Hell yeah I would.
If you enjoy roguelikes, I got you in spades.
Outside of the roguelike genre there are also a couple good ones that I’ll name, though I do admit this list will probably be shorter:
I have to stop myself here because I could go on about this all night and still not be done. Gaming is my main hobby and indie games are the main games I play. Name me a genre you enjoy and I’ll scroll around for recommendations if none of the above catch your eye.
It’s the golden age of indie games. I’ve got dozens of games on my steam library made by a team of between 1 and 12 people that I bought for $20 or less. Those guys are doing great, and doing great work. I rarely ever even give a second glance to big AAA releases anymore, with a couple specific exceptions.
I remember trying to play Earthbound when I was younger. The story is fascinating, I really want to love the game, but the actual gameplay didn’t really grab me. I remember getting to the first major town area and getting my ass beat by the gangsters or whoever that you need to fight there. Never made it past that point.
Any tips, if I wanted to pick it up again? Is this a game that expects you to grind? I found the early game to be really difficult, and I’m not usually one to be turned off by that but I really felt like I was hitting a brick wall and I think I must have missed something fundamental.
I truly don’t understand how people are playing games like Fortnite or Genshin on a phone and enjoying themselves. That’s probably the single worst possible interface to play the game on, that’s like showing up to a counterstrike tournament with a racing wheel. I can’t even play Minecraft on my phone without getting extremely quickly frustrated and Minecraft doesn’t give half a shit about your reaction time or accuracy most of the time. If you want me to play an FPS on a touch screen I’m just gonna take the L and save myself the trouble, it’s not happening.
I fucking love this post and reference it constantly to my programmer friends. It’s one of my favorite bits of writing to exist, honestly.
For that matter, actually, pretty much everything Peter Welch writes is great. I highly recommend taking a peek through the rest of his blog. I liked it so much I bought one of his books.
Teaching someone the wrong way to do something frequently makes the right way make way more sense. Someone who just copy/pasted 99 near identical if statements understands on a fundamental level when, why, and where you use a for loop much more than someone who just read in the textbook “a for loop is used to iterate elements in a collection”.
I genuinely believe something like this is what some of my professors wanted me to submit back in school. I once got a couple points off a project for not having a clarifying comment on every single line of code. I got points off once for not comment-clarifying a fucking iterator variable. I wish I could see what they would have said if I turned in something like this. I have a weird feeling that this file would have received full marks.
Re: The MUD situation, I know from personal experience that Iron Realms has still been cranking out a few of them in the last few years. I was a big fan of Starmourn but that one just got demoted to Legacy recently, I guess because of lack of players. Shame because it was really neat and polished. But they’ve got a triumvirate of Lusternia, Achaea (my personal favorite) and Aetolia as active MUD worlds.
They’ve also got an Android client called Nexus that you can download from their website. https://www.ironrealms.com/the-nexus-client/
Now granted Iron Realms is a whole ass company, not just some nerd hosting a game off his basement server rack strictly out of love for the game, and open source self-hosting enthusiasts may not be super jazzed about that. But as far as I can tell they’re about as harmless as a company can be and do seem to still be in business more as a labor of love than anything else. At least as far as I’ve ever been able to find out. They mostly exist on donations so far as I know, I’ve never had to buy anything from them or been served an ad. And I do really, really like their Nexus client, the interface is really slick and it adds a lot of features and conveniences that I found lacking in other older MUD clients (though, granted, the only non-Iron Realms MUD I ever put any significant amount of time into was Aardwolf and I think I had to use a third party client for that).
All that said, MUD is a dying genre and any influx of new users would help revitalize many of these worlds. If it sounds interesting to you don’t hesitate to go check it out. Veteran users have always been universally helpful in my experience, unless they have an actual lore appropriate reason to be hostile to you - then, watch out! Although even most of those guys won’t stomp on a brand new noob without warning. Players who enjoy social roleplay will find themselves at home in a MUD. Players who enjoy social roleplay and have, or gain, a little bit of scripting knowledge will find themselves especially at home in a MUD. Give one a shot, they’re free and fun and it’ll raise your typing speed a lot.
There’s been a big revival of that genre over the last 10 years or so and I think Boomer Shooter was adopted as a way to differentiate it from your standard FPS. Turbo Overkill is very different from Borderlands which is very different from COD. You’ll need a way to communicate that difference if you want fans to buy your game.
Fuck yeah, good for Mike. That sort of thing still works sometimes, but you have to be really, really good at what you do. But getting a good portfolio in the right hands at the right time is really all it takes.