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Cake day: Jun 23, 2023

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I played a long while ago and a string of similar incidents eventually made me leave.

I came back ~6months ago, and it was more chill, but still not great.

I will say that if you’re in a group of 3 or more non-toxic people, you almost never get toxic players. Not only because you’ve only got 2 chances to roll low rather than 4, but also because they’re more aware that probably won’t get anywhere.


Free to play with microtransactions is just the way to go for games that can be monetized in that manner. The lower barrier to entry means far more downloads and the piecemeal monetization means that players will frequently end up paying more than $60 alongside the larger player base.



a situation where your character would get killed for a bad dialogue choice.

I think this is a ridiculous thing to criticize too. Dialogue is important in a game like this and it has (sometimes lethal) consequences.

Imagine if this argument were applied to combat. It turns out that it is impossible to beat some encounters by role-playing a loner wizard who refuses to cast spells. Nobody in their right mind would actually believe that is a valid criticism.


The most they’ll have to pay is 20 cents. And that’s only with the 200,000th to 210,000th download for developers who are using the free version of Unity (provided that the developer is also making more then $200k/yr in revenue). After that, the developer will probably get Unity Pro and the download fees will start up at $1 million/yr in revenue and more than 1 million downloads. At that point, I don’t think that the 15 cents to 0.1 cents that will be charged will hurt too badly.


Dwarf Fortress (before the Steam edition.) There was no in-game tutorial. I found a 2 hour long fanmade tutorial on Youtube, and even after that I had to learn a lot of stuff from the wiki.


At 16x, you will get 72MB/s read speed. My SSD has a 560MB/s read speed. Because of this discrepancy, loading a game from a blu-ray disc will take roughly 7.7 times longer. A 20 second loading screen becomes a 2.5 minute loading screen. This alone justifies the cost of keeping it on my SSD. Especially because if I want to remove it I don’t lose permanent access to the game, I can download it again in a couple hours.


True, I wrote this from a US law perspective, where that kind of behavior is expressly protected. US law is also written specifically to protect things like search engines and aggregators to prevent services like Google from getting sued for their blurbs, but it’s likely also a defense for AI.

Regardless of if it should be illegal or not, I feel that AI training and use is currently legal under current US law. And as a US company, dragging OpenAI to UK courts and extracting payment from them would be difficult for all but the most monied artists.


Unfortunately, copyright protection doesn’t extend that far. AI training is almost certainly fair use if it is copying at all. Styles and the like cannot be copyrighted, so even if an AI creates a work in the style of someone else, it is extremely unlikely that the output would be so similar as to be in violation of copyright. Though I do feel that it is unethical to intentionally try to reproduce someone’s style, especially if you’re doing it for commercial gain. But that is not illegal unless you try to say that you are that artist.

https://www.eff.org/deeplinks/2023/04/how-we-think-about-copyright-and-ai-art-0


So at the bare minimum, a mechanism needs to be provided for retroactively removing works that would have been opted out of commercial usage if the option had been available and the rights holders had been informed about the commercial intentions of the project.

If you do this, you limit access to AI tools exclusively to big companies. They already employ enough artists to create a useful AI generator, they’ll simply add that the artist agrees for their work to be used in training to the employment contract. After a while, the only people who have access to reasonably good AI is are those major corporations, and they’ll leverage that to depress wages and control employees.

The WGA’s idea that the direct output of an AI is uncopyrightable doesn’t distort things so heavily in favor of Disney and Hasbro. It’s also more legally actionable. You don’t name Microsoft Word as the editor of a novel because you used spell check even if it corrected the spelling and grammar of every word. Naturally you don’t name generative AI as an author or creator.

Though the above argument only really applies when you have strong unions willing to fight for workers, and with how gutted they are in the US, I don’t think that will be the standard.


eg wind generator parks take up a lot of space

Though the vast majority of this space can still be used. I live near a wind farm and the area under the turbines still is ranchland. There are cows just chilling under them. The wind company pays farmers for the land in a long term lease agreement: https://www.wri.org/insights/how-wind-turbines-are-providing-safety-net-rural-farmers.


Prosperous Universe is quite different from a typical incremental game, but it scratches the same itch for me. The game is very complex, and other players drive the economy, leading to some price/availability unpredictability that is interesting. Gotta keep your bases fueled, but you also want to wait for prices to rise or fall, and potentially use your ships to trade at other markets.

It’s quite nonlinear in progression and there’s a lot of ways to expand.


Well, the typical way of measuring q does measure the energy it takes to get the boulder up the hill, but not the inefficiency of the machine to get the boulder up there and the ineffency in extracting its energy as it goes back down.

There’s a lot of unsexy research that could make fusion come a whole lot sooner. More efficient powerful lasers, better cooling methods and design for superconducting electromagnetics, more efficient containment methods and more thought on how to extract energy from the plasma efficiently, and then making it cheap enough to build and maintain that we can actually afford to build them.


You’re right, copyright won’t fix it, copyright will just enable large companies to activate more of their work extract more from the creative space.

But who will benefit the most from AI? The artists seem to be getting screwed right now, and I’m pretty sure that Hasbro and Disney will love to cut costs and lay off artists as soon as this blows over.

Technology is capital, and in a capitalist system, that goes to benefit the holders of that capital. No matter how you cut it, laborers including artists are the ones who will get screwed.



If you have infinite inventory space, then you need a way to navigate through infinite items. Towards the end of the game, a player could easily have nearly every item in the game. For some games, that would be fine, but for many, that would make the list of items prohibitively long. Filtering and searching would help, but if you’re looking for an item that you forgot the name of, a search doesn’t necessarily do much.

Then there’s balance reasons. Some games use their inventory system to limit the player, making sure they don’t start a level with enough health potions and grenades to cheese every fight.

In survival games, a finite inventory sets the gameplay loop: you go exploring/mining and then return to base, drop off your stuff and head out again. It makes your base valuable, if only because that’s where you keep most of your resources and moving would be hard. It also gives the player a break from one task. I played a Minecraft mod that gave me an effectively infinite inventory. I went mining for so long that it started to feel like an awful slog. Because my mine shafts went on too long, getting back was itself a hassle. When I reverted back to a more typical inventory size, I could feel how a full inventory breaks up the grind and prevents mining from getting out of hand.


Hopefully, it can also be used to prove that someone was not at the scene of a crime, enabling prosecutors to rule out suspects and innocent people to get off.


The person outright rejects defederation as a solution when it IS the solution

It’s the solution in the sense that it removes it from view of users of the mainstream instances. It is not a solution to the overall problem of CSAM and the child abuse that creates such material. There is an argument to be made that is the only responsibility of instance admins, and that past that is the responsibility of law enforcement. This is sensible, but it invites law enforcement to start overtly trawling the Fediverse for offending content, and create an uncomfortable situation for admins and users, as they will go after admins who simply do not have the tools to effectively monitor for CSAM.

Defederation also obviously does not prevent users of the instance from posting CSAM. Admins even unknowingly having CSAM on their instance can easily lead to the admins being prosecuted and the instance taken down. Section 230 does not apply to material illegal on a federal level, and SESTA requires removal of material that violates even state level sex trafficking laws.



Wonder if Businesses will replace the twitter logo in their windows as well.

I doubt they will for a while at least. This change was so sudden that a lot of people will just not know what X is. It doesn’t look like a social media icon and a lot of people will just not be familiar with it.

It’s also horribly forgettable, even if I did use X regularly, I might just forget what the icon looked like out of context.


Uploaded videos are now X videos.


I feel that the line is not nearly as sharp. I play a lot of freeform games for extrinsic reasons. Building a cool castle in Minecraft is probably an extrinsic motivation, for example.

When I played Minecraft a whole ton, It was because I was on a server, and I was motivated by impressing my friends, a clear extrinsic motivation.

In WoW, I’m largely motivated to master the game so that I can keep up with my boyfriend, running 20+ dungeons and Heroic (soon Mythic) raids. Another extrinsic motivation.

Etterna, a rhythm game is probably my most intrinsically motivated game. I play it mostly because I enjoy the feeling of mastering a new skill. But even that is extrinsic to some degree, because what most clearly shows my skill? The game praising me with AAs and big streaks. I wouldn’t enjoy Etterna without those things, so I wouldn’t play a gradeless version.


Minecraft is the coziest game for me. Whenever I want to just zone out, but feel productive, it’s a good option.


Bungie is the developers of the Halo and Destiny franchises.


There is world PvP. With the world population being so low, and the world size being so large it’s pretty rare. There’s also a lot of ways to avoid it, but whenever you’re outside your own base it’s always a risk. If you play smart, it’s almost always possible to get away from a player, even if they’re very highly geared. Most clans are pretty insular, a group of friends who have been playing for a long time. I’ve never joined a clan, personally, so I have no idea what they’re like.


Haven and Hearth is a slow base building MMO. You build up skill points exploring and finding new items, spend the skill points to unlock more stuff, build a base and start upgrading your stuff from there. It’s honestly really cool.


https://www.ktiv.com/2023/05/22/18-year-old-charged-northeast-nebraska-abortion-case-takes-plea-deal/

The daughter plead guilty, scheduled to Jul 20th for sentencing. The mother is going to trial on the 14th. If convicted, she’ll get another sentencing hearing.


As a 70-qubit quantum computer, it’s not going to be doing many helpful calculations. The benchmark used is random circuit sampling, which is doing a bunch of random quantum operations, and then reading the result, and it is compared to a supercomputer simulating the various random operations. This algorithm isn’t useful outside of benchmarking.

This also makes Sycamore a particularly ineffective “weapon” considering that we don’t really use encryption that’s less than 1024 bits, which is well outside of the capability of our current quantum computers.


It’s a 70-qubit quantum computer. It doesn’t have enough memory to break even rudimentary 128-bit encryption.

The algorithm that it executed was also not Shor’s algorithm (the one that could potentially break encryption). The benchmark used is called random circuit sampling, which is just doing a bunch of random quantum operations between pairs of qubits and then reading the output. It’s one of the fastest quantum speedups of any known algorithm.


The shrines respawn over time. No need to worry about consuming them. The Lillith statues are permanent stat boosts to all characters, not activating them when you encounter them is harmful.

The shrines aren’t really a balance element, because they only last a minute or so, and usually make you hilariously overpowered for a little bit.


This. As much I would like someone to really change things for the better, I could absolutely see laws like the ones passed in Florida and Texas being passed nationally if elections go poorly.


Unless the game was some decentralized open source game, but I’m having a hard time imagining a game like that also needing blockchain tech, outside of maybe having a record of games played for speedrunning purposes, but that’s extremely niche.


  • Ori and Ori: Will of the Wisps. These games are beautiful and atmospheric. The story is basic, but it’s a world to get lost in.

  • All of the supergiant games (except for maybe Hades). So Bastion, Transistor and Pyre. Dripping with style, Bastion and Transistor have a pretty straightforward story, but it’s well told. Pyre’s story is a bit more complex, with a heavy focus on characters and your choices with them.


there was cliques and entourageous. That’s not anarchy.

Isn’t that basically one of the key features of anarchy? There may not be an official structure, but people are allowed to form groups and associate based on their values and goals. The fact that this ends up feeling like high school is a pretty big black mark against anarchy in my book.

Though a corporation being anarchist is kinda absurd.


Against the Storm. It’s a roguelite colony sim. Which didn’t make any sense when my boyfriend described it like that, but they pull it off so well.


How’s anarchy supposed to work? Both Ukraine and Spain have functioning “oppressive” governments now. I always figured that it’d end up with whoever has the most guns ending up doing whatever they want.