I’ll start with a few:
What are others’ observations? All platforms with achievements/trophies are valid.
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He was the second boss for me. The first one I encountered was the Cleric Beast. Then I got so fed up with the frame rate after that I swore off the game, especially since I just found it to be Dark-Souls-but-less. Still, Gascoigne was a hard fight, so it’s not surprising that the first major souls-esque game on PS4 had a huge dropoff at a difficulty spike.
The one that always got me is that even predominantly multiplayer games have a very low participation rate in multiplayer. I’ve heard about 70/30 split from developers in most cases (and I’ve gotten a peak behind the curtain at a few other games where this trend continues to hold up, within a margin of error), where even if your game has a bad single player mode and focuses on multiplayer, only 30% of the player base will ever go online. I’ll bet that’s why these games stopped putting in achievements for “win one online multiplayer match”, because it was astonishingly low. Far more people finished a single player story in Street Fighter V (which were awful) than those who went online to play multiplayer.
Multiplayer trophies are the worst, in general, except in multiplayer-only games. Once the servers go offline, those multiplayer trophies become unattainable. It’s especially a problem on PlayStation where, once the trophies become unattainable, so does the platinum.
Arkham Origins :(