Hello there!

I’m also @savvywolf@furry.engineer , and I have a website at https://www.savagewolf.org .

He/They

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Joined 2Y ago
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Cake day: Jun 27, 2023

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I like the idea of simple apps, but does their website have to have that silly dvd bouncing thing obstructing text? Especially since it starts playing sound if you interact with it wrong.


In regards to full system backups, there’s no real need to back up the OS itself. Canonical will give you a clean Ubuntu install if you ask then nice enough, after all. Personally, the risk of having to spend an afternoon reconfiguring my system isn’t that big a deal compared to the storage and time needed to back up an entire image.

I know systems generate a lot of “cruft” in terms of instslled programs and tweaked configurations over time which can be hard to keep track of and remember. But imo that should be avoided at all costs because it leads to compatibility and security issues.

For backing up databases, there’s scripts like automysqlbackup and pg_dump which will export a database to an sql file which can be easily backed up without worrying about copying a broken file.

I actually recently set up borgmatic earlier today and I’d recommend it except for the fact that you seem to be using Docker, and I’m not sure how best to backup containers.


Compared to other platforms, they have a lot of good features and generally act in the public interest.

In regards to their DRM system, honestly some people are going to add DRM to their games no matter what. I’d much rather they use Valve’s system than some insecure third party spyware.

People have also mentioned their 30% cut which honestly seems pretty normal for an online storefront. It’s especially fair when you consider the fact that they provide marketing, hosting and payment processing for you. Not to mention things like achievements, matchmaking and workshop support if you want it.

There’s also the fact that a lot of the anti-monopoly folks tend to be Linux and/or foss advocates, and Valve has been pumping a lot of resources into open source projects.

Honestly, in the Linux space, the only reason Valve has a monopoly is because the other players just aren’t making any effort to compete.

Tl;dr Valve uses their market position for good (in general) and Steam is a good product.


Daily backups here. Storage is cheap. Losing data is not.


He’s trying to say “I’m attention seeking, look at me!”.


I think a peer to peer model could work for social media, but if you’re trying to sell it using a pepe meme, I’m not interested…

But fundamentally… Why not implement what you’re thinking ontop of ActivityPub or ATProto than rolling your own thing? None of the issues you’ve described facing them are particularly insurmountable. They just need a bit of devwork.


I think convention is for files served by the server to go in /srv or even /usr/lib.



Even disregarding the native Linux port… The Steam client is actually pretty decent. Any client would have to implement things like library navigation, storage management, Steam input support, the overlay, cloud sync and so on. And honestly, I don’t think anyone can reach the amount of features that Steam has.

Its probably why most people don’t actually use things like Lutris or Gnome Games to launch Steam games.


It’s important we do it that way for our 🌟brand identity🌟.






If only steam had a way to mark games as “hey, this game is in beta, expect issues”. I don’t know, making it clear that we were accessing it early or something…

I can’t speak for everyone, but I know I’d be willing to tolerate games being a bit buggy if they up front said “we know this game has issues. You can try it now or you can wait until we fix them”.


Congratulations to Godot for all their new volunteer devs.


Okay, so there’s two lines I could go down for this.

The first is to joke about the recent controversy, and say that they’re only doing this so they can sue other alarm clock manufacturers for patent infringement.

The second is a wordplay by calling it “the s-watch”. But that doesn’t really translate well to text.


One of these days I’ll get around to playing A Hat in Time…


I think it’s petty to not play a game just because of the engine it’s written in…

I think I may have to make an exception to that rule for this. :P

(Trans rights are human rights, btw)

Edit: … Wait, hang on. Isn’t the notion of using a game engine at all “woke” in itself? Like, isn’t that the entire thing that started this whole thing?


Counterpoint: If you’re working from home it might be the only people contact you get for days.

Supposedly talking to people and touching grass is healthy.


If you beleive them, as far as I recall, Valve has said that they were working on the Steam Deck before the switch was revealed.


People playing Rust code while they sleep so they can learn it through osmosis.


Was before my time, but iirc C and other (then) high level languages were supposedly able to put programmers out of jobs.



Know any good pinball video games?
I recently played through a demo for a game called Pinball Spire on steam, and it put me in the mood for playing pinball games. Unfortunately, and I don't know if this is just due to me having bad google-foo, there don't seem to be that many on Steam that catch my interest. So figured I may as well make a thread asking about what the "state of the art" of pinball video games is. Some of the ones I've played: * Sonic Spinball: Very janky, but very unique and I don't think I've seen anyone try to do anything similar to it. * Pokémon Pinball and Sonic Pinball Party: Fairly standard pinball games, tbh. They're both on handhelds so they can't do that much. * Demon's Tilt and Xenotilt: Just really fun feeling arcade pinball games with a really fun tilt mechanic. So yeah, know any good PC or console pinball games? Oh, and can someone help me: I vaguely remember seeing a stream of a pinball game for the Mega Drive/SNES where the ball goes through multiple tables. Does anyone know what that game was called, if it even exists?
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I played Braid ages ago, and it was okay. I can see it being influential when it first came out when there wasn’t many indie games.

Don’t think I really want to play it again though - it told it’s story and that was that. Unless it adds tons more levels or something, I’m not sure what value the remaster adds.

It’s sadly one of many “platformers with interesting mechanics but slow and clunky controls” that the industry has moved away from.


Okay, this nerd sniped me super hard. Sure you can spend it on a big massive project like a mansion or whatever, but you aren’t going to be able to have it finished (and thus paid for) in a month.

Not too mention if you do want to drop that much money at one, there’ll be many checks in place. Your bank will block your account for “suspicious activity”. The person who you are paying will probably want to run a background check or just refuse to take payment up front.

You’d have to justify where you got that money from as well, most likely, and saying a “genie” probably would get you some strange looks and perhaps arrested.

I legit don’t know how you’d actually get rid of that much money in a month.


I guess I don’t have much faith in the ability for magnets to stick well enough to the console.


Could have just gone through some planning hell and was originally intended to be released a few years ago.

As an aside: Magnets to attach the joycons seem miserable.


I used to think this way, then it was pointed out to me that, without timezones, we’d be in a situation where Saturday starts mid-workday in some places.


If you’re serious about getting help from the community, open source the game and/or provide concrete questions on what code you want to improve.


I have never wanted to play a game so hard in my life. It seems to have the atmosphere of Inscryption, the gameplay of Papers Please and a lot of buttons and knobs to mess around with.


One small thing but I’m surprised nobody points it out - the charging port location. I like using my switch/steam deck in bed or otherwise laying down, and the fact that the charging lead is at the bottom of the console rather than the top sucks. It just gets in the way and stops you resting the console on you. Whereas the Steam Deck just has it on top where you can just plug it in while playing.

I know the technical reasons behind it because of the dock and all that, but it’s annoying.

In general, I think the steam deck is better than the switch in almost every way - The switch is just an expensive ticket for the right to play Nintendo games nowadays.


https://www.youtube.com/watch?v=_R0hbe8HZj0 If you’re a video watchy person, I found this to be a really good overview on fighting game fundamentals.



Played it a while ago and had fun with it - would recommend if you like city/base building games.

Did fall off late game with the “factorio problem” of having huge bases that you need to micromanage and build manually (so called because Factorio is the only game which I think fixes this problem; a lot of games I keep wanting to blueprint things).

Also, it took me the longest time to realise that you were allowed to run paths underwater…


Don’t get yourself an alpha male, get yourself a 1.0.4-ubuntu3 male.


I’ve played Ace Attorney and the writers put a lot of love and personality into the characters. I’d be sceptical if an AI could get close enough to any kind of writing style to “kill” writing in games like that.

Honestly getting fed up of AI doing a mediocre job of creating art and then people claiming it kills whole industries because it’s the “in” technology.


We anticipate that this change will reduce average wait times for free users over time.

Sure will.

(Also, TIL that GeForce NOW has a free tier. I assumed it was one of those “pay $10 a month” kinda things even at the lowest level)


I mean, not everyone has 10 fingers, so the average is slightly less than 10. Coerce to an integer and you get 9.


I actually bought it, tried it for a bit, and then refunded it.

It just felt kinda bland? Not sure if this is just because I wasn’t in in the right headspace, but the game got to the point where I started collecting resources in a base and I just put the game down.

It’s like they got a generic survival game and added not-pokemon and guns to it for shock factors, without really considering gameplay cohesion.

The real reason I refunded it though is because, according to someone on Bluesky, the devs have a history of being NFT and genAI shills. I’d rather not get emotionally invested in mons that could just become NFTs or AI puppets.

Very interested in a future game where someone else takes the idea and actually has the passion to create a good 3D mon catching game. Clearly it’s something the market wants.