized many times for that

And I’d like to see one of those apologies. With my surface level searches, I’ve found nothing.

Although I’m pretty sure there never was and never will be a direct apology, since that probably opens them up to litigation, but that’s just baseless speculation on my part.

Deconceptualist
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What are you talking about? The player literally learns nothing about the alien languages. All you do is walk up to a NPC, button mash through absolutely inconsequential filler text, and pick the option that says “teach me a word”. Then a popup says “You now know the Korvax word for ‘THE’”, except it doesn’t even tell you which alien word was translated or explain any grammar or context or conjugation or anything. Your character just does a magical substitution from that point forward.

Or you can do the same thing by walking up to the black pillars if you’d rather trudge around a planet surface for macguffins.

How in any way is that a good system? There’s zero skill or challenge or reward or even real gameplay here. A word search puzzle would have 100x more depth.

PonyOfWar
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