In this release, we’re updating the engine from SDL to SDL2, and there are many optimizations to go along with it. Aside from the optimizations, SDL2 is also the stepping stone to ports. We have Linux compiling and playable; it just needs some testing.

Moreover, there is now a(n experimental) multithreading option in the game settings that makes the game even faster!

We also have some new individual tree graphics, and an update to grass ramps as well.

This has been mostly the hard work of Putnam! Meanwhile I’ve started up on adventure mode - the long work of updating menus and adding audio has begun! Hopefully we’ll have some progress to show their soon, as we continue updating fortress mode as well.

Putnam has been such a huge blessing to this game since they took him them on.

With a Linux port I might have to install it again too. Ugh my sleep.

Edit: I was an idiot.

I hope this means the Mac version is coming soon!

This has been a decade too late for me, but I’m still excited to play again once Adventure Mode is up to speed.

@Sordid@beehaw.org
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a decade too late

It’s amazing how quickly important performance and QoL features get development priority once there’s money on the table, isn’t it?

Not that I’m complaining. I tried DF multiple times over the years and always bounced off, it’s the mouse-driven interface that’s made the game playable for me. Multithreading is great to see too. I’m excited to see what the future of DF holds.

@Erk@cdda.social
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I don’t think it’s money that is doing it, it’s toady opening up the project. He’s a great guy and made a masterpiece game, but he can’t do everything. Commercialising the game was the impetus for him getting help, but Putnam in specific would almost certainly have helped him in this way any time had he asked her. She was doing free work for dfhack before, and has contributed to other foss stuff like CDDA

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