Let’s get the cops to strip everyone naked at every traffic stop without any probable cause because that’s how good justice works? Our police need no reason to strip you naked? No.
If the cops thought he had drugs on him, there is due process. But they tried to use the sound of plastic rustling as their probable cause, which is not a valid justification by a long way. This guy could be in prison for drug charges if these cops followed the laws in place to protect us. But because the cops cut corners and curtailed a man’s rights in the process, any evidence is unusable. This man’s freedom, despite being a drug dealing piece of shit, is 100% the cops fault, they know this is illegal but did it anyway. They set him free with their own incompetence.
From 2015 for those with short memories: https://x.com/JustinTrudeau/status/646114034463338497
The electoral reform lie was especially heinous. It’s not your average political lie, it was THE central pillar of his campaign. It had massive support from liberals and progressives and was why they swept up so handily that election. Comparing that to silly small campaign promises is disingenuous.
https://globalnews.ca/news/3102270/justin-trudeau-liberals-electoral-reform-changing-promises/
They promised to end poverty for those with disabilities with Bill C-22. They switched out the actually disabled MP as head of the ministry with some suit and this new benefit isn’t even a fifth of what’s needed and reaches only half of those who need it. They say it’s just the foundations to build on, but they’ll be handing the reigns of this benefit to the conservatives soon enough who are certainly not going to improve it (despite unanimously voting for it).
I lived in Abbotsford for a while. They have a KKK problem and the churches on every corner throw book burnings. Plus, organized crime drug wars! For a time it was the murder capital in Canada. It looks like a small, boring suburban town but it is a horrible place. The Christian right have all the political power and this is the result.
https://www.cbc.ca/news/canada/british-columbia/kkk-pamphlets-abbotsford-1.3937850
https://bc.ctvnews.ca/abbotsford-b-c-is-canada-s-murder-capital-again-1.567976
I don’t drive, I’m too poor to live anywhere well connected, and I’m disabled. So I rely on delivery and need my groceries to be as cheap as possible. That means No Frills. I buy from there or starve, I’m afraid. I’d be more inclined towards a guillotine based solution for Loblaws and Pattison anyway.
I’m just a fan, I just have been following it for a while. The dev is very active in their discord, does weekly livestreams, lots of the game ideas have been discussed, and these aren’t new questions. These are the same questions everyone asks, so I know the answer. You can see on their discord I’m just a fanboy if you search my username, same one I use here.
They’re already almost half funded on day 1, so they’ll at least get their shot, which is always nice.
I don’t think they plan the same level of fidelity as other games, the character models and rigs are pretty basic, the bulk of it just building content like art for planets. Going from ship to planet in a shuttle, for example, will have a loading screen and it will load you into to a flat word that uses trickery to appear to have a curved horizon. Procedural generation of terrain and stuff is actually pretty easy these days, engines have it all ready to go.
So I’m fairly optimistic! We may not get every feature, but I do think we’ll see a 1.0 in a few years if funding keeps going this well.
The ship is really Star Trek looking, truly, but it’s getting replaced with a much less infringy looking one. We can all see this is the off brand version of the Star Trek game we wish we had, but they are very safe from a lawsuit. Once you get into it, you see enough of a difference that it’s riffing on Star Trek, certainly, but it’s still enough of its own thing. The new ship will really do this game a lot of favours in setting it apart instead of leaning into it.
There’s lots of info on the Kickstarter page, but yes, each role will have lots to do. In the tech demo, there’s a tutorial where you start the ship up from a cold start to give you a taste of the engineering role. It takes a long time, you gotta start up the main reactor and distribute power. The ship has kilometers of pipes and wires that deliver power and resources around the ship, all of which need maintenance and repairs over time. When they go down, the components they supply go with them. Every role will have tasks, except passengers. Every role will be fillable by NPCs. If you want to be the lone head chef player on a ship of NPCs, go for it! Just pick the job that has the right amount of task time and type for you.
Landing on planets will be achieved by using shuttles, the big starship doesn’t land. I’m very excited about flying shuttles.
Combat is definitely going to be a thing, ship to ship as well as small arms, repelling boarders or boarding something else yourself. Ship to ship combat is lasers and railguns, nothing that requires storing explosive chemicals for munitions.
Other races will be procedurally generated, as will their attitudes. They might want to hug you and give you cool technology to use or they might shoot strangers on sight, or something in between. If LLMs get their training sources sorted, costs down, and are able to run locally within the game client, then alien races might have lots to say. But those are big ifs.
Essentially, the story is we’re humanity’s first long range exploration vessel. We’ve only ever been to alpha centauri, and that took a long time. Now we need to go out and explore. Players will have the option to share game databases, so while we are in our own games and locally hosted servers, we can explore the galaxy together like it was an MMO.
This game isn’t intended to be wall to wall excitement, this is going for a simulation, which means immersion, roleplaying, believability, and atmosphere are more important than constantly engaging in gameloops. It’s going to be more exciting than flying a jet liner in flight simulator, but this isn’t a very arcady experience. There is downtime, so I prefer bigger multiplayer servers to fill that time with hanging out or making our own emergent fun. That makes it more niche, not for everyone. But it is for me :).
Not enjoying the game is a fair criticism. It is slow paced and there is no pvp off switch, only things you can do to minimize risk by learning best practices. It’s not for everyone. It’s going for a sci-fi second life vibe, it’s not very gamey. I don’t think everyone expects that. And the prototype criminality system is rather useless right now, you’re right, so you get griefers and undeserved fines here and there. I can still have a lot of fun despite these things, but I can totally see it being not worth everyone’s time, especially for the lesser flushed out jobs. I have had my share of bug induced rage quits.
But yeah, they are making a huge game in good faith, any claim of it being a scam is childish. Any claim that it’s not fun is a valid opinion if they’ve actually tried it.
They know whale hunting is paying for the game, without them it’d be a tiny, indy, space game we’d have all forgotten about by now like they thought they’d make back in the original in Kickstarter. Some people have better stuff than me because they earned it, some just bought it, but it’s more RPG than competitive shooter and the in-game progression is fair so far so it hasn’t been world breaking yet, plus it ads a lot of diversity and multicrew options right out the gates. So it’s not great, but it’s less shady than premium currencies, battle passes, or loot boxes to me.
Spending more than a basic access package is absolute stupidity and those that do it and regret it have no one to blame but themselves. I spent $45 dollars and play the exact same game and can buy most of those expensive ships with in game money after a few days of playing.
I have had hundreds of hours of great times in Star Citizen. Your anecdotal experience and very emotional hatred for this project because of your own bad financial choices doesn’t make my good experience, the most common experience, untrue. The massive, growing number of active users trumps your loud minoroty’s passionate hatered. Hatered 100% based on hot, salty tears because you wasted your own money on pretend spaceships like a spoiled child, not based on an objective look at things. You were 100% informed about the realities of this project, you just ignored it. I know this because I’ve been following it too and didn’t spend buckets of money on a videogame that isn’t even done yet. Because that would be really irresponsible of me.
This game keeps making money and keeps adding more users. This is because it is fun to play for more people than not. Otherwise they would be failing after this many years. Grow up, get a life, focus on games you like, ignore the ones you don’t like a healthy adult. Don’t spend money on speculative projects if you don’t want the project to change, caveats have been everywhere saying as much since day one. The only person that lied to you was you.
We’ve been trying to tell y’all this for years, we just want you to have fun and not listen to horrendous “journalists” that smear Star Citizen for clicks. But you don’t create multiple offices across the world with over 1000 full time employees and dozens of third party contractors if you’re trying to scam your fans. You also can’t create a AAA studio from the ground up in just a few years. This studio started with 8 people in a basement and it grew slowly, because you have to. Only so many people are looking for work at a time and only so many of them are hirable. It took them 10 years just to have as many devs as other AAA studios, but they knew they had the budget to go AAA from early on. So for a long time there weren’t enough people to deliver a game of this scope in a reasonable time. They knew it, we knew it, it was part of the plan. They were hiring like mad across the world for years and years because the payoff in the end will be a well supported AAA game like no other. Now that they are chugging along at full speed, people are starting to see what the rest of us have been trying to show you. Yes, Chris Roberts wants to be a billionaire CEO. But he also wants to build a rad game in good faith and has the money to do so.
So yeah, it’s taken a while and will be a while still, but it’s a genuinely fun game to play, even now. If it goes belly up tomorrow I’ve already got my money’s worth of enjoyment out of it. Every quarter, new massive updates drop. Once Squadron 42 is launched and running smoothly I think it will change a lot of hearts and minds. Just play SC during a free fly week. It’s janky as early access games always are, but genuinely a fun time.
You should all be angry at the shitty hit pieces that deprived you guys of quality online scifi shenanigans by lying to you about this game and remember gaming news isn’t always good journalism, sometimes reputable sites will post tabloid garbage because there are no rules, only shareholders and click quotas.
She wrote a book, apparently! I had no idea, I was curious too so I did lil digging. So probably a lot dealing with that release.
https://www.penguinrandomhouse.ca/books/723011/closer-together-by-sophie-gregoire-trudeau/9781039007444