• 1 Post
  • 10 Comments
Joined 1Y ago
cake
Cake day: Jun 20, 2023

help-circle
rss

You basically just described kanban.



Earthbound is eternally on my list of games i play through every couple of years. Its such a great game. Some aspects of it are a tad clunky by modern sensibilities (inventory management, going through the menus for a lot of things, etc.), but overall it holds up really well. Also if you liked earthbound, mother 3 is also 100% worth playing. Mother 1 (or beginnings, or whatever you wanna call it), is hard to recommend to anyone but the most diehard fans, though.

I like earthbound the most of all of em, but thats purely for nostalgia reasons. From a critical perspective, i think mother 3 is the superior game.


And it always marks the damn “thank you for contacting Microsoft” post as “the answer”


I agree with the other poster; you should look into proxmox. I migrated from ESXi to proxmox 7-8 years ago or so, and honestly its been WAY better than ESXi. The migration process was pretty easy too, i was able to bring over the images from ESXi and load them directly into proxmox.



Running arr services on a proxmox cluster to download to a device on the same network. I don’t think there would be any problems but wanted to see what changes need to be done.

I’m essentially doing this with my set up. I have a box running proxmox and a separate networked nas device. There aren’t really any changes, per se, other than pointing the *arr installs at the correct mounts. One thing to make note of, i would make sure that your download, processing, and final locations are all within the same mount point, so that you can take advantage of atomic moves.


Also, I assume it’s because the xml file in maven is typically called a “pom” file, so expanding that to pomni for some reason? It still doesn’t make a ton of sense



I have mediacom as well, but in a larger city of the midwest. They have datacaps here too, and i was paying about $100 for exactly this same plan up until a couple years ago. They started upgrading our speeds/caps because a new fiber company (metronet) is building in the area. Now i’m on 1 gbps down and a 4 TB cap. I still plan to switch to metronet when they finally light up my area, as its cheaper for the same speeds (plus no data caps)


to my understanding, C# is sort of a “second class citizen” on godot; There’s a lot of stuff you can’t quite do or is more clunky than using GDScript. But i also havent used godot enough to really weigh in on that (only a couple of small projects).

That said, while GDScript is very “python-like”, it is definitely not python. If you want to focus on C#, i would definitely echo the unity sentiment over godot.

All in all, the best way to learn is to just do it. Go out on youtube and find some tutorials, and just hunker down and try!