beehaw account for https://lemmy.ca/u/rentlar

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Joined 1Y ago
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Cake day: Jun 03, 2023

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“Why hasn’t anyone designed a building like this before?”

“Oh.”


I guess China is no stranger to the high inflation more risk-averse economic environment.

Took me a year and 150 applications and 10 interviews to find the job that I wanted. I wouldn’t want to wish the stress of job seeking on anyone.


You make a decent point, but the disconnect between people paying for content and the money going to the people who contributed effort to it is getting wider and wider.

Popular shows that people subscribed for get axed after 1 season or moved to another service. All the work people did for Warner Brothers’ Batgirl gets thrown in the trash so that WB can get a tax write-off, before any movie watcher can even give a cent to them in support.

The point is big studios make so much year after year that pirating their stuff doesn’t make a dent in whether the people they hire get paid accordingly.


Many scene groups actually purchased the games and cracked them, I’ve read NFOs that say “buy the game, we did too”.

People recording in movie theatres have to either sneak into the theatre or buy a ticket themselves.

Someone scanning a book to post online had to have bought it or borrowed it.

Yes some games are cracks of illegitimate obtained leaked copies or other unscrupulous methods.

I have played pirated games in the past but my Steam library has thousands of dollars worth of games I bought, many of which I wouldn’t have if I weren’t interested in these type of games to begin had pirating games not been possible.

Sure, the opportunity cost from piracy’s “lost sales” to the publisher/licensor is non-zero. But how many sales that would have happened varies greatly on the perceived value vs. price of the product, and how available it is. If it’s not in stores anymore and can only be bought from scalpers on eBay, the publisher cough Nintendo cough doesn’t see that money anyway vs. pirating it.


Some countries have a blank media fee on writable casettes, discs and hard drives that are paid to music and movie studios for this purpose.


Official Blizzard, idk if you’ve played just the original basegame or the Brood War expansion. There is Starcraft Remastered, which has updated graphics and usability improvements but doesn’t add much other than that over the original.

An open source Brood War engine seems to exist but development appears to have stalled.

For SC2 the coop missions and the custom games are imo the most fun to be had in that game.

In terms of RTS genre, BAR is an epic scale free and open source RTS that feels like a distant cousin, but doesn’t have the deep lore that Starcraft has yet.

I’d also recently caught word from a fellow Lemming about a new game in development called Stormgate, worked on by some ex-SC/WC devs under a new studio. Gameplay has a very similar look to the former two.



Good games give me the same feeling as reading a good fictional novel: I get transported into the universe, following the character or whatever action is unfolding.

More generally, games give the player a goal to achieve, whether that’s winning over others, cooperating with others, completing a campaign, collecting a bunch of goodies (or all the goodies), relaxing and enjoying scenery, crafting min-maxed playthroughs, or trying over and over again to beat a level.

Being focused on this goal can help keep your mind off of whatever is troubling you in the present.


I don’t know how likely it is (seems unlikely as it was coordinated until Monday), but if they can maintain strikes through to Christmas, then it would have a major effect. People ordering a week before will not get it in time.



Over and over it seems that Trump and his lawyers’ strategy is just to continuously add to the list of crimes so that clerks and the judge have to keep on writing them down until Trump dies of old age or hamberder liver (or heaven forbid he pardons himself)


I wonder if it will be anything like the Rogers outage in Canada. A bad software maintenance update made their infrastructure malfunction and so many people were offline from a few days to a week.


It’s OK, your screen must have been upside down when you were looking at the Steam page… :)


Yeah, it’s definitely not perfect at release… I tell myself that Cities Skylines wasn’t either in 2013 especially before Mass transit and other DLCs. I’m hoping the incremental performance improvements will keep coming.

My city is at 90k now and it’s harder to play, sitting at about 10fps… Might be time to start a new city at 100k.


Good luck to Mr. Musk, the bank ain’t gonna give up my money without a fight.


I won’t disagree with your stance, but I have just one question…

In which currency are you getting $100 for the basegame? Canada it’s $70 (rounding up), but pre-release it was C$60, USD it’s $50, in NZD it’s $80. The deluxe version isn’t worth it at all, you basically get the Golden Gate Bridge and the promise of a few assets and a DLC over the next year… for double the price.


It’s on PC Xbox GamePass only. Console release is delayed for sometime, presumably because it doesn’t perform well enough on them yet.


Yep to me it feels like Industries and Mass Transit DLC-like content from 1 was brought in and better integrated with the C:S2 basegame.



Eh, I wouldn’t disparage the parent commentor for giving the release-day version an earnest try. Some people will be okay with the game in the state it’s in right now, some won’t, and that’s fine.

I think they also would agree they expect it to get better with another 6 months of active development, especially preparing for console release.


I know I could stream/video edit, but more I’m thinking about setting up a short video within the game. For example, following a train pulling into a station but you want to get the angle and position just right or from multiple angles. Currently the simulation can be slowed or stopped but every time you play the thing the simulation only moves forward rather than returning to the previous state.


Laptop with 1660ti Gpu and Ryzen 7 4800H Cpu. I have most of the visual effects off but high LoD


Definitely easier to manage new/remote developments in this game. Government subsidies are also a nice hand-hold but I have no idea how it’s calculated. Trains in C:S1 are super unprofitable, government investment makes it work well. (I’ve gotten subways can be profitable in C:S1 after lots of work).

I wouldn’t mind the terrain overlays if it looked clearer with it selected, for some reason it was hard to use, especially at night.


I agree with the majority of your points. It does feel a little bit early access and the stop sign thing was a pain point.

I’ll just offer a counterpoint to your comment of Industry, Park, University district. Although the latter two don’t have much besides individual buildings to place, Industries feel way better integrated in 2 than 1. In C:S1 you had generic and specialized industry zoning which was entirely separate from the Industry district. This sort of zoning made things brought by DLC feel tacked on. We might see DLC for C:S2 work the same way but there’s an opportunity to integrate it more fully with base Cities Skylines systems, like satellite campuses and sports arenas being an “upgrade” for a college for example.


I’ll start, having grown a city to 40k, it’s low-medium quality and hovering at 20fps but at least it’s consistent. I don’t get huge amounts of stuttering unless I swap tabs from the game which I have to change my resolution up and down to fix. I’ve been having fun with it despite that and I’m looking forward to a smoother prettier experience later.

Traffic AI is way better, the Industries are much better integrated and freight rail being managed by the player makes it way easier to deal with because external trains aren’t clogging your lines and trucks aren’t in a long queue waiting to enter the station. I like that some citizens like to jaywalk more than others.

I still can’t figure out how to flip one way street directions. I’d like the destination path view of a person or vehicle again. I’d like to be able to assign a stop sign to only two of the four directions of an intersection.

I wish for a way to capture 30-60 seconds of a simulation to go forward and backwards in Photo mode.


How has Cities:Skylines II been for you?
Just looking to gather opinions and thoughts from this community that were thinking of trying C:S II now that the game is out publicly. Did you like it? Did you return it? Are you waiting until reports say it's better? Does it meet your bar of playable on your system as it is right now? Are there improvements over the original you were happy to see? Are there parts you miss? Are there still things you wish for?
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I agree that it’s probably hard for dunkey to continue his schtick when he is starting to raise a kid. A review for a game trying to just maintain rhyming feels a little forced.

I can only laugh imagining Dunkey’s child playing League of Legends in front of him.


$5/hr of playtime to account for hours I may enjoy and not enjoy as much. That puts it on par with a cheap night out.

My favourite games are $0.02-$0.50/hour of play time.


Check out cocoon ...unless you are a baboon. A game review by videogamedunkey.
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Thank heavens for having a sane leader.

Hopefully Biden can now walk the walk to get Israel and Hamas leadership to get out of their own asses.



There will be a grid feature where you can make a perfect grid of city lots at once.


Yeah, same, I’ll reserve my judgement for later. If it’s truly awful and unplayable then I’ll have to finish building my RTX 3090 system, lol.


If I wanted a mature, well-performing city-building game experience I’ll play Cities: Skylines 1.

From the reviews on that page, it sounds like Colossal Order delivered on the features it promised, but has lots of performance optimization left to do. By the sounds of it, on my laptop I’ll probably get 20fps and occasional stuttering on my gaming laptop by 10k population. I will see whether it is playable for my standards once it officially releases. I’d probably expect many game updates addressing performance and bugs in the first 6 months of release.

The demand and happiness mechanics are fundamentally different so it’s important not to try to play it like CS1 and expect the same results.

I’ve been looking forward to this game for months. Can’t wait for Tuesday, I’m theirs to disappoint.

E: corrected developer


The Paris Metro example is fine as they create new lines and upgrade existing ones.

The idea with the union is that any organization will have a difficult time slowly replacing workers with robots other than waiting for people to retire. It will either have to fire all or major portions of the unionized workplace to put in scabs or robots, or not at all.



And $1/yr today could easily be $10/yr next year and $100/yr after that… all depending on what the Musky Man feels like on that day.



Yeah I remember that’s how it was, but with the phasing out of #### after your username idk if they still have unclaimed accounts.



My wonder is how do you degrade from an IP that Activision Blizzard already ran into the ground?



5 million bees fall off truck on Guelph Line in Burlington, Ontario
cross-posted from: https://lemmy.ca/post/4319858 > Archive link: https://archive.ph/vN8Kt Looks like the trucking company lost some bees' knees today.
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Videogamedunkey - Bigmode Memo 2023
A one-year update after game-critic/full-time jokester started his publishing company Bigmode. His wife Leah starts with a letter thanking fans for support. Announcement is a definitive edition of indie space-shootemup *Monolith*, under a new name: *Star of Providence* for the Nintendo Switch. Has an update and new content. Talks about Animal Well, and that a demo will be available at PAX West conference this year. Talks about a Bigmode Jam, an online event where Jason will try out peoples' games and rate their graphics.
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Shadow the Hedgehog - videogamedunkey
Youtube Comedian, game reviewer and publisher videogamedunkey features the "most hardcore game ever created": shadOW the hEDGEhog, released in 2005.
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Game reviewer, publisher, and funny man Videogamedunkey re-reviews Uncharted 4 after 7 years. It is much more positive than previously. Contains game spoilers if you hadn't played it already. Contains Jason's life plot spoilers as well... he and Leah(bee) are having a baby!
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In a video by @Techconnectify@mas.to, Alec goes into a deep dive into the simplicity of his particular model, its shortcomings and variety of data logging tests in an attempt to fix them. TL,DW: Very simple, cheap and ingenious design, with one compressor loop between the fridge and freezer in series. However, its temperature sensor is wonky and so the fridge is more affected by how long the compressor operates than the actual temperature itself. There is a signficant temperature differential between the top and bottom, fans on the exterior or interior could help but with the faulty sensor only made matters worse. With the controller replaced with a proper temp control unit the fridge functioned much better.
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