Star Ocean: The Second Story R.
The PS1 original was good, but it had some noticeable flaws. The book writing skill was more or less useless, side quests were often too well hidden from view (which was especially bad when most of them were time-limited), the accessories that gave you items were a bit in-your-face, there was no in-game mini-map, the invisible random encounters and lack of fast travel didn’t age well, and the voice acting… What were they thinking when they released this…
The remake fixes most of what went wrong in the original game, including re-casting the English voice actors, and even adds some new content (like fishing) that wasn’t in the original. I’m enjoying it a lot.
Maybe. Have you tried using Whisky?
Please ignore cloud; they have been posting inaccurate flamebait throughout this thread.
I would never not buy a laptop from Apple. Not only are they the last PC maker that hasn’t fallen to the Microsoft Monopoly Machine, but their laptops are well-built†, futuristic, and have incredible value and battery life for what you get. Especially since they migrated off of Intel.
† I know someone will inevitably come up with a counter-example, but the last time they had a widespread quality problem was a little more than ten years ago.
It will be once Call of Duty becomes a console Xbox exclusive, and the millions of people in the Americas & Europe switch from PlayStation to Xbox in order to get their CoD fix. We’ve already seen this in the PC market, where CoD has been a Windows exclusive for years now, to the point where people won’t buy Macs because they can’t play CoD on them.
With Minecraft, the Java edition was & still is available on many different platforms, but the later Minecraft games that were made after the Microsoft takeover have, for the most part, only come out for Microsoft platforms. Minecraft Dungeons, for instance, never came out on GNU or macOS.
The Bedrock edition was ported to PlayStation, but for how much longer will it be available, I wonder…
I’m talking about the platform, not the store front. Windows has far more than 90% of the PC gaming world market share, far more than what’s enough to monopolize the PC gaming scene; GNU and macOS are a super distant second and third place. Whenever most people talk about “PC gaming”, what they really mean is Windows, even though there are other PC platforms out there.
Because, to the majority of console gamers in the Americas and Europe, Call of Duty, FIFA, GTA, and Madden are the Only Games That Actually Matter™. There are a few million people that buy PlayStations just to play 1-2 of those games to the exclusion of everything else.
Now that they’ve taken out one of the four major reasons why people outside of Asia buy PlayStations, they can extinguish PlayStation & assert a monopoly on console gaming. It’s sickening.
And somehow, I don’t think that Sony resurrecting the Resistance series & making it into an annual release that always launches during the holiday season will make much of a difference.
They can’t buy Square Enix or Capcom; Japan has laws protecting certain Japanese companies from being bought out by foreign companies.
But why? Disney has made several attempts before to break into gaming, none of which have worked out well. The best Disney games have all been licensed games by Square Enix, BioWare, Capcom, etc.
Also, Disney doesn’t have the cash to buy EA, so buying EA would involve them going deeply into debt. With today’s interest rates, that would be too risky.
Your understanding is not quite correct. The regulations are for App Store apps only, which wouldn’t affect CS2, and even if they did, they are not much different from other platforms’ store regulations (no strong adult content, no gambling aides, no games that encourage you to damage peoples’ hardware, you can’t make games that would put private citizens’ safety at risk, etc.). And the only money you have to pay is for a developer subscription, which gets you code signatures & anti-malware validation.
If it’s any consolation, the Windows version runs on macOS Sonoma, but you need to use Whisky to install Windows Steam & launch it from there. Also, you need to adjust some graphics settings that can only be adjusted using the command line, or the frame rate will be unplayably bad.
I feared that CS2 would use some kernel-level anti-cheat solution, which would prevent it from running on macOS, but it doesn’t.
The GPUs aren’t really a problem; the M2 Pro/Max/Ultra chips are much more powerful than Intel’s integrated GPUs, are very competitive with other mobile GPUs, and are competitive with all but the high end of desktop GPUs. The main thing holding them back is they consume less electricity, which is important in a laptop, but is not necessarily important in a desktop PC.
The problem is, game developers tend to pick the platforms that will make them the most money, and Microsoft has held an uncontested monopoly on the PC OS market for more than thirty years now. They have held onto their monopoly for so long because they have the high ground on GPUs (Apple has a grudge against Nvidia that probably won’t go away until Tim Cook retires), and they also hold a number of popular games that are exclusive to Windows (Call of Duty, FIFA, Madden, Final Fantasy, Counter-Strike, Fortnite, Diablo, Far Cry) whereas Apple’s highest profile exclusive macOS game at the moment is Hello Kitty.
It seems like each time Apple makes gains in the PC market (iPod/iPhone halo effect, keeping controversial UI changes to a minimum), Microsoft gains one and a half times that.
I’ve brought various apps, bundles, and frameworks from PowerPC to Intel to 64-bit to ARM ever since macOS 10.0 first launched. Usually the most difficult parts were:
But yeah, usually the most difficult part of the transition is managing the dependencies. Whenever Apple transitions CPU architectures, if your app depends on a closed-source third-party library or kernel extension made by developers that went out of business years ago, you’re more or less screwed unless you can find or build a replacement.
Not really, unless the game code was written in X86-64 assembly language, does low-level VM allocation for some reason, or otherwise has special dependencies on Intel CPU-isms. With a few exceptions, C/C++/Objective-C code written for X86-64 can be easily recompiled for ARM64.
The PowerPC to X86 transition was much rougher, because of the byte order change + PPC allowing integer division by zero while X86 disallowed it.
That’s only true if you compare game sales to movie box office revenues, and music sales (which have shrunk considerably since they peaked in the 1990s). Once you account for home video sales, streaming, theme park revenues, and merchandise sales, the movie industry dwarfs the gaming industry. Once you account for artist tour and merchandise sales, the music industry dwarfs the gaming industry.
Ars Technica also has a pretty detailed write-up of the attack. That was pretty crazy.
And it’s also a reminder that, if you are running for some high-profile political office or are working for someone who is running for that office, you should enable lockdown mode on your iPhone/iPad/Mac. Lockdown mode wouldn’t have stopped what happened to John Podesta in 2016, but it would’ve stopped this attack.
I’ll give the console version a go. I just wished the console version supported the keyboard & mouse. The Windows version supports the keyboard and mouse, but the Windows version has a binding arbitration clause in its EULA that is not present in the console version, so I won’t buy the Windows version.
It’s most likely licensing, plus the live service functionality. People are saying on Steam that the post-launch content won’t work without the live service functionality.
How would they plan to do that? Foreign investment in Japanese companies is heavily regulated, much more than it is regulated in the Americas or Europe.
FF XVI isn’t even an RPG; it’s an action-RPG; it’s like Stranger of Paradise, but it’s much easier.
And while the PS5 was supply-constrained for about two years, the chip shortage that constrained the supply ended a while back, so anyone can get a PS5 now without having to watch for drops or winning the PS Direct lottery.
Steam Link: yes; there’s an app for that.
Emulators: the tvOS App Store doesn’t allow them, but you can weasel around that if you have a Mac, and install the developer tools, so you can build and deploy apps directly to the TV. Emulators for iOS will also work on tvOS, unless they depend on WebKit to run.
And if you’re on PC platforms other than Windows, it’s more like “never.”