30 he/him Embedded Software Dev High-Tech Low-Life

Gamer, Beginner Audiophile, Cyberpunk

RPGs, board games, video games, you name it, I play it

Currently rocking kbear ks1’s and heavily eq’ed Sony wf-1000xm4’s

My Mastodon: @spike@gametoots.de

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Joined 1Y ago
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Cake day: Jun 16, 2023

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Seems like avoiding context switching and all the overhead associated would make a big difference when pretty much everything in cache is critical data.

It’s not. Like the commenter above said: It’s a fraction of the task at hand. Especially when you design the rest of the system to run only if necessary. Context Switches are what? like 50 CPU Cycles? Store Registers, Store TCB, Load other TCB and load other register states jump back to PC. Maybe some other OS Shenanigans, but that’s basically it.

Now Imagine complex calculations on a 25-Dimensional Matrix.


There’s some things called software architecture, requirement engineering and software design. More dev teams should try this.


I self host some stuff, because I dislike that I’m buying only the rights to consume certain kinds of e-media, instead of buying the e-media itself. So I make us of the consumer rights laws in europe and make a decrypted personal copy and stream it myself from my home server (an outdated laptop)


I spun this up just today and had no issues whatsoever. Just a bad aftertase because the AIO package creates and manages other containers on the host, I’d love to have more control over those as well. But for the sake of comfortability I’ll just have to accept that. And it truly works out of the box!


But that’s PS5 VR exclusive, OP said he had a Quest 2 and I believe the VR Patches for PC are still quite janky.


Skyrim can almost be modded like Skyrim SE, so that’s a huge plus. There are also VR specific mods that give you a more natural VR feel, like HIGGS (Haptic Overhaul), VRIK (giving you a body) and PLANCK (gives you the ability to interact more freely and directly with your environment) This definitely gives Skyrim the VR feel that it needs.

Having something like VR Weapon Throw also gives you a lot more options to play the game, adding thrown weapons and semi-medieval firearms. They don’t make a lot of sense canonically, but the added gameplay value is tremendous.

Another Idea is to add a couple of “Survival Mode” mods, to make it truly immersive. Speaking of Immersion, you definitely should install as much graphical overhauls as your PC can handle, especially for NPCs and Items. You can handle muddy textures in the forest, but it’s not pleasant to speak to a muddy textured face. Or looking at a sword that’s just a blob of grey and shiny.


Also some kind of Machinery. “GameMachine” for my Xbox “BigMachine” for my PC “MiniMachine” for my Phone “MicroMachine” for my Pi

Except my small 2-in-1 Laptop. That’s “decepticon”. Because it’s an Asus Transformer Book.


I know. He’s a legend. And I respect his work. He doesn’t need to brag.

And yet he does.


As usual his code might be a great thing, but his pretentious attitude is still shit.

“Ah yes look at me I have written, oh my dare I say, some ASSEMBLY honhonhonhonhonhon

That this is a big thing seems wild to me.

Assembly isn’t such a big thing, some devs use it daily (Hello to my embedded devs out there) so why is this worthy a news article?


I usually cut down on domain/DNS cost by using a free dynamic DNS service called duckdns. It works super well, provides Let’s Encrypt support and sub-sub-domains. (for example your could have https://git.$username.duckdns.org)

I’ve found as a IT noob that Caddy 2 provides as much “batteries inside” and “boiler-plate free” to support me, because I have no Idea what I’m doing. So I just let caddy handle my encryption and reverse proxy to my actual server.

I’m an embedded software dev, who only discovers ethernet protocols on a surface level, because we hadn’t need it yet in previous projects, so I’m a bit lost on how to do cloud stuff. So having all these great tools for free for me to try out and connect from outside to my media servers and stuff is awesome!


Destiny 2: The new season feels fantastic.