Every time this view point is parroted, they either imply or outright state the company will be sued/break the law because they didn’t do their best to make money. Notice how they used words like “need”, “swearing an oath”, etc. I’ve seen it time and time again on here and on Reddit, it’s tiresome at this point. The companies are just greedy, and know they can pretty much get away with stuff like this, end of story.
You can practically see how people got less educated and the attention spans dropped through the lens of video game history. Those early point and click adventure games (and others) did NOT hold your hand, and expected you to think outside the box. Then, over the next 4 decades, things slowly got more and more handholdy, because people (ALL people, not just the youngins) just aren’t quite the same as they used to be.
AAA games started getting too expensive and therefore risky to make since the PS3 (if not the PS2 era), and so the big companies started playing it safe by chasing trends rather than try something new and avante-garde (aside from Nintendo of course). Action-RPGs drew a wider audience, and therefore more money, so it would be silly for them to choose the option that makes less money. Capitalism ruins everything.
Man I loved the Enshrouded demo, and was waiting for it to come out… then this Palworld comes out of nowhere and sucks up all my freetime. And THEN I forgot that Enshrouded was coming out this week, so like… I guess I won’t be playing that just yet 😅 did it turn out to be as good as the demo made it seem?
I looked up a video showing some model proportion comparisons. Yeah they do look to be pretty similar, but I guess it just comes down to: Where do you draw the line between copyright infringement and fair use? Like obviously palette swapping a squirtle to be red and making him a fire type is probably illegal? But if you take the squirtle model, change him to be all fuzzy, with a spiky shell, different eyes, etc to the point where the model meshing is no longer the same… is that really infringement?
I don’t know myself, and will leave it up to TPC to figure it out, but it doesn’t really bother me one bit either way.
In the US, they assign doctors to evaluate you, only to see you literally struggling to walk/balance yourself, and be told you could “probably work at least 4-8 hours a week, no disability for you, moocher”.
Nevermind that even if said mythical 4-8 hour/week, remote job existed, the pay wouldnt cover jack shit…
That’s fair. From the demo, I can’t tell how long some of these dungeons will be towards say the end of the game, but the ones I saw so far were much shorter. I think it’s a nice balance in that way. I think Pikmin 2 had dungeons that were what, up to 100 floors deep or something? THAT was a little overkill.
As for TotK, I will say that I got burnt out on BotW before even getting halfway, but this one made BotW feel like an unfinished Beta or something. Much more fun, much more to do. I actually beat it haha
I mean it’s been almost 20 years since I played Pikmin 2, so I’d have to replay it to see if I still feel the same way, but from playing the demo of 4 I’m thinking I do still like the dungeons. For me, I like that time stops (or I guess in the new one, it’s slowed way down?). I like to get as much done as I can in one go, limited only by my own survival skills, and hate the constant threat of “OHP HEY IT’S NIGHT TIME, STOP WHAT YOU’RE DOING AND GET YOUR ASS TO CAMP!” that you get on the surface. I hate being rushed, it’s why I don’t like true RTS games like Starcraft. Pikmin 1 almost crossed that line, what with it rushing you to find all the treasures in a month or whatever. Almost makes me feel like I have to follow a guide, when I just want to go explore at my own pace instead.
But hey everyone’s different, I don’t think your opinion is invalid or anything, and i’m hoping you still enjoy 4!
Me neither, and I guess they didn’t need them all in the end!