For years I’ve had a dream of building a rack mounted PC capable of splitting its resources to host multiple GPU intensive VMs:
Just to name a few possibilities…
Everytime I’ve looked into it, it seemed like the technology just wasn’t there yet. I remember a few years ago Linus TT took a shot at it, but in the end suggested the technology (for non-commercial entities) just wasn’t in a comfortable spot yet.
So how far off are we? Obviously AI focused companies seem to make it work, but what possibilities exist for us self-hosters who might also want to run multiple displays in addition to the web gui LLM servers? And without forking out crazy money for GPU virtualization software licenses?
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Which games do that? Running pasthrough gpu on windows for destiny and halo at least gave me 0 issues for years
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Most likely everything Steam + VAC or Denuvo. There’s a lot of discussion on that topic around the web.
I’m surprised, I was pretty sure anything with Battleye flat out rejected virtualization.
I thought Destiny used Battleye but I must be mistaken on one of these points.
Anything using vanguard such as valorant and league of legends, battleye such as pubg, destiny 2, and rainbow 6 siege, and easy anti cheat such as fortnight blocks virtual machines. Vanguard is especially bad because it will not allow to run the game with Intel-VT/AMD-V enabled even if you are running bare metal as of its last update.
this just makes me wanna install bare-metal goody-2-shoes windows and cheat using a 5$ arduino
The Vanguard anti-cheat is incredibly invasive and something akin to malware, so that’s not surprising.
That’s weird destiny 2 has never given me issue, though I don’t play super frequently so maybe I’m just lucky