I’ve always found myself bouncing off hard on “make your own fun” type games like Minecraft or the newer Zeldas. This extends to any type of game that has no clear goals or motivators.
Turns out I’m just an extrinsically motivated gamer. For me, it’s about the destination, not the journey. I enjoy games that keep me going with rewards promised at each step of the way. When given the choice to be creative with the tools I’m given, I’ll just find the most efficient way of getting it done.
I’d like to hear what type of gamers y’all are. What type of games bring you joy?
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extremely intrinsically motivated. give me a world with stuff in it, not goals
I most like sandbox games that allow me to do the journey my way. I very rarely do anything the optimal way.
Often if I am playing a linear game people will get frustrated with my because I’ll pass on a better weapon because I like the one I currently have. They say take that sword it’s better but I’m not playing the game to reach the end. I don’t care if a better weapon makes it easier I want a cool sword that fits my playstyle and that I have fun using.
I’ve never really thought about it this way, but reading this I realized I’m just like that also. I find really hard to keep playing a game that does reward progress by give you things to keep it fresh and interesting. I guess that’s why I get bored with most games…
I love good stories. For me, the atmosphere and plot are vital. It feels like after work I just don’t have enough time and mental capacity to put a lot of effort in a video game, therefore I avoid things like Minecraft or the whole survival genre, even though I used to enjoy that kind of stuff when I was a teenager.
I feel you on the after-work blues. For me, it pushes me towards arcadey games cause I don’t have the energy to invest in a good story.
I’m not a “make my own fun” gamer, and now when I think about it, because all of my “make my own fun” is done outside of gaming, e.g. playing music, coding, 3d printing, drawing, etc.
Intrinsically, definitely. Minecraft, Dwarf Fortress, RimWorld, Victoria 2, and etc.
“Extrinsically motivated” games I like: I’ll play it once, beat it, play a bit of post game, drop it.
“Intrinsically motivated” games I like: make my own stupid-ass goal, spend dozens and dozens of hours on it, finally do the stupid thing, progressed 1% further through the game, get bored, drop it, but then I pick it up again thinking about doing another stupid-ass thing.
I feel you on the destination. Don’t get me wrong, I want all the side quests, but open world games don’t tickle my fancy. Give me arcade games, karting, platformers, metroidvanias, old Zelda games any day of the week.
I actually enjoy a bit of both! There’s definitely pros and cons to both types, and which I feel like playing varies according to my mood, energy levels, and what else I’ve played recently. Sometimes I want to be moving towards a destination and reward, other times I just want to wander around and do whatever.
I’m currently playing x4 which is giving me a small dose of both. Overwhelmingly the game is more “make your own fun” but there are some small plot lines that reveal the story of some of the factions that I’ve been slow rolling as I build my empire.
I’m think i’m the same as you. I don’t mind if a game is open world, sometimes i come back and do more in that open world, but i like the game to guide me throught that world with a maybe exiting story or clearly build level paths that are linear, that are designed to be done in a exiting way. I don’t want to be creative in games.
The wanting an open world that guides you is exactly why I don’t like Bethesda games. I played Oblivion way back in the day, I played for like 15 or 20 hours, and once I got out of the prison. Never touched the main story. I competed in this tournament in this big city, I did all this stuff, and just was feeling like, I shouldn’t be able to do this stuff yet. The tipping point for me was going into an oblivion portal, I hadn’t gotten to any point in the game that actually mentioned them or what they were, and while it was cool being in this hell scape type place with these cool looking enemies, I was like, I’m still technically at the beginning of the game. I should be getting massacred right now, and it just made me not want to play it anymore.
Everyone is different. I think the freedom to do that is better than being arbitrarily locked out. If you are winning tournaments, why wouldn’t you hold your own against the portal enemies? Makes sense to me.
I kind of feel bad for people who are only motivated by things like trophies, or feeling the need to 100% a game. If I’m not enjoying a game, I’m not going to force myself to play it longer because of some strange need inside me to 100% complete every game I start. If I don’t like playing a game, I will just stop playing it.
I’ve always been a slow-to-start gamer. I’ve really for to ease into games. I remember when I first played FFX, I just kept playing the beginning over and over because I didn’t realize there was a save feature, and everytime more of the story got revealed, my thought was, “how much more game could there possibly be?”
Minecraft was great until I had mastered the mechanics, and then looked further to see what the point of all that learning was. Turns out there was no point.
I guess I’m saying that I love the sandbox until I’ve learned to be efficient in the sandbox, then I want something to do with the efficiency I’ve gained. If the game asks too much of me from the start without giving me a chance to slowly learn (Apex, COD, etc.), I’m out. If there’s no goal after I’ve learned, I’m out.
I just left D2 after 5 years only because the only thing left for me to do in the game was PvP, and I’m never going to be good enough at PvP because there is not enough time for me to git gud.
I almost exclusively play games where I can set my own goals, or do my own thing, or experiment. I also gravitate towards immersive games. I assume that means I’m more intrinsic?
I really don’t like games that treat leveling as an obstacle to the “real game.”. Makes it seem pointless.
@bijuice I recall when achievements were still kinda new and weird a little game called viva pinata. While it was a creative sandbox of sorts, the achievements essentially guided you to get ‘everything’ the game had to offer, and it ended up being one of the only ‘monster catching’ games I actually finished completely and loved.
I think that’s probably the way to do it. Freedom to do what you want, but a guide to encourage you to do most of it.
I really liked VP. I’m guessing it wouldn’t hold up like I remember it, but I low key hope for a new entry someday
@frank ya the. Second one really wasn’t as good somehow to me. But with the cozy game trend atm it feels like a new entry would do well.
I’m largely extrinsically motivated. I always have high hopes of 100%-ing games, but I find once all the quests are done, my enthusiasm for going out and wandering and finding the last things drops off precipitously. Even if I’m not following the storyline and have wandered off to explore, I still feel the need for some ultimate promise of more story to come.