Ahh, yeah proton overhead would add up. I wonder if there’s a way to run a single proton instance that launches all of them. When I was running the wow launcher via bottles, I believe it was running both the launcher and the client it spawned using the same resources.
And yeah, I’ve almost never had the minimize on lost focus issue, but I’ve mostly used tiling WMs. The cursor getting locked to the window bounds is way more common.
Sounds like NakeyJakey’s take from 5y ago. Hoping they take some lessons for GTA6.
To be fair, it’s not easy to make a big open world that feels immersive and competes with linear games in terms of fidelity (art, rendering, sound, music, etc), even if you know exactly where the player will go and what they’ll do. Trying to then account for every possible permutation of game state and player action is an exponential explosion of work. Without some kind of AI figuring out a believable way for the game to respond in any given situation, your only practical option is to make some assumptions, pick a small set of “golden paths” and polish those.
R* devs work their asses off to an ethically questionable degree as it is, I don’t think it’s fair to imply they’re not making the best possible experience at that scale with the technology available.
Edit: oh duh, the ball isn’t at the thumb.
Edit again: oh wait they do have a thumb ball one. Fixed the link.
I don’t think you know what clickbait is. Clickbait means burying the, usually nonexistent, lead in order to bait views.
Ex. “Here’s how drug dealers make millions” and the content is just a long drawn out version of “they buy them online for cheap and then sell them to people” without any actual info on how that happens.
It’s not clickbait when you conduct a journalistic experiment and publish the literal result as the headline, and the content is an actual documentation of the process you went through in detail (or as much as is safe to publish). That’s just called journalism.
Yes, I highly recommend not relying on alpha software ever as your daily driver. I never give my photo viewing software write permissions on my images, so there’s never any risk of losing data. And yeah, I’m not directing anyone outside my household to it, so I currently don’t need to worry about servicing a bunch of users.
The app/webapp mismatch issue has been more annoying that I think it needs to be. I understand the need to make security updates, but breaking compatibility this often is unusual.
But again, my point is, the money you give them is a donation. If you don’t want to donate, then don’t. There should not be any incentive to get you to donate, besides seeing the project continue.
Should I not be able to use the software if I’m donating?
You should be able to use it fully regardless of whether you’re donating.
I’m not going to pay for the mere possibility of it being useful at some undetermined point in the future.
That’s fine, by definition, a donation means you’re not paying for anything.
Immich has demonstrated it has no intention of ever becoming a useful project
I take it you haven’t been in the self-hosted photo space long. Even despite their alpha status and frequent breaking of backwards compatibility, it’s still the best experience I’ve had (comparing to Plex, Nextcloud, and Photoprism). But if you can find something better, I’m all ears.
What I don’t get is what would compel me to get a license.
Ideally nothing. Maybe a sticker or a theme, but nothing important to the function of the tool. If the personal gratification that comes with offering financial support to a FOSS project (along with the resulting product itself) isn’t enough, then this “license” (or whatever they end up calling it) isn’t for you…ideally.
I’m fine with stressful, high risk gameplay, it’s when the game asks me to spend a bunch of time doing something I don’t find fun that it loses me.
Subnautica in particular did this to me. All my friends who like Outer Wilds told me to play Subnautica. I loved the exploration and story, but I didn’t care at all about building a fancy base that I would never see again after finishing the game. There was a particular point where I was bottlenecked on finding a single resource type that was located in one single place in a giant ocean, which turned out to be a place I felt I was being told not to go yet (trying to avoid spoilers). I thought i was being dense, just not learning what the game was trying to teach me, so I ended up having to look it up, only to realize the game did an absolutely piss poor job of directing me toward the resource. My entire experience was soured by that.
It was after that that I decided single player survival crafters are not my thing. I like them as a multiplayer experience, because you can amortize busy work across multiple people, and socialize as you do it, but by myself I’d rather do anything else. I get it if someone finds it relaxing to do that kind of thing, but it’s not for me.
Man, I really wanted to like this game, I love the setting, art, music, and overall aesthetics, but I’m having trouble finding the fun.
When I first heard about it, I was hoping it was basically a linear road down the coast, with a story to experience along the way (kinda like the boat/car sections of HL2). But then it turned out to be a repetitive grind. There are some mechanics I think are novel and add a lot of fun (ex. the Quirks system), but 90% of what I was doing in the game felt unfun and pointless so I could eventually return to the garage and do it all again.
Google was the first example I thought of, because they were founded in 1998, solidly before the dotcom crash. They survived because they hoarded data.
My point was that every company going into the bubble thought they had a product they could monetize, but virtually all of them failed in favor of just hoarding everyone’s data. Amazon and eBay were competing for ecomerce supremacy, but now even they are just privacy violators for various reasons (amazon via AWS and Alexa, eBay in the interest of detecting malicious account behaviour).
MySpace is an example of another unsustainable social media model in the vein of many dotcom era services. They died out as soon as Facebook realized they could hoard everyone’s data.
All roads lead to privacy nightmares. It’s the fossil fuel of the internet, and enshitification is the climate change.
Yeah, I think this “cartooning of evil” is at the core of American patriotism and entitlement. There are a lot of Americans who legitimately believe that we’re immune to certain phenomena “because we’re American”. It’s the same as when people say they’re not racist “because they’re not trying to be”. Or the rich man bankrolling the presidency isn’t evil because he doesn’t twirl a mustache.
In the same way, this can’t be genocide, because we would never do a genocide! We’re just doing what we believe needs to be done to maintain our standard of living…
Hah I had the same thought. Trillian, though. Named after the character from HHGttG.