Former Lionhead staff walk us through the highs and lows of Fable 3's development - the threequel made in just 18 months.

This is a fascinating deep dive into the development of the game, with many people involved giving interviews. Instead of being in a long development hell, Lionhead knocked out the game in a stunning 18 months - which made Microsoft happy, but resulted in the cutting of a ton of content.

Such a short development cycle didn’t make Lionhead any less ambitious. Developers who were there from the very start of the series decided to stick around, like Dene Carter and Georg Backer.

Reminder that Moonring exists, it’s free, and it was made by Dene. It’s a seriously great RPG.

Interesting read. I really liked Fable 3’s Industrial Revolution setting, but it did feel like the game was on fast forward once you actually got the throne. It’s a shame they weren’t able to make it the experience they wanted it to be.

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