Baldur’s Gate 3 performance director Aliona Baranova broke down the process.
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That’s why you gotta pay them the big bucks, because they care. I’ll happily pay them to do things right.
I need to get this game so bad. Probably going to get it to PS5. Should be fine right? 😇
Yeah, my plan is PS5, too. I was worried because been playing these games on PC almost literally my whole life, from BG1 and IWD through to PoEII and DOSII. But I don’t have a PC that can play any sorts of games right now, so it’s gonna have to be PS5.
Watching a few let’s plays and streams, it sounds like controller support is solid. So despite not being what I’m used to, I’m confident it’ll be a solid experience.
I do have the PC but I do find playing on a console better for my current lifestyle.
My bet is it’ll be great on PS5. People are already saying controller support is really well implemented on PC, and it runs really nicely on a range of hardware
It’s going to release in September, so I’m just waiting for it to be released on Ps5 😅
It’s a very noticeable improvement in realism in games that do this. Quantic Dream games have also done this, even in Heavy Rain from 2010, and it really goes a long way in making a game into a story.
The game is so much more lively for it. Lae’zel’s VA showed clips and pics on tiktok from the process, it’s really cool. (Edit: @thisisdevo)
So you’re saying the actor who played Ketheric also stood still for long periods of time? Fascinating!