I’m a pretty big user of abbreviations, and usually I understand them. But some times my mind just gets locked and I can’t decipher the abbreviations, and I begin to wonder if we’re using too much of them.
RE2?
Red Ed Redemption 2?
Red Elert 2?
RunEscape 2?
Took me a while to arrive at Resident Evil 2.
I’ll be honest - it has never been an option for me or my workplace to use teams for anything but video calls for us developers. We have bitbucket for code, slack for dm, confluence for documentation, jira for tasks, email for async communication and Teams for video calls. Each one are great at what we use them for and kinda sucks as soon as we try to use it for something else.
To be fair, teams has been ahead of slack on video call functionality for a few years. Noise suppression, screen sharing and additional functionality all seems to be a bit ahead.
I use both for work. Slack is far superior when it comes to written messages, and I use slack for quick video calls with collegues, just because I don’t feel like booting up Teams, but for scheduled meetings or longer conversations with screen sharing we always use Teams.
Satisfactory feels a lot more like other open world games. Not that it’s actually comparable to skyrim, but it is kinda shifted in that direction. There is value to go exploring and find different things or useful areas which can help you progress. Satisfactory has a huge map with a to of beautiful places to explore and build on, but the map is not random generated, so the replayability is a bit limited for the base game.
Satisfactory is a lot slower on progress and never reaches the “endgame” of Factorio, i.e. you won’t get a swarm of drones and slap down huge blueprints to harvest whole areas and the factory will probably not be as “refined” and structured. You get small blueprints so you can easily make parts of production lines.
An obvious point is also that Satisfactory is 3D. So you have a whole extra dimension to use for production lines, and the game features several components which allows you to make use of walls, ceilings and additional platform levels to refine your lines.
But even though the game has very different visuals and several different aspects, they hit that same sense of satisfaction with constructing systems with maximum output and see things work. I highly recommend trying it, although you might want to consider waiting for the full release (which is TBA, but speculated to be “soon”).
Satisfactory. Been progressing my last save for a few weeks. I’m in the last (but largest) phase. My factory took a lot longer before turning into spaghetti comparred to my previous attempts. Now it’s slowly getting complex to the point of considering going mass dissassembly and make something more pretty.
The prequal, Ingress, was even simpler, but that probably made it better as a long run game. There were portals to harvest and a simple system to create triangles between portals to claim territories. Nothing overly complex, and no expectations to bring gameplay mechanics from an other game.
Ingress was obviously dead as soon as Niantic launched the much more popular Pokémon Go. Of course fantastic for Niantic, but I just feel like Ingress would have been a game I would have played for a lot longer if Pokémon Go didn’t happen.
I did the same way back when playing pokémon red. My Blastoise was up in level 60-70 when I approached the last gym. Being a small kid, I didn’t understand tactics of effective types - only that my pokemon was an awesome heavy turtle with cannons on its back. I never really tried to use other pokemon or switch out during battle.
Kerbal Space Program crossed over with factorio/satisfactory. Basically building worldwide factories over several planets and moons and travelling between them by using the harvested materials and minerals.
It seems like that’s something that they are going for in KSP2, but the concept is vague and the game is quite delayed and the uncertainity is huge. So I am not optimistic that it will ever be close to what I want.
I agree. TotK is probably one of the few games I consider to be almost perfect. Hogwarts Legacy was also great, and I’m currently hyped for Starfield (hoping it lives up to the hype).
The biggest downer of the year is for me Kerbal Space Program 2, as the early access has been extremely bad in performance and low on content with no big content updates in the forseeable future.
I got all the shrines and all light roots. Then I started messing around with building combat vehicles to mess with bokoblins. I’m not a big side quester or story liner, so I haven’t done a lot of them.
I got bored at some point since the objectives were completed. It’s sad, but a game is over when it’s over. While it’s possible to continue through speed running or going real 100%, it’s fine to just be done and move on to another game.
I might be in a minority of this, but using numbers that way breaks my flow for 2 reasons: Firstly, any number of lines greater than around 3 or 4 means I have to stop and manually count. Not that counting to 6 takes a long time, but it does use some mental capacity while I want my mind focused on the actual code. Secondly, I don’t have touch typing in my fingers for the number line on my keyboard. If I need to type a number, I either have to look down at my keyboard, or move my hand over to the numpad. In both cases it would be quicker for me to
Vjjjjjy
.