Say a simple (hours enjoyed playing)/(price of game) equation. How many hours (you enjoyed) per $ do you think is reasonable/expected? Or is there other criteria for you?
I feel like I’m on the upper end here. But to be fair I also tend to play things that has a lot of replayability. So I usually reach 100+ hours on my favorites eventually.
Eager to hear how others reason about it.
Edit: Added the enjoyed part. I agree with the comments that frustrating hours shouldn’t be included in the measure :)
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$5/hr of playtime to account for hours I may enjoy and not enjoy as much. That puts it on par with a cheap night out.
My favourite games are $0.02-$0.50/hour of play time.
I already have enough zillion-hour games to grind, I don’t need every game to be that. As much as I love JRPGs I have a hard time setting aside time to finish one these days since I have too much else I also want to play.
I don’t consider my gaming in terms of price/time because that just encourages buying games that suck away my time.
My value for gaming is less of a simple equation, but my examples of games that are “undoubtedly worth the price” are going to consist a lot more of shorter games that are absolutely spectacular for their shorter playtime with a £30ish price tag.
Think:
I have no strict criteria for this, but I can say I’ve had far, far more than my money’s worth from those games in terms of the value they brought to my life.
If you do want to look purely at the number of hours you’ll get out of a game vs its price, look no further than Guild Wars 2. You can get all the content for under £100 I beoieve, and I’ve spent 6000+ wonderful hours playing it. It’s not the same kind of enjoyment though.
So true and well said.
I love playing a 70 hour From Software game or a 50 hour JRPG as much as the next guy. But some of my favorite games of all time are old classics like Super Mario World or Zelda: OoT, which can probably be completed in a single session or two if you know what you’re doing. And there have been some truly great, but short, indie games over the years.
Then there are also sim games and arcade/fighting games that had great reliability and you can get many hours out of if you like them.
In the end, as long as the game is fun and satisfying, I don’t care how long it lasts.
I think people don’t often factor in that time in a game is just as much or more a cost than money is.
If I make it super nerdy, my equation for games would be more like fun / (money cost + time cost). But really I don’t actively quantify these things, I just have a sense of it.
The other thing id say is that games recently are being judged more on how they respect the players time. The max game money cost is locked in at $70, likely for a long time. So the thing being optimized right now is the fun/time part. Not respecting the players time is one of the worst crimes a game can commit in my opinion.
That’s what I’m hearing about games like Starfield and it’s always been a criticism for games like assassins creed. Like they’re fun games, but the time investment is far too large for what they offer.
The reason it doesn’t apply to sim games or city builders is because you are largely in control of how best your time is spent. That’s why open world games used to rule Steam for a long time and still somewhat do.
Anyways that’s my rant.
Well civ 6 was like $10 with all DLCs and I’ve played for over 500 hours. Hard to get a better ratio than that.
I’m usually fine with $5/hour if the game is literally fantastic. Lower quality games I hope for more time out of it though.
Beat Saber. it was the Christmas time 2020, so during the pandemich, and I was living alone and had a lot of free time. Got myself a PSVR set. I maybe bough a game full price just once before. And Beat Saber cost me like 40 dollars. But it was so worth it. Played all of it, and even bought some DLC. An amazing game.
What you’re asking about here is value, which is a purely subjective thing.
Here’s the thing: we all play games for our own reasons. Some play for an interesting story, some play for challenging mechanics, some play to be scared, some play just for something to pass the time. How much you enjoy a game will depend on how well it meets your goals and that’s often hard to quantify.
If your sole purpose of playing is to pass the time, then sure $/hour is a great metric for how good a value it is.
And let’s not forget that people all have different amounts of disposable income. For someone with a lot of money to spare, it takes a lot less to make $60 “worth it” than for someone without reliable income.
At the end of the day, everyone has their own idea of value and it will change over time.
I guess I take for granted that extended time spent in the game contributes more to the subjective value. Otherwise, why play? Of course there are a plethora of reasons to keep playing. But if we disregard that for now.
There are edge cases. E.g. a lovely small title that isn’t replayable and barely three hours long. That one could bring the average up a bit, depending on the price. But I’m not asking for a universal rule, rather where the ratio starts to hurt subjectively for people.
Or well, I guess what I really wanted to know is how people compare the price of games to other recreational joys. Especially considering the timespan of the compared activities. Though maybe a bit poorly phrased. :)
For me personally, I tend to compare it to movies. I have no problem going out and paying $15-20 to go be entertained for 2-3 hours. By that metric, a $60 game needs to keep me entertained for maybe 10 hours for me to feel like it wasn’t a complete waste of money.
As I alluded to before, I tend to also value how entertained I am during that time. A good movie or a good game doesn’t have to be long to be worth the price of admission. And conversely, there are games that I have more time into that I feel like were not worth the price (coughDiablo4cough) but I kept playing because of a combination of sunk cost fallacy and trying to find what all those other people thought was so good.
If I enjoy playing the game.
Valheim at msrp. So. Many. Hours. Such a fantastic game.
I think that most of the games that I’ve really enjoyed have been ones that tend towards the “full price” side money-wise, but which I have played for a long time, replayed a number of times, not just done a single pass. Gotten DLC on. Often modded.
Think:
The amount I’ve paid per hour of play on those is tiny.
My real constraint is the amount of time I have. I mean, I haven’t really been constrained by what it costs to play a game. I have a backlog of games that I’d be willing to play.
The waste, from a purely monetary standpoint, is overwhelmingly games that I buy and touch briefly, and don’t find myself playing at all. Frostpunk sounded neat, because I like similar genres (city-building), but I completely disliked the actual game, for example. A few Paradox games (Stellaris) I’ve really gotten into, but a number I’ve also found completely-uninteresting (Europa Universalis, say). There are apparently a number of Europeans who are extremely into the idea of their historic people taking over Europe, for example, and Paradox specializes in simulating those scenarios. I just don’t care about playing that out. Sudden Strike 4 – I’ve really enjoyed some real time tactics WW2 games, like Close Combat, but couldn’t stand the more arcade-oriented Sudden Strike 4.
If you could give me a Noita, but high resolution and with some neat new content and physics I’d happily pay $100.
I’ve played Nova Drift for about 180 hours. That game presently sells for $18. So I paid about ten cents an hour. The price of the game is a rounding error in terms of the entertainment I got from it. Paying ten times as much for a sequel or DLC comparable to the stuff in the original game would be fine as long as I were confident that I’d enjoy and play it as much as I did the original game.
Sudden Strike 4 is about $20. I played it, forcing myself back to it, made it to about an hour total. So I paid about $20 an hour, or about 200 times the rate for Nova Drift. And I didn’t enjoy that hour much.
In general, my preferred model would be for publishers to keep putting out DLC on highly-replayable games as long as people are interested in buying it: when I find something that I know I like, I want to be able to get more of it. If the Caves of Qud guy would hire more people to produce more content and just sell it as DLC, I’d be happy with that.
Vampire Survivor. So cheap but fun to jump in for a run or six.
Terraria. Hands down. No other game I’ve ever played has had the same sheer amount of value for $10 fucking dollars.
A honorable mention would be Stellaris and good ol’ Skyrim. But their larger price tag definitely means that Terraria is greater value.
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The absolute best value I ever got for a video game was for my old Atari 2600. I got a Solaris cartridge at a flea market for just a few bucks. It was cheap enough that I bought it despite never having heard of the game before.
The graphics capabilities of an Atari are laughable by today’s standards, but in terms of overall fun and hours played, nothing has ever beaten Solaris.
Larger and/or gamey games 1€/h. Here I put games such as the Tomb Raiders, cRPGs etc.
Narrative experiences 5€/h. Stray Gods and other high quality intense experiences. Often short and with limited replayability. Like seeing a movie a second time.
I have a rule I refer to as the pint limit.
If you are in a pub and have one pint an hour, you would generally consider that to be a good use of time. This means one hour is worth approximately the cost of your usual pint at your local pub. For me this is about £3.50.
I then divide the price of the game by this number to get the number of hours the game has to provide to make it worth it. So for example Risk of Rain 2 cost me about £21 and I have played about 280 hours, meaning that I have exceeded my pint limit of about 6 hours by nearly 274 hours. Solidly worth it!
Occasionally a game will not reach its pint limit, but will be worth it nonetheless, e.g. The Return of the Obra Dinn, but generally I find the metric exceptionally accurate to my feeling of worth for a game.
The final advantage is that this scales with the cost of living (and usually thus wages) in your area.
I think about 10% of the games I bought since 2016 have not yet reached the pint limit, which is generally pretty good going.