I have been playing a lot of the DOS version of Simcity 2000 recently. I grew up with it on my windows 98 pc, so revisiting it was nice. There were a few thing I picked up on that I never realized when I was young.

1: The game, especially the soundtrack, reminds me of Blade Runner. It has the synthy jazz instrumentals that are melancholic, but also has that classic simcity cheer.

2: The game kind of has a dystopian feel to it, at least visually. The ground is brown, with only sparse trees filling the world, buildings are fairly realistic, with not many colors, outside of the luxury homes and the Arcos are very intimidating structures, like something out of Judge Dredd or, again, Blade Runner.

3: Omg, water sucks in this game xD.

Why does this game feel so moody, at least to me? It’s also intensly funny, and I will never not laugh when 1700 llamas die in a plane crash.

Did you ever play SimCopter? Fly around your simcity 2000 city in a helicopter doing jobs? It was my favourite game for a long time.

I had SimCopter and Streets of SimCity just to get up close looks at my cities.

It’d be sweet if City Skylines had stuff like that… I mean, you can drive cars in it, it just doesn’t change the camera to first person while doing so.

@trslim@pawb.social
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I never got the chance! That sounds very cool though! Do the Arcos show up in sim copter?

Yep! Every building has a 3d representation in sim copter.

Snot Flickerman
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SimCopter has a very special place in my heart as possibly the prank that led to the formation of the Yes Men.

https://en.wikipedia.org/wiki/SimCopter#Easter_egg

The game gained controversy when it was discovered that designer Jacques Servin inserted an Easter egg that generated shirtless men in Speedo trunks who hugged and kissed each other and appear in great numbers on certain dates, such as Friday the 13th. The egg was caught shortly after release and removed from future copies of the game. He cited his actions as a response to the intolerable working conditions he allegedly suffered at Maxis, particularly working 60-hour weeks and being denied time off. He also reported that he added the “studs”, as he called them, after a heterosexual programmer programmed “bimbo” female characters into the game, and that he wanted to highlight the “implicit heterosexuality” of many games.

Based “Andy Bichlbaum.”

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