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But this isn’t a film. People replay systems-driven games all the time, because you can tweak the variables and make it feel new. RPGs have done this plenty of times. Interacting with a separate quest line that occasionally intersects with things you did in one of your previous timelines is something that there is absolutely a way to do, and Obsidian has made exactly that type of systems-driven RPG plenty of times.
if RPGs have done this plenty of times, then it’s not a new idea, and why are we talking about it in the context of the new ideas starfield had?
people replay games for the gameplay. bethesda wanted a game you could replay for the story, and then have it still work as a story when the player deliberately sequence breaks everything because of their omniscience
The thing that Obsidian has done plenty of times is system-driven reputations. The thing that would be new is bending that into new playthroughs on NG+ that interact with your past playthroughs.
how would your reputation carry over when nobody in the universe knows who you are? it sounds like you’re just inventing a new thing you have to grind
I don’t know how worth it is to try to explain my idea of what a hypothetical better version of Starfield is, but the short answer is:
It wouldn’t involve grinding. If I still haven’t articulated it well enough, don’t worry about it, because that game doesn’t exist anyway.