if RPGs have done this plenty of times, then it’s not a new idea, and why are we talking about it in the context of the new ideas starfield had?
people replay games for the gameplay. bethesda wanted a game you could replay for the story, and then have it still work as a story when the player deliberately sequence breaks everything because of their omniscience
I don’t even mean I wouldn’t trust Obsidian. I mean I wouldn’t trust the specific team they had working on New Vegas, which was an absurdly stacked deck that they seemingly haven’t been able to re-create since.
Films you can re-watch twice and have it be just as good the second time are rare. Bethesda wanted a film you could rewatch ten times while simultaneously larping as a cosmic god and trying to break everything you could.
All the new ideas in Starfield fall into one of two categories:
The Bethesda response to fans saying their main storyline was trash was to make a game where the main storyline is the primary focus and draw of the game? That’s a bold move.
The NG+ stuff is a cool idea, but again, Bethesda just fundamentally lacks the talent to implement it. You can’t hit what they were aiming for with a handful of gimmicks. I wouldn’t even trust the team behind New Vegas, or whoever writes at Larian, to do it justice.
It feels like Skyrim was the game they’d (and by they I mean Todd) always wanted to make, and Skyrim was the first time they had the resources and technology available to make it more or less exactly as they envisaged.
Fallout 4 probably would’ve been in the exact same situation of the technology finally catching up to their ideas, except they completely botched the landing by adding in voiced characters.
how would your reputation carry over when nobody in the universe knows who you are? it sounds like you’re just inventing a new thing you have to grind