beehaw account for https://lemmy.ca/u/rentlar
You make a decent point, but the disconnect between people paying for content and the money going to the people who contributed effort to it is getting wider and wider.
Popular shows that people subscribed for get axed after 1 season or moved to another service. All the work people did for Warner Brothers’ Batgirl gets thrown in the trash so that WB can get a tax write-off, before any movie watcher can even give a cent to them in support.
The point is big studios make so much year after year that pirating their stuff doesn’t make a dent in whether the people they hire get paid accordingly.
Many scene groups actually purchased the games and cracked them, I’ve read NFOs that say “buy the game, we did too”.
People recording in movie theatres have to either sneak into the theatre or buy a ticket themselves.
Someone scanning a book to post online had to have bought it or borrowed it.
Yes some games are cracks of illegitimate obtained leaked copies or other unscrupulous methods.
I have played pirated games in the past but my Steam library has thousands of dollars worth of games I bought, many of which I wouldn’t have if I weren’t interested in these type of games to begin had pirating games not been possible.
Sure, the opportunity cost from piracy’s “lost sales” to the publisher/licensor is non-zero. But how many sales that would have happened varies greatly on the perceived value vs. price of the product, and how available it is. If it’s not in stores anymore and can only be bought from scalpers on eBay, the publisher cough Nintendo cough doesn’t see that money anyway vs. pirating it.
Official Blizzard, idk if you’ve played just the original basegame or the Brood War expansion. There is Starcraft Remastered, which has updated graphics and usability improvements but doesn’t add much other than that over the original.
An open source Brood War engine seems to exist but development appears to have stalled.
For SC2 the coop missions and the custom games are imo the most fun to be had in that game.
In terms of RTS genre, BAR is an epic scale free and open source RTS that feels like a distant cousin, but doesn’t have the deep lore that Starcraft has yet.
I’d also recently caught word from a fellow Lemming about a new game in development called Stormgate, worked on by some ex-SC/WC devs under a new studio. Gameplay has a very similar look to the former two.
Good games give me the same feeling as reading a good fictional novel: I get transported into the universe, following the character or whatever action is unfolding.
More generally, games give the player a goal to achieve, whether that’s winning over others, cooperating with others, completing a campaign, collecting a bunch of goodies (or all the goodies), relaxing and enjoying scenery, crafting min-maxed playthroughs, or trying over and over again to beat a level.
Being focused on this goal can help keep your mind off of whatever is troubling you in the present.
I wonder if it will be anything like the Rogers outage in Canada. A bad software maintenance update made their infrastructure malfunction and so many people were offline from a few days to a week.
Yeah, it’s definitely not perfect at release… I tell myself that Cities Skylines wasn’t either in 2013 especially before Mass transit and other DLCs. I’m hoping the incremental performance improvements will keep coming.
My city is at 90k now and it’s harder to play, sitting at about 10fps… Might be time to start a new city at 100k.
I won’t disagree with your stance, but I have just one question…
In which currency are you getting $100 for the basegame? Canada it’s $70 (rounding up), but pre-release it was C$60, USD it’s $50, in NZD it’s $80. The deluxe version isn’t worth it at all, you basically get the Golden Gate Bridge and the promise of a few assets and a DLC over the next year… for double the price.
Eh, I wouldn’t disparage the parent commentor for giving the release-day version an earnest try. Some people will be okay with the game in the state it’s in right now, some won’t, and that’s fine.
I think they also would agree they expect it to get better with another 6 months of active development, especially preparing for console release.
I know I could stream/video edit, but more I’m thinking about setting up a short video within the game. For example, following a train pulling into a station but you want to get the angle and position just right or from multiple angles. Currently the simulation can be slowed or stopped but every time you play the thing the simulation only moves forward rather than returning to the previous state.
Definitely easier to manage new/remote developments in this game. Government subsidies are also a nice hand-hold but I have no idea how it’s calculated. Trains in C:S1 are super unprofitable, government investment makes it work well. (I’ve gotten subways can be profitable in C:S1 after lots of work).
I wouldn’t mind the terrain overlays if it looked clearer with it selected, for some reason it was hard to use, especially at night.
I agree with the majority of your points. It does feel a little bit early access and the stop sign thing was a pain point.
I’ll just offer a counterpoint to your comment of Industry, Park, University district. Although the latter two don’t have much besides individual buildings to place, Industries feel way better integrated in 2 than 1. In C:S1 you had generic and specialized industry zoning which was entirely separate from the Industry district. This sort of zoning made things brought by DLC feel tacked on. We might see DLC for C:S2 work the same way but there’s an opportunity to integrate it more fully with base Cities Skylines systems, like satellite campuses and sports arenas being an “upgrade” for a college for example.
I’ll start, having grown a city to 40k, it’s low-medium quality and hovering at 20fps but at least it’s consistent. I don’t get huge amounts of stuttering unless I swap tabs from the game which I have to change my resolution up and down to fix. I’ve been having fun with it despite that and I’m looking forward to a smoother prettier experience later.
Traffic AI is way better, the Industries are much better integrated and freight rail being managed by the player makes it way easier to deal with because external trains aren’t clogging your lines and trucks aren’t in a long queue waiting to enter the station. I like that some citizens like to jaywalk more than others.
I still can’t figure out how to flip one way street directions. I’d like the destination path view of a person or vehicle again. I’d like to be able to assign a stop sign to only two of the four directions of an intersection.
I wish for a way to capture 30-60 seconds of a simulation to go forward and backwards in Photo mode.
If I wanted a mature, well-performing city-building game experience I’ll play Cities: Skylines 1.
From the reviews on that page, it sounds like Colossal Order delivered on the features it promised, but has lots of performance optimization left to do. By the sounds of it, on my laptop I’ll probably get 20fps and occasional stuttering on my gaming laptop by 10k population. I will see whether it is playable for my standards once it officially releases. I’d probably expect many game updates addressing performance and bugs in the first 6 months of release.
The demand and happiness mechanics are fundamentally different so it’s important not to try to play it like CS1 and expect the same results.
I’ve been looking forward to this game for months. Can’t wait for Tuesday, I’m theirs to disappoint.
E: corrected developer
The Paris Metro example is fine as they create new lines and upgrade existing ones.
The idea with the union is that any organization will have a difficult time slowly replacing workers with robots other than waiting for people to retire. It will either have to fire all or major portions of the unionized workplace to put in scabs or robots, or not at all.
“Why hasn’t anyone designed a building like this before?”
“Oh.”