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Cake day: Oct 04, 2023

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!buildapc@lemmy.ca for a link that will work for anyone, regardless of their home instance.


I’m also interested to know whether you think Paradox should make another Sims-style life sim, after nuking Life By You

I’d personally like a “The Sims”-like game.

But while I like the sandbox aspect of that series, I was never that into the actual gameplay.

Being able to make your own structures and interact with them is neat. I like games like that a lot. Dwarf Fortress. Rimworld. Cataclysm: Dark Days Ahead.

But the actual gameplay in The Sims in that sandbox world doesn’t really excite me all that much. There’s not a lot of strategy or planning or mechanics to explore the interactions of. Watching your Sims do their thing is neat, and I’d enjoy having that go on while I play a game.

I can imagine a world where I have a lot of control over structures, with NPCs that are sophisticated to an unprecedented degree.

But I don’t have specific ideas as to how to gamify it well. I just know that The Sims hasn’t gotten there.

If what one wants is Sim Dollhouse, I guess it’s okay. I know one woman who really liked one entry in the series, bought a computer just to play it. I guess it’s a neat tool for letting people sorta role-play a life. There may be a solid market for that. But for myself, I’d like to have more mechanics to analyze and play around with. Think Kerbal Space Program or something.

I did like Sim City a fair bit.


Can be monitored with NUT over USB or Ethernet

NUT has a hardware compatibility list.

https://networkupstools.org/stable-hcl.html


Oddly-enough, it doesn’t on lemmy.today’s Web UI, but it looks fine on beehaw.org’s Web UI. Not sure if there’s some sort of problem with propagating updates, or if it just takes a while, but I reckon that you’ve done the right thing if it looks fine now on the instance hosting the community.

Thanks!


Tales-like

I’ve been kind of out of the RPG loop for a while, probably not the best person to suggest, and haven’t played the series, but I’m thinking that if you could expand a bit on that, it might help provide suggestions…I mean, not clear to me what you’re looking for that’s specific to that relative to other RPGs. Similar setting? A long-running RPG series with many entries? The combat system (absent the real-time aspect)?

You mention “depth of story”, so maybe something with a similar level of storytelling?


&

OP, you might want to manually clean that up.

I wish that the Lemmy Web UI “suggest title” code would do one of:

  • Translate HTML entities to their Unicode equivalent, which is what the Web UI actually wants in that field

  • Change the Lemmy Web UI’s title field to support HTML entities.

I have to manually clean up titles myself on a not-irregular basis, usually because of various dash-like characters, like em- or en-dashes, or typographic quotes.


I don’t know whether Altman or the board is better from a leadership standpoint, but I don’t think that it makes sense to rely on boards to avoid existential dangers for humanity. A board runs one company. If that board takes action that is a good move in terms of an existential risk for humanity but disadvantageous to the company, they’ll tend to be outcompeted by and replaced by those who do not. Anyone doing that has to be in a position to span multiple companies. I doubt that market regulators in a single market could do it, even – that’s getting into international treaty territory.

The only way in which a board is going to be able to effectively do that is if one company, theirs, effectively has a monopoly on all AI development that could pose a risk.


I don’t know about that. It seemed to have a pretty rapid impact on the phone in that video, and it’s not like those are exactly open. And they weren’t pressurizing it.


Hydrogen

This says that hydrogen isn’t just a problem, just helium:

https://electronics.stackexchange.com/questions/669763/why-is-a-mems-device-affected-by-helium-but-not-hydrogen

It seems that MEMS is very sensitive to helium, but only helium. This Link stated that hydrogen does not affect MEMS, which surprised me.


Hmm.

That seems like it’d open a lot of potential abuses.

I wonder what the failure mode of various electronic locks is when they’re exposed to helium?


I’d kind of like to see a Balatro HD DLC option.

I don’t have a problem with low-resolution artwork; I think that it’s often an effective way to reduce asset costs. But when a game makes it big, as Balatro has, I’d generally like to have the option to get a higher-resolution version of it. For some games, say, Noita, that’s hard, as the resolution is tightly tied to the gameplay. But for Balatro, the art consists in significant part of about 150 jokers. That’s not all that much material to upscale.

EDIT: And specifically for Balatro, I think that it’s worth pointing out that there’s a whole industry of artists who make (very high resolution) playing cards for print.

kagis

Okay, here’s my first hit:

https://playingcarddecks.com/blogs/all-in/10-top-playing-card-designers

These guys don’t hyperlink to the designers, but going down the list and digging up a link for each playing card design company or artist:

  1. Midnight Cards

  2. Encarded Playing Cards

  3. Seasons Playing Cards

  4. Elettra Deganello

  5. Black Ink Branded Playing Cards

  6. Stockholm17

  7. Oath Playing Cards

  8. Kings & Crooks

  9. Thirdway Industries

  10. Kings Wild Project

That’s a large variety of competently-done, high-resolution artwork.

Now, granted – Balatro doesn’t use a standard deck; it’s not a drop-in approach using existing decks, the way it might be with a typical solitaire game.

But it seems kinda nutty to me that there are artists out creating decks, but only selling them in small volume, and also video games that sell in large volume but don’t have much by way of card artwork options.


using an admin portal’s default credentials on an IBM AIX server.

I think that there are two ways to solve that.

The first is to have the admins actually complete setups.

But, humans being humans, maybe the second is a better approach:

When creating a computer system, don’t let a system be used, at all, until all default credentials have been replaced with real ones. If you do, someone is invariably gonna screw it up.

Your directions may say “Before pulling lever 2, pull lever 1 so that machine does not explode”. And maybe you feel that as the manufacturer, that’s covered your hind end; you can say that the user ignored your setup instructions if they get into trouble. But instead of doing that, maybe it’s better to not permit for a situation where the machine explodes in the first place; have pulling lever 2 also trigger lever 1.



I have already looked in XMPP, but it required SSL certs and I did not have the mood to configure them.

There are definitely XMPP clients that do end-to-end encryption that do not rely on TLS for key exchange, though.

https://en.wikipedia.org/wiki/Off_the_record_messaging

Off-the-record Messaging (OTR) is a cryptographic protocol that provides encryption for instant messaging conversations. OTR uses a combination of AES symmetric-key algorithm with 128 bits key length, the Diffie–Hellman key exchange with 1536 bits group size, and the SHA-1 hash function. In addition to authentication and encryption, OTR provides forward secrecy and malleable encryption.

The primary motivation behind the protocol was providing deniable authentication for the conversation participants while keeping conversations confidential, like a private conversation in real life, or off the record in journalism sourcing. This is in contrast with cryptography tools that produce output which can be later used as a verifiable record of the communication event and the identities of the participants. The initial introductory paper was named “Off-the-Record Communication, or, Why Not To Use PGP”.[1]

I’ve used Pidgin with the libOTR plugin that implements that protocol.


The ~/.ssh/known_hosts file only contains public keys. I mean, maybe someone doesn’t want to hand out the list of hosts that they talk to, but exposing it doesn’t expose the private keys, which are what you really need to keep secret.

Those are in ~/.ssh/id_rsa or the like, depending upon key type.


wordfreq is not just concerned with formal printed words. It collected more conversational language usage from two sources in particular: Twitter and Reddit.

Now Twitter is gone anyway, its public APIs have shut down,

Reddit also stopped providing public data archives, and now they sell their archives at a price that only OpenAI will pay.

There’s still the Fediverse.

I mean, that doesn’t solve the LLM pollution problem, but…


I don’t much like scary games myself, but here’s someone asking /r/HorrorGaming what their scariest games are:

https://old.reddit.com/r/HorrorGaming/comments/1303c5t/in_your_opinion_what_are_the_scariest_games_of/

EDIT: And yet somehow, despite not liking scary games, I’ve wound up owning some of these, like Darkwood, the Amnesia games, Clive Barker’s Undying – which I wouldn’t call that scary – Doom 3, Lone Survivor, Outlast, and Subnautica.

I’ve also played Clock Tower, which was on there.


Do you have any examples of shumups that you like and any you dislike? That might help give a better idea of what you like.

I mean, if you just want “good shmups”, it’s easy to go to Steam, search for games with the “Shoot 'em Up” tag, and sort by user reviews.

But if you’re looking for something in particular, a list like that might help.


I recall someone who build some automated system to measure input latency on gamepads, who gathered data for a bunch over different interfaces, which is a subset of that. They had some sort of automated testing system, moved the controls automatically with a microcontroller-driven system.

looks

Neither of them are what I’m remembering, but it looks like multiple people have built input latency databases.

https://rpubs.com/misteraddons/inputlatency

https://gamepadla.com/

The second looks close to what you might want. Each controller has a page with a fair amount of information.

EDIT: I don’t think that this is what I was thinking of either, but looks like another microcontroller-based system to measure input latency:

https://github.com/maziac/lagmeter

EDIT2: Also not what I was thinking of, but yet another input latency measurement project:

https://epub.uni-regensburg.de/36811/1/ExtendedAbstractLatencyCHI2018.pdf

EDIT3: Also not what I was thinking of, but another:

https://github.com/finger563/esp-usb-latency-test


https://github.com/matrix-org/matrix-appservice-discord

It looks like there’s software to bridge it to Matrix. I have no idea whether that violates ToS. It does look like it’s getting development, though, so I can’t imagine that Discord has been cutting people off en masse for using it.


I get that.

Honestly, though I’m still a little puzzled as to why people initially got into Discord; I never did.

I can understand why people wanted to use some systems. Twitter does massive-scale real-time indexing. That was a huge feature, really changed what one could do on the platform.

Reddit provided a good syntax (Markdown), had a low barrier to entry (no email verification at a time when that was common), and third-party client access. It solved the spam problem that was killing Usenet and permitted for more-reasonable moderation.

There were a whole host of services that aimed to lower the complexity bar to get a web page and some content online associated with someone’s identity; it was clear that lack of technical knowledge and the technical knowledge required to get stuff up was a real limiting factor for many people.

But I just didn’t really get where Discord provided much of a win over stuff like IRC. I mean, I guess maybe it bundled a couple services into one, which maybe lowered the bar to use a bit. IRC really seemed pretty fine to me. Reddit bundling image-hosting seems to have lowered the bar, been something that people wanted. Maybe Discord doing images and file-hosting made it more-accessible.

I have no idea why a number of people who liked Cataclysm: Dark Days Ahead used Discord rather than Reddit; it seemed like a dramatically-worse system if one was aiming to create material for others to look back at and refer to.

kagis

https://old.reddit.com/r/RedditForGrownups/comments/t417q1/can_someone_please_explain_discord_to_me_like_im/

It’s just modern day IRC with video.

Ahaha, thanks. This is indeed an ELI60 response, although it doesn’t really explain how Discord suddenly got so popular. But if I couple this with /u/Healthy-Car-1860’s response, I’m kind of getting the picture.

Got popular because it spread through the entire gamer/twitch community like wildfire due to actually being a more complete package and easier to use than anything prior. Online gamers have been struggling with voip software forever (Roger Wilco, Teamspeak, Ventrilo, Skype, and many others).

Once it was rooted in the people who are on their computers app day every day it was bound to spread because the UX is incredibly easy compared to previous options for both chat and voip.

Maybe that’s it. I never had a lot of interest in VoIP, especially group VoIP. When I was playing online games much, people used keyboards to communicate, not mics. There was definitely a period where people needed the ability to collaborate in games and games didn’t always provide that functionality. I remember people complaining about Teamspeak and Ventrilo. I briefly poked at Mumble – nice to have an open-source option – but I just had no reason to want to do VoIP with groups of people.

But I suppose for a video game clan or something, that might be important functionality. And if it’s also a one-stop shop for some other things that you might want to do anyway, it maybe makes sense to just use that rather than multiple services.


If it makes economic sense to break them down for parts and locking doesn’t stop it, I suppose that it might make sense to introduce security holes in phone cases, with a chain that links to a belt or similar.

Bonus – if you’re going to have a chain anyway, can maybe run a cable along it and have attached battery or other phone peripherals elsewhere on you that don’t add to phone weight.


If I need to do an emergency boot from a USB stick to repair something that can’t boot, which it sounds like is what you’re after, pretty much any Linux distro will do. I’d probably rather have a single, mainstream bootable OS than a handful.

I’d use Debian, just because that’s what I use normally, so I’m most familiar with it. But it really doesn’t matter all that much.

And honestly, while having an emergency bootable medium with a functioning system can simplify things, if you’re familiar with the boot process, you very rarely actually need emergency boot media on a Linux system. You have a pretty flexible bootloader in grub, and the Linux kernel can run and be usable enough to fix things on a pretty broken system, if you pass something like init=/bin/sh to the kernel, maybe busybox instead for a really broken system, and can remount root read-write (mount -o rw,remount /) and know how to force syncs (echo s > /proc/sysrq-trigger) and reboots (echo b > /proc/sysrq-trigger).

I’ve killed ld.so and libc before and broght back systems without alternate boot media. The only time I think you’d likely really get into trouble truly requiring alternate boot media is (a) installing a new kernel that doesn’t work for some reason and removing all the old, working kernels before checking to see that your new one works, or (b) killing grub. Maybe if you hork up your partition table or root filesystem enough that grub can’t bring the kernel up, but in most of those cases, I’m not sure that you’re likely gonna be bringing things back up with rescue tools – you’re probably gonna need to reinstall your OS anyway.

EDIT: Well, okay, if you wipe the partition table, I guess that you might be able to find the beginning of a filesystem partition based on magic strings or something and either manually reconstruct the partition table or at least extract a copy of the filesystem to somewhere else.


Everyone left out there that ever thought they might give gaming a shot did so during the lockdown, and they either stuck with it, or they realized it wasn’t a forever hobby for them

looks dubious

That seems like an overly-strong statement.

There’s a point where the whole world has access to video games. And we’re getting closer to that time. There are certainly limits on growth approaching. But I don’t think that we’re to those limits yet.

For mobile phones in sub-Saharan Africa:

https://www.gsma.com/solutions-and-impact/connectivity-for-good/mobile-economy/sub-saharan-africa/

unique mobile subscribers in 2023, indicating a 43% penetration rate

That’s not even smartphones. And even smartphones can only run certain types of video games. There’s a lot of the world that still is constrained by limited development.


Internet Archive creates digital copies of print books and posts those copies on its website where users may access them in full, for free, in a service it calls the “Free Digital Library.” Other than a period in 2020, Internet Archive has maintained a one-to-one owned-to-loaned ratio for its digital books: Initially, it allowed only as many concurrent “checkouts” of a digital book as it has physical copies in its possession. Subsequently, Internet Archive expanded its Free Digital Library to include other libraries, thereby counting the number of physical copies of a book possessed by those libraries toward the total number of digital copies it makes available at any given time.

This appeal presents the following question: Is it “fair use” for a nonprofit organization to scan copyright-protected print books in their entirety, and distribute those digital copies online, in full, for free, subject to a one-to-one owned-to-loaned ratio between its print copies and the digital copies it makes available at any given time, all without authorization from the copyright-holding publishers or authors? Applying the relevant provisions of the Copyright Act as well as binding Supreme Court and Second Circuit precedent, we conclude the answer is no. We therefore AFFIRM.

Basically, there isn’t an intrinsic right under US fair use doctrine to take a print book, scan it, and then lend digital copies of the print book.

My impression, from what little I’ve read in the past on this, is that this was probably going to be the expected outcome.

And while I haven’t closely-monitored the case, and there are probably precedent issues that are interesting for various parties, my gut reaction is that I kind of wish that archive.org weren’t doing these fights. The problem I have is that they’re basically an indispensible, one-of-a-kind resource for recording the state of webpages at some point in time via their Wayback Machine service. They are pretty widely used as the way to cite a page on the Web.

What I worry about is that they’re going to get into some huge fight over copyright on some not-directly-related issue, like print books or something, and then someone is going to sue them and get a ton of damages and it’s going to wipe out that other, critical aspect of their operations…like, some random publisher will get ownership of archive.org and all of their data and logs and services and whatnot.


considers

You could probably do these automatically, given an automated loom – one of our first forms of programmable industrial hardware – and a chip layout description.

kagis

Here’s an inexpensive computer-controlled loom for $10k-$15k:

https://www.camillavalleyfarm.com/weave/weavebird.htm

I assume that the same design could be scaled up with larger motors and parts, worst case, so that probably puts a ceiling on about what it’d cost to do this automatically.


Once again, humans were taking robot jobs. Robots won’t stand for this sort of thing!


released for public testing

I mean, it’s not publicly-available either; it’s just available to a select group of testers.

I haven’t been following the game’s development. But my guess is that the devs are going to prioritize targeting the machines that they’re using to do development of the thing. They won’t be using a Deck to develop the thing. This probably won’t be the only tradeoff made, either – I’d guess that performance optimizations aimed at the Deck or other lower-end machines might be something that would be further down on the list. I’d guess that any kind of tutorial or whatever probably won’t go in until late in the development – not that that’s not important to bring new users up to speed, but it’s just not something that the devs need to work on it. Probably not an issue for this game, which looks like it’s multiplayer, but I’d guess that breaking save or progress compatibility is something that they’d be fine with. That’s frustrating for a player, but it can make development a lot easier.

Doesn’t mean that those don’t matter, just that they won’t be top of the priority list to get working. What they’re gonna prioritize is stuff that unblocks other things that they need.

I worked on a product in the past that had a more “customer-friendly” interface and a command line interface. When a feature gets implemented, the first thing that a dev puts in is the CLI support – it’s low-effort, and it’s all that the dev needs to get the internal feature into a testable state for the internal people. The more-customer-friendly stuff, documentation, etc all happens later in the development cycle. Doesn’t mean that we didn’t care about getting that out, just that we didn’t need it to unblock other parts of the the development process. Sometimes we’d give access to development builds to customers who specifically urgently needed a feature early-on and were willing to accept the drawbacks of using stuff that just isn’t done, but they’re inevitably gonna be getting something that’s only half-baked.

I mean, if it bugs you, I’d just wait. Like, they aren’t gonna be trying to provide an ideal customer experience at this point in the development cycle. They’re just gonna want to be using it as a testbed to see what works. It’s gonna inevitably be a subpar experience in various ways for users. The folks who are using the thing at this point are volunteering to do unpaid testing work in exchange for getting to play the thing very early and maybe doing so at a point where they can still alter the gameplay substantially. There are some people who really enjoy that, but depends on the person. It’s not really my cup of tea. I dunno about you, but I’ve got a Steam games backlog that goes on forever; it’s not like I’ve got a lack of finished games to get through.


released

I mean, it’s not released.

https://store.steampowered.com/app/1422450/Deadlock/

About This Game

EARLY DEVELOPMENT BUILD

Deadlock is still in early development stages with lots of temporary art and experimental gameplay.

LIMITED ACCESS

Access to Deadlock is currently limited to friend invites via our playtesters.

It’s not even Early Access.

Like, if you want to play it at this point, you’re gonna get something that isn’t done. It’s hopefully playable, but…shrugs


I haven’t played it, but it sounds like the situation may be in flux:

https://www.oneesports.gg/gaming/does-deadlock-have-controller-support/

At the time of writing, the action game is in closed beta, and it doesn’t offer native controller support. However, it does have an option that players can use to play the game with a controller.

With that in mind, the game is likely to feature controller support when it releases on PC, as it is expected to be Steam Deck compatible.

However, you must keep in mind that since the game is still in early development, it doesn’t offer any key binding or customization feature.

Additionally, even with a controller on default settings, some key actions in the game may not be mapped, so you might encounter limitations during gameplay.

In the near term, if a keyboard can do what you want, if you can dig up macro software for your platform that can look for specific gamepad combinations and send keystrokes as a result, I imagine that you could make it work that way.


CIFS supports leases. That is, hosts will try to ask for exclusive access to a file, so that they can assume that it hasn’t changed.

IIRC sshfs just doesn’t care much about cache coherency across hosts and just kind of assumes that things haven’t changed underfoot, uses a timer to expire the cache.

considers

Honestly, with inotify, it’d probably be possible to make a newer sshfs that does support leases.

I suspect that the Unixy thing to do is to use NFSv4 which also does cache coherency correctly.

It is easy to deploy sshfs, though, so I do appreciate why people use it; I do so myself.

kagis to see if anyone has benchmarks

https://blog.ja-ke.tech/2019/08/27/nas-performance-sshfs-nfs-smb.html

Here are some 2019 benchmarks that show NFSv4 to generally be the most-performant.

The really obnoxious thing about NFSv4, IMHO, is that ssh is pretty trivial to set up, and sshfs just requires a working ssh connection and sshfs software installed, whereas if you want secure NFSv4, you need to set up Kerberos. Setting up Kerberos is a pain. It’s great for large organizations, but for “I have three computers that I want to make talk together”, it’s just overkill.


I don’t know how hd-idle stores its data, but sysstat and some other utilities will log I/O on a per-device data and there are utilities that can graph it.


The company with the poorly-made batteries in question, DCS, appears to be “Deep Cycle Systems”.


I don’t use any myself, but my first search turns up a couple options:

Or if you know better place to ask (other than /r/…), I’d be glad.

This is on Reddit, but it has people talking about just buying new mouse switches for arbitrary mice and resoldering them.

https://old.reddit.com/r/MouseReview/comments/11ay2sq/silent_mouse_switches/

I’m not familiar with this, but it sounds like it’s practical to just take a mouse, buy new mouse switches, swap them out, as long as you can solder. So if you’ve got another mouse that does what you want – and it sounds like you like the Logitech G305 – you can probably just modify it, if you’re willing to put in the effort. I’d read up on this further before going that route.

This post specifically deals with replacing the switches on a Logitech G305 to make it silent:

https://old.reddit.com/r/MouseReview/comments/vi1z4p/how_to_make_a_g305_silent_this_works_for_other/

Additionally, it looks like silent mice are a thing, so you’ve probably got a number of options out there if you want off-the-shelf.


Could barely sleep, literally heard it in my dreams.

I do think that there’s an argument that maybe apartment buildings should be required to list some kind of sound isolation metrics.


This is not social media.

I hate to break it to you, but Reddit and similar fall under the category of social media.

https://en.wikipedia.org/wiki/Lemmy_(social_network)

Lemmy is made up of a network of individual installations of the Lemmy software that can intercommunicate. This departs from the centralized, monolithic structure of other social media platforms.[9] It has been described as a federated alternative to Reddit.[10]


but all social media is like this.

I’m not a bot, and we’re talking on social media.


Not having mandatory security is a legit issue, but there isn’t a drop-in replacement that does, not in 2024. You’re gonna need widespread support, support for file transfer, federated operation, resistance to abuse, client software on many platforms, etc.

And email security is way down the list of things that I’d be concerned about. At least with email, you’ve got PGP-based security. If you’re worried about other people’s mail providers attacking mail you send them, that’s getting into “do you trust certificate authorities to grant certificates” territory, because most secure protocols are dependent upon trusting that.

Like, XMPP with OTR is maybe a real option for messaging, but that’s not email.

EDIT: Not to mention that XMPP doesn’t mandate security either.


No PGP support

Why would the mail provider need to support it? I mean, if they provide some sort of webmail client, maybe it doesn’t do PGP, but I sure wouldn’t be giving them my PGP keys anyway.

I haven’t used any of them, but I don’t think that you can go too far wrong here, since you have your own domain. Pick one, try it for non-critical stuff for a month or two, and if you don’t like it, switch. As long as you own the domain, you’re not locked in. If you do like it, then just start migrating.

The main differentiating factors I can think of are (a) service reliability, (b) risk that someone breaks in and dumps client mail, but it’s hard for me to evaluate the risk of that at a given place. And © how likely it is that other parties spam-block mail from them.

I’d look for TLS support for SMTP and IMAP; that may be the norm these days. The TLS situation for mail is a little unusual compared to most protocols, where on a new connection, some servers initially use the non-encrypted version and then upgrade via STARTTLS.

If you intend to leave your mail on their server rather than just using it as a temporary holding point until you fetch it, you might look into what their storage provided is.

I’d also see what the maximum size of any individual email that they permit is.


I would advise against this.

I am all about running things yourself, run most stuff myself, but email is just a nightmare these days with all the anti-spam stuff out there.

Go ask at !selfhosted@lemmy.world. They’ll tell you the same thing. Lots of hassle, lots of potential pitfalls.


What game genre would you like to see more entrants in?
This was something I started wondering about when I was reading a thread about *Star Citizen*, and about how space combat flight games were much less-common than they had been at one point, how fans of the genre were hungry for new entrants. Looking at this list: https://en.wikipedia.org/wiki/List_of_space_flight_simulation_games#Space_combat_games ...there really were far more games in the genre being released in the late 1990s and early 2000s than there have been recently. A similar sort of phenomenon occurred for World War II first-person shooters. https://en.wikipedia.org/wiki/List_of_World_War_II_video_games Back around the same time period, there was a glut of games in the genre, and they really have fallen off quite a bit. Whether it's a genre like these two, that hasn't seen many new entrants recently, or a genre that just never grew as much as you'd like, what genre would you like to see more of?