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He’s probably right about Israel and Palestine and all that, but I think he underestimates the willingness of a rational player of Sid Meier’s Civilization® in analogous circumstances to spend a turn taking out the obsolete unit that can’t do any damage to their modern infantry. Those musketeers can still pillage your mines, slow down and spy on your troop movements, blow up your roads and railways, and of course kidnap your workers. In this instance the game reflects the cruel reality of war slightly better than it’s given credit for. Its more salient departure from reality is in mostly failing to depict the suffering of all the non-combatant civilians who we must imagine living in the lands where the wars take place, a failing it shares with for example the game of chess.
The scope of the Civilization games is a bit too fast and broad to get down to the “This War of Mine” level.
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It does have that starvation mechanic (which as it turns out is pretty quick in irl), but I don’t think I know what war exhaustion is supposed to do in civ other than kind of a slight malus?