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Cake day: Jun 05, 2023

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That stuck out to me as well. Disney probably made 50k USD in the time it took me to write this comment. This feels more like sending a message than trying to avoid a costly payout.

I’m sure they want to discourage lawsuits, but I’m worried they did this just to try to set a precedent on EULAs being the end-all-be-all.

I just hope they get enough bad publicity from this move to cost them more than the payout would have.


The fact that Disney is asserting that whether a EULA has been read is irrelevant and that a EULA signed five years prior for an unrelated use is still enforceable feels more than insidious.

I hope Disney’s claim gets thrown out because I worry about the precedent this could set for EULAs going forward.


Disney wants a wrongful death lawsuit thrown out because the plaintiff had Disney+
While this isn't news about new technology, I thought it was an interesting look about how predatory EULAs can still hurt us even years later in seemingly unrelated ways [Archive.org link](https://web.archive.org/web/20240814172021/https://www.npr.org/2024/08/14/nx-s1-5074830/disney-wrongful-death-lawsuit-disney) Some key excerpts: >After a doctor suffered a fatal allergic reaction at a Disney World restaurant, Disney is trying to get her widower’s wrongful death lawsuit tossed by pointing to the fine print of a Disney+ trial he signed up for years earlier. >Tangsuan was “highly allergic” to dairy and nuts, and they chose that particular restaurant in part because of its promises about accommodating patrons with food allergies, according to the lawsuit filed in a Florida circuit court. >They allegedly raised the issue upfront, inquired about the safety of specific menu items, had the server confirm with the chef that they could be made allergen-free and asked for confirmation “several more times” after that. >After about 45 minutes, Tangsuan “began having severe difficulty breathing and collapsed to the floor.” >“The medical examiner's investigation determined that [Tangsuan’s] cause of death was as a result of anaphylaxis due to elevated levels of dairy and nut in her system,” according to the lawsuit. >He is seeking more than $50,000 in damages and trial by jury “on all issues so triable.” >In late May, Disney’s lawyers filed a motion asking the circuit court to order Piccolo to arbitrate the case — with them and a neutral third party in private, as opposed to publicly in court — and to pause the legal proceedings in the meantime. >The reason it says Piccolo must be compelled to arbitrate? A clause in the terms and conditions he signed off on when he created a Disney+ account for a month-long trial in 2019. >Disney says Piccolo agreed to similar language again when purchasing park tickets online in September 2023. Whether he actually read the fine print at any point, it adds, is “immaterial.” >“Piccolo ignores that he previously created a Disney account and agreed to arbitrate ‘all disputes’ against ‘The Walt Disney Company or its affiliates’ arising ‘in contract, tort, warranty, statute, regulation, or other legal or equitable basis,’” the motion reads, arguing the language is broad enough to cover Piccolo’s claims. >“There is simply no reading of the Disney+ Subscriber Agreement which would support the notion that Mr. Piccolo agreed to arbitrate claims arising from injuries sustained by his wife at a restaurant located on premises owned by a Disney theme park or resort which ultimately led to her death,” [Piccolo's legal team] wrote in the 123-page filing. >They confirmed he did create a Disney+ account on his PlayStation in 2019, but he believes he canceled the subscription during the trial because he hasn’t found any charges associated with it after that point. >“In effect, WDPR is explicitly seeking to bar its 150 million Disney+ subscribers from ever prosecuting a wrongful death case against it in front of a jury even if the case facts have nothing to with Disney+,” they wrote. >The court has scheduled a hearing on Disney’s motion for October 2.
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I’m definitely a little late to the party to comment on this thread, but it blows my mind that any organization would pick a flight with SAG-AFTRA at this point (or the WGA, though that’s not relevant to THIS issue).

SAG has already proven they will hold out pretty much indefinitely and the effects of the joint SAG/WGA strike are still being felt in Hollywood now.

Is the siren song of AI so alluring that companies are willing to die on this hill? At its peak hype, I could see executives salivating at the potential savings; but my understanding is there has been pretty substantial pushback to projects made with AI (or tech with AI in it). I can’t imagine that these large studios think their potential savings would outweigh the potential losses in sales; but I guess that’s why I’ll never be a Fortune 500 CEO…

I wish SAG-AFTRA nothing but the best in their endeavor for protections against AI.


I can’t say I’m surprised to see Gamepass get a price hike; it always seemed like it was in the loss leader stage to try to grow market share.

I wonder what the reasoning was to institute the hike now, though, since I’m not sure how strong their market share actually is on it.

My theory is that either:

  • Microsoft is tired of footing the bill and expects results now
  • Microsoft/ Xbox think they have enough market share, so it is time to stop cultivating and time to start harvesting

My understanding is they are still releasing new Series S models, which are basically just Gamepass machines; so I would expect they are not happy with their current market share (though corporations literally never are), which makes me think it’s the former option, not the latter.

All that being said, I wonder how much the price can increase before the value proposition of Gamepass is moot. Right now 20 USD a month doesn’t sound bad as long as you’re playing at least one new game a month, but I wonder how much more room there is in the price before the number of games you would need to play becomes unreasonable.

Personally, I’ve never been a fan of the Gamepass model since I like owning my games physically (it’s the main reason I prefer console to PC), so I don’t have much of a horse in this race; but I will be interested to see what becomes of Gamepass in the long term.


That’s a really good point about their business model potentially being unsustainable, but I still question if adding gambling is the answer.

Things that get me to go out (and I know that is anecdotal at best) are things like trivia nights, theme nights, stand up comedy, etc. I don’t think I would be very tempted to go out by the opportunity to be hustled in Angry Birds.

I agree that Dave & Buster’s needs to develop a more novel niche to not get erased by home entertainment, but I would be shocked if this was the best way to do it.


I remember when this news first leaked, people online were joking about getting into fights over a 200 dollar bet on a kid’s game if skeeball.

While I’m not sure how common that type of phenomenon would be, I have to agree with the author of this article that I would certainly think twice before bringing a child to a location where gambling is encouraged (especially in conjunction with drinking).


Why Dave & Buster’s Is Transforming Its Arcades Into Casinos
Archive link: http://archive.today/c0FEu Some key highlights: >Dave & Buster’s [...] recently announced plans to let patrons place real-money bets on the company’s main attraction: its arcade games. >The suburban gaming den’s new betting operation is part of a partnership with Lucra Sports, a technology company that describes its product as “gamification services.” In practical terms, Lucra licenses its software to other businesses, allowing them to integrate certain kinds of betting into their existing apps and websites. Lucra deals in the kinds of bookie-free “peer to peer” bets—say, on the results of a night of bowling or a game of pickup basketball—that might have previously been sealed with a handshake. >The chain is expected to roll out all of this in the coming months, and it will be available only to adults >Beyond that, neither Dave & Buster’s nor Lucra Sports—which both declined to comment—is saying what kinds of betting will be allowed and at what scale. >Gambling on games of skill has a much easier time cruising past legal roadblocks. >Because of these legal distinctions, Lucra Sports—which has financial backing from a host of sports executives and professional athletes, including former Milwaukee Bucks owner Marc Lasry and former NFL player Emmanuel Sanders—says its services are legal on some level in 45 US states. >Even in their relatively milquetoast skill-game form, these kinds of betting services normalize something that feels a lot like traditional gambling as most Americans now experience it >Kids too young to grasp how football works or what betting on it might mean will soon be able to encounter a version of it at the arcade, potentially priming them to open their own betting accounts once they hit legal age. >That Dave & Buster’s would decide to dive in right now is best read as an indicator of just how nervous traditional entertainment industries have become about gambling and its capacity to devour their customer base and its disposable income. In its 2022 annual report, Dave & Buster’s identified the spread of legalized gambling as an existential threat, even as the company was continuing to grow and its stock price was soaring. >this move feels motivated more by the fear of being left behind while others profit than by a genuine belief in the value of the product itself. >The vision that’s dancing in executives’ heads, I have no doubt, is something akin to the opportunity to be a little Las Vegas in every American suburb. They should probably be more wary of the likelier—and grimmer—alternative: becoming something closer to most of the other casinos in America, where no parent would ever dream of throwing their kid’s birthday party.
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At this point, I’ve lost count of the number of times Elon should have been let go. I recall him recently saying that dosing himself with cat tranquilizers was cool and a good business decision actually.

That’s not even getting into turning Twitter into a Nazi bar (and throwing out its extremely valuable branding) or pushing for the cybertruck that cuts its passengers, looks like a dumpster, and corrodes if you look at it funny.

The fact any board of directors considers this man employable at all is mind boggling to me.


Honestly, that’s my main hope as well; that all the charging team talent will disperse across the market and help other chargers spread as well. The article mentioned Tesla having 60% of the fast charger market, so hopefully we will see other companies fill the gap.

My concern is that if no companies pick up the ball Tesla just dropped (or more accurately angrily chucked over the fence), that this could set the EV charging network back significantly; which would definitely be a problem for mass adoption of EVs.


When this news dropped a little while ago. I saw a lot of speculation that basically Elon got mad that a woman said he was wrong and laid off possibly Tesla’s biggest asset in a tantrum.

Honestly, at this point, the most surprising part of this situation is how unsurprised I am at that being exactly what happened.

Hopefully, this will not set back a widespread EV charging network (Tesla or otherwise) too much; but it definitely sounds like damage has been done.


[Archive.org link](https://web.archive.org/web/20240515111823/https://finance.yahoo.com/web/20240515111823/https://finance.yahoo.com/news/inside-story-elon-musk-mass-100216178.html) Some highlights I found interesting: >After Tinucci had cut between 15% and 20% of staffers two weeks earlier, part of much wider layoffs, they believed Musk would affirm plans for a massive charging-network expansion. >Musk, the employees said, was not pleased with Tinucci’s presentation and wanted more layoffs. When she balked, saying deeper cuts would undermine charging-business fundamentals, he responded by firing her and her entire 500-member team. >The departures have upended a network widely viewed as a signature Tesla achievement and a key driver of its EV sales. >Despite the mass firings, Musk has since posted on social media promising to continue expanding the network. But three former charging-team employees told Reuters they have been fielding calls from vendors, contractors and electric utilities, some of which had spent millions of dollars on equipment and infrastructure to help build out Tesla’s network. >Tesla's energy team, which sells solar and battery-storage products for homes and businesses, was tasked with taking over Superchargers and calling some partners to close out ongoing charger-construction projects, said three of the former Tesla employees. >Tinucci was one of few high-ranking female Tesla executives. She recently started reporting directly to Musk, following the departure of battery-and-energy chief Drew Baglino, according to four former Supercharger-team staffers. They said Baglino had historically overseen the charging department without much involvement from Musk. >Two former Supercharger staffers called the $500 million expansion budget a significant reduction from what the team had planned for 2024 - but nonetheless a challenge requiring hundreds of employees. >Three of the former employees called the firings a major setback to U.S. charging expansion because of the relationships Tesla employees had built with suppliers and electric utilities.
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Microsoft has certainly made games based off IP they owned without the original developers. But the only examples of that I can think of is Halo, which I don’t think was highly regarded.

Similarly (though not at Microsoft), when Shu Takumi took a break from the Ace Attorney franchise to do Ghost Trick, the quality of the franchise was widely regarded to have a dip as well (though now he has returned for the Great Ace Attorney Chronicles, the quality is considered to have returned). Ghost Trick was considered to be a very high quality game as well.

While IP is valuable; as an outsider to the industry, the skilled game devs seemed infinitely more bankable. I was certain that Microsoft wanted Bethesda for its quality devs, but clearly I was wrong.

You don’t sack the team responsible for your best regarded game in years, if you’re concerned with making good games.

You’re probably right. Microsoft is probably not worried about the quality. People will still buy their favorite IP, even with a notable quality dip


Honestly wild they would close Tango, of all developers, after they delivered maybe Xbox’s only coveted exclusive (though it has since gone multi-platform). Redfall and Starfield were both duds, and I’m not sure if Xbox has had any other exclusives at all (coveted or otherwise).

Having said that, it’s pretty bad that Xbox is closing these studios regardless of if they have put out a hit recently or not. As Arkane Lyon chief Dinga Bakaba points out:

You say we make you proud when we make a good game. Make us proud when times are tough. We know you can, we seen it before.

Microsoft certainly has the money that they don’t need to be making these cuts. This is clearly the result of Line-Go-Up syndrome, and will only hurt them in the long run.

PlayStation is already eating Xbox’s lunch since Xbox has no console selling exclusives. How are they going to make any good exclusives after cutting so much of their staff? (Also as a side note, I find it wild how much Microsoft spent on Bethesda just to cut so many of those studios.)

Overall, a cruel and short-sighted move from Microsoft.


[Archive.org link](https://web.archive.org/web/20240326165720/https://gizmodo.com/project-ghostbusters-facebook-meta-wiretap-snapchat-1851366093) Some key excerpts: >Court filings unsealed last week allege Meta created an internal effort to spy on Snapchat in a secret initiative called “Project Ghostbusters.” Meta did so through Onavo, a Virtual Private Network (VPN) service the company offered between 2016 and 2019 that, ultimately, wasn’t private at all. >It’s Meta’s in-house wiretapping tool to spy on data analytics from Snapchat starting in 2016, later used on YouTube and Amazon. This involved creating “kits” that can be installed on iOS and Android devices, to intercept traffic for certain apps, according to the filings. This was described as a “man-in-the-middle” approach to get data on Facebook’s rivals, but users of Onavo were the “men in the middle.” >Facebook ultimately shut down Onavo in 2019 after Apple booted the VPN from its app store. >Prosecutors also allege that Facebook violated the United States Wiretap Act, which prohibits the intentional procurement of another person’s electronic communications. Onavo could also be considered straight spyware, but also seems to fall under the definition of wiretapping, according to prosecutors. >The court filings show chats and emails that depict Zuckerberg as being directly involved in these communications. >Prosecutors allege Project Ghostbusters harmed competition in the ad industry, adding weight to their central argument that Meta is a monopoly in social media.
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Archive link: https://archive.ph/sVDYB Some key excerpts: >Senator Bernie Sanders this week unveiled legislation to reduce the standard workweek in the United States from 40 hours to 32, without a reduction in pay >The law, if passed, would pare down the workweek over a four-year period, lowering the threshold at which workers would be eligible to receive overtime pay. >Senator Bill Cassidy, Republican of Louisiana, said at the hearing such a reduction would hurt employers, ship jobs overseas and cause dramatic spikes in consumer prices. >Mr. Sanders is far from the first to propose the idea, which has been floated by Richard Nixon, pitched by autoworkers and experimented with by companies ranging from Shake Shack to Kickstarter and Unilever’s New Zealand unit. >Representative Mark Takano, Democrat of California, introduced the 32-Hour Workweek Act in the House in 2021, and has reintroduced it as a companion bill to the one sponsored by Mr. Sanders in the Senate. > >In proposing the legislation, Mr. Sanders cited a trial conducted by 61 companies in Britain in 2022, in which most of the companies that went down to a four-day workweek saw that revenues and productivity remained steady, while attrition dropped significantly. The study was conducted by a nonprofit, 4 Day Week Global, with researchers at Cambridge University, Boston College and a think tank, Autonomy.
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It really does feel like that’s what happened. Is WBD going to can something every time they lose an expensive bet?

To add insult to injury, I don’t think anyone was clamoring for an online-only looter-shooter version of this game. If they had just let Rocksteady do their thing, it probably would’ve been a hit. WBD (probably) meddled hard with what would’ve been a solid game, and now a bunch of smaller developers are paying the price…

That does not feel like a good way to build brand loyalty. Especially because no artist is going to want to give their work to a corporation who will throw it in the trash first chance they get.


I think you can download it from Deery’s website (Link)(Archive link)

So I think (/hope) it’ll be available indefinitely-ish…


It’s honestly very sad how corporations can just throw their work in the trash if they think it will make them more profit there. I’m glad Deery was able to release it on his own for free so the game won’t be lost, but it’s unclear if all the developers will be able to do that.

I can’t imagine how frustrating and disheartening it must be as an artist to create something to share with the world only for it to be essentially buried underground because someone decided they could make a little extra money if no one ever sees what you made…


Archive link: https://archive.ph/168Vn There are now several games known to be getting delisted by WBD. I will link to the article with the list at the end Some key highlights: >Warner Bros. Discovery, as part of its ongoing effort to stretch the definition of "entertainment company," recently told a solo indie developer it would be "retiring" his 2016 dreamlike puzzle adventure game Small Radios Big Televisions from the Steam and PlayStation stores. The developer, in response, has made it free to download for PC >Deery clarified that the game will be pulled in the next 60 days. Deery noted that Adult Swim Games "hasn't really been a thing for many years now" and that most of the people he worked with had moved on. "When you're working with purely digital products nothing is going to stay around for very long," Deery told Game Developer. >The reason given by Warner Bros. Discovery, as seen in the notice that Game Developer also reviewed, was "internal business changes." "Thank you for your contribution to our game library and understanding during this transition," the notice concludes. "We are available should you have any questions." >Warner Bros. Discovery executives said late last month during a financial call that its gaming business was due for a "tough" year-over-year comparison. That is largely due to *Suicide Squad: Kill the Justice League* >At a higher level, the merged Warner Bros. Discovery entity has shown no hesitation when it comes to folding known names and removing content. The firm killed the fully produced Batgirl and a Scooby-Doo film prior to release as a reported tax strategy. >It's hard to imagine how much it would cost to maintain storefront support for this sub-$20 game from 2016, but it was apparently too much for Warner Bros. Discovery. The list of Adult Swim games can be found here: https://delistedgames.com/as-more-developers-confirm-it-looks-likely-that-all-adult-swim-games-titles-will-be-removed-by-may/ (Archive link: https://archive.ph/fjt3Q)
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That’s pretty cool. Does it let you pause games indefinitely while playing other games, or does it just initiate a pause while you’re on the home screen, etc?


The sleep function is pretty nice, but I like to swap games relatively frequently; so being able to save frequently is still critical for me. Plus at the time, I was just playing on my personal computer, so I couldn’t leave it running, even if I wanted to.

For P5R, I suggest only playing for an hour or a two at a time; I think it helps keep the game from dragging. For me, it helped keep the exploration aspect fun since I didn’t have to rush to the end since I was probably not getting there in this sitting anyways.


I can’t really compare too much to P4G, since I never got very far in it (I missed the QoL improvements).

I think being able to save in safe rooms let them expand the Palaces/Dungeons, which I could see making the game drag for some. Personally, I enjoyed the safe room mechanic since it meant that I could play for short times if necessary, which let me “pick up and play” much easier.


P5R was my first introduction to the series, but I’ve heard the characters in P4 are much more fleshed out. Is that your issue, or would you say it’s the game mechanics that are bugging you?


I’m not saying that the game would’ve been kept off Eidos was still at SE, but I’m so tired of big corporations acquiring companies just for their IP while killing their projects and laying off their staff.

Embracer has a long history of acquisitions, and I am kind of wondering how long it will take until they decide to just “loan” out the IP they’ve bought instead of putting out any games at all.


Archive link: https://archive.ph/WOlNl >The Swedish gaming company Embracer Group AB is canceling a video game in the beloved Deus Ex series after two years of development and will lay off a number of employees as part of an ongoing initiative to cut costs, according to people familiar with the moves. > >Eidos, the Montreal, Canada-based studio behind the game, will instead focus on an original franchise. The canceled Deus Ex project, which had not yet been announced, was slated to enter production later this year, said the people, speaking anonymously because they are not authorized to talk to the press. > >The company did not immediately respond to a request for comment. Following a period of massive expansion during the pandemic, Embracer Group has lately been making widespread layoffs, game cancellations and studio closures. > >The sci-fi Deus Ex series has been critically acclaimed and sold more than 14 million units worldwide. It was acquired by Embracer in 2022.
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If this is to be trusted (which is a big if), it’s very interesting Nintendo would not continue with the OLED screens. I’ve heard people theorize Nintendo is choosing to keep the OLED screen for a mid-cycle refresh, which I would believe; but would consumers be happy with the graphical downgrade?

Either way, assuming this is legit, it sounds like Nintendo is likely keeping the Switch form factor if they are still using small (ish) screens for the console. If this is the case, I wonder how likely a Wii U situation would be (where customers think it’s the same console they already have and don’t buy it)…


[Archive link](https://web.archive.org/web/20240126040338/https://www.bloomberg.com/news/articles/2024-01-26/switch-2-nintendo-s-next-gen-console-to-have-8-inch-lcd-screen-omdia-says) >Nintendo Co. will launch a new game console this year with an 8-inch LCD screen, according to Omdia analyst Hiroshi Hayase. > >The new device from the Kyoto-based games maker will be responsible for a doubling in shipments of so-called amusement displays in 2024, Hayase said in Tokyo on Friday. His research focuses on small and medium displays and he bases annual forecasts on checks with companies in the supply chain
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It will certainly be interesting to see how this film turns out given the oft-cited point that Link does not traditionally speak during the games (though I think he did in the CD-i games).

It’s also worth noting that video game based movies rarely do well. I’m not sure what the general consensus was on the Illumination Mario movie, so maybe people are more optimistic for this movie if they liked that one. Personally, I didn’t love the Mario movie, so I’m still a little uncertain of the potential quality of this movie.

I certainly hope this movie does well, though. Then we can finally get the Chibi-Robo movie we’ve all been waiting for.


Archive link: https://archive.ph/F4r9U > Nintendo Co., Ltd. (HQ: Kyoto Minami-ku; Representative Director and President: Shuntaro Furukawa, "Nintendo" hereafter) today announced that it will develop a live-action film of The Legend of Zelda. > > The film will be produced by Shigeru Miyamoto, Representative Director and Fellow of Nintendo and Avi Arad > The film will be produced by Nintendo and Arad Productions Inc., and directed by Wes Ball. The film will be co-financed by Nintendo and Sony Pictures Entertainment Inc., with more than 50% financed by Nintendo. The theatrical distribution of the film will be done worldwide by Sony Pictures Entertainment Inc.
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I’ve never been one to play competitive online games since I have the hand/ eye coordination of a house plant, so I can’t weigh in on the advantages of blocking controllers that are “unfair”; but as someone who hated button mashing “A” in Animal Crossing, I can say that custom controllers can definitely have a place with a console.

In my opinion, this feels like Microsoft simply wanted more licensing money and is doing it under the guise of fair online play. It reminds me of Apple locking faster charging and data transfer on USB-C to their own proprietary USB cables.

Hopefully this does not negatively affect too many people.


Xbox’s new policy — say goodbye to unofficial accessories from November thanks to error ‘0x82d60002’
Archive link: https://archive.ph/ajgMB > Xbox has taken a definitive stance by instituting a new policy that will block the use of unauthorized accessories with its consoles, effective as of November 17. > > This decision has already begun to reverberate amongst the gaming community, and many have already had a warning about it on their consoles in the form of error message 0x82d60002. > > ![Error message shown on Xboc console when plugging in accessory (Image credit: Future)](https://cdn.mos.cms.futurecdn.net/oNLi9ddy2oe8YhKmSSrYNL-970-80.jpg) > It's a big shift that's going to impact all those accessories that don't have the Xbox seal of approval. Made more apparent by Xbox redirecting the user to its own official storefront. > Our sources indicate that Microsoft is lifting restrictions on the ability for third-party hardware manufacturers to build wireless accessories for Xbox Series X|S devices. > Now, we're hearing that Microsoft does have an approval process for official third-party wireless controllers, and this new restriction may be a result of new security measures to put restrictions on inputs that could circumvent play or inject unfair advantages. > > The downside, of course, is that Xbox's new policy is affecting many "fair" accessories, particularly in the case of fighting game joysticks and other similar accessories. > The problem seems to revolve around brands that haven't acquired this licensing but still market their products as compatible with Xbox. It appears that Microsoft is actively blocking these items.
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I remember hearing about “Pebble” for the first time about a month ago when it showed up in an article in my “all” feed (https://pawb.social/post/2688668).

Its name before its rebrand was already questionable as I think T2 already has strong associations with the Terminator franchise; and its new name was not any better. “Pebble” is too generic a term to get people to understand the platform’s concept and in the tech space, I think everyone would think of the wearables first.

All this to say I am zero percent surprised they went out of business. I’m only surprised it happened so shortly after their rebrand (though at this point I’m starting to think that must have been some sort of Hail Mary).


Anecdotally, I find I get better discussions on posts if I include quotes from the article I find particularly relevant or poignant. I also like to comment my own feelings on the article in the comments as well. I don’t think the issue was the title of the article necessarily.

In this case, what sections did you wish people were discussing? To me, the section about the exclusives did not feel particularly engaging since the number of exclusives mentioned was actually pretty high since most games on a console trend to be third party.

If there is an argument being made you would like to highlight, I would certainly be interested in seeing it.


As someone who has always been skeptical of “AI,” I definitely hope corporations dial back their enthusiasm on it; but I think its value has never been commercial, but industrial.

“AI” was not designed so consumers could see what it would look like to have Abraham Lincoln fighting a T-Rex without having to pay artists for their time. “AI” was designed so that could happen on a much larger enterprise scale (though it would probably be stock images of technology or happy people using technology instead).

With this in mind, I think “AI” being a money pit won’t dissuade corporations since they want the technology to be effective for themselves, they just want consumers to offset costs.


[Archive link](https://web.archive.org/web/20231010231408/https://gizmodo.com/github-copilot-ai-microsoft-openai-chatgpt-1850915549) > Silicon Valley has bet big on generative AI but it’s not totally clear whether that bet will pay off. A new report from the Wall Street Journal claims that, despite the endless hype around large language models and the automated platforms they power, tech companies are struggling to turn a profit when it comes to AI. > > Microsoft, which has bet big on the generative AI boom with billions invested in its partner OpenAI, has been losing money on one of its major AI platforms. Github Copilot, which launched in 2021, was designed to automate some parts of a coder’s workflow and, while immensely popular with its user base, has been a huge “money loser,” the Journal reports. The problem is that users pay $10 a month subscription fee for Copilot but, according to a source interviewed by the Journal, Microsoft lost an average of $20 per user during the first few months of this year. Some users cost the company an average loss of over $80 per month, the source told the paper. > OpenAI’s ChatGPT, for instance, has seen an ever declining user base while its operating costs remain incredibly high. A report from the Washington Post in June claimed that chatbots like ChatGPT lose money pretty much every time a customer uses them. > AI platforms are notoriously expensive to operate. Platforms like ChatGPT and DALL-E burn through an enormous amount of computing power and companies are struggling to figure out how to reduce that footprint. At the same time, the infrastructure to run AI systems—like powerful, high-priced AI computer chips—can be quite expensive. The cloud capacity necessary to train algorithms and run AI systems, meanwhile, is also expanding at a frightening rate. All of this energy consumption also means that AI is about as environmentally unfriendly as you can get.
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Oh, exactly. I’ve hit a point where I could buy nice clothes on occasion if I had a reason too, but with expensive clothes being just as quality errant as low end brands, I find myself having very little reason to upgrade my wardrobe.

If I could find a reliably quality brand, I’d certainly be more inclined to start changing out my closet.

As it stands right now: I can basically throw out any polyester clothes because I never wear them, even if I like the pattern.


I think a lot of people have noticed clothing quality going down for a while, especially if shopping fast fashion brands; but I thought it was especially interesting how the decline in quality permeated through the high end brands as well.

When I saw the Ben Schwartz photo referenced in the article, I had assumed it looked worse since it was probably not as nice a brand as Billy Crystal’s sweater. I was surprised to see it was likely a 400USD sweater that looked like that.

As the article notes at the end, it is still possible to find fully natural clothes, but I wish they were easier to locate.


[Archive link](https://web.archive.org/web/20231010153350/https://www.theatlantic.com/technology/archive/2023/10/sweater-clothing-quality-natural-fibers-fast-fashion/675600/) > As the sheer quantity of clothing available to the average American has grown over the past few decades, everything feels at least a little bit flimsier than it used to. > The most obvious indication of these changes is printed on a garment’s fiber-content tag. Knits used to be made entirely from natural fibers. These fibers usually came from shearing sheep, goats, alpacas, and other animals. Sometimes, plant-derived fibers such as cotton or linen were blended in. Now, according to Imran Islam, a textile-science professor and knit expert at the Fashion Institute of Technology in New York, the overwhelming majority of yarn used in mass-market knitwear is blended with some type of plastic. > Knits made with synthetic fiber are cheaper to produce. They can be spun up in astronomical quantities to meet the sudden whims of clothing manufacturers—there’s no waiting for whole flocks of sheep to get fluffy enough to hand shear. They also usually can be tossed in your washing machine with everything else. But by virtually every measure, synthetic fabrics are far inferior. They pill quickly, sometimes look fake, shed microplastics, and don’t perform as well as wool when worn. Sweaters are functional garments, not just fashionable ones. Wool keeps its wearer warm without steaming them like a baked potato wrapped in foil. Its fibers are hygroscopic and hydrophobic, which means they draw moisture to their center and leave the surface dry. A wool sweater can absorb a lot of water from the air around it before it feels wet or cold to the touch > A significant amount of polyamide or acrylic is now common in sweaters with four-digit price tags. A $3,200 Gucci “wool cardigan,” for example, is actually half polyamide when you read the fine print. Cheaper materials have crept into the fashion industry’s output gradually, as more and more customers have become inured to them. In the beginning, these changes were motivated primarily by the price pressures of fast fashion, Islam said: As low-end brands have created global networks that pump out extremely cheap, disposable clothing, more premium brands have attempted to keep up with the frenetic pace while still maximizing profits, which means cutting costs and cutting corners. Islam estimates that a pound of sheep’s wool as a raw material might cost from $1.50 to $2. A pound of cashmere might cost anywhere from $10 to $15. A pound of acrylic, meanwhile, can be had for less than $1. > This race to the bottom had been going on for years, but it accelerated considerably in 2005, Sofi Thanhauser, the author of Worn: A People’s History of Clothing, told me. That year was the end of the Multifiber Arrangement, a trade agreement that had for three decades capped imports of textile products and yarn into the United States, Canada, and the European Union from developing countries. Once Western retailers no longer had meaningful restrictions on where they could source their garments from, many of them went shopping for the cheapest inventory possible.
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A couple of key highlights:

The proposal is a gambit by Meta to navigate European Union rules that threaten to restrict its ability to show users personalized ads without first seeking user consent—jeopardizing its main source of revenue.

It would give users the choice between continuing to access Instagram and Facebook free with personalized ads, or paying for versions of the services without any ads, people familiar with the proposal said.

Under the plan, Meta has told regulators it would charge users roughly €10 a month, equivalent to about $10.50, on desktop on a Facebook or Instagram account, and roughly €6 for each additional linked account, the people said. On mobile devices the price would jump to roughly €13 a month because Meta would factor in commissions charged by Apple’s and Google’s app stores on in-app payments.

Privacy-conscious users in the U.S. shouldn’t expect to be offered the option to pay for ad-free Instagram or Facebook soon. Meta’s proposals have been pitched specifically as a way to navigate demands by EU regulators to seek consent before crunching user data to select highly personalized ads.

It isn’t clear if regulators in Ireland or Brussels will deem the new plan compliant with EU laws, or whether they will insist Meta offer cheaper or even free versions with ads that aren’t personalized based on a user’s digital activity.

This feels like Meta is just attempting to play at Malicious Compliance. There’s no way they make that much off each user per month, this feels like they are intentionally making it cost-prohibitive to have the ad-free version just so they can say they are meeting EU regulations. I certainly cannot see many users shelling out ~€17 a month for Instagram and Facebook.

As noted, though, this may not be enough to pass the EU regulations.


I think we all knew this was coming when Nintendo discontinued being able to purchase 3DS and Wii U games on the eShop, but it is still very sad to hear.

Many 3DS and Wii U games have been ported to the Switch over the years, but there will be several games that will likely never get ported because they were incremental series games. Why would they port Super Smash Bros Wii U when they already released Super Smash Bros Ultimate?

A lot of people will probably not care much being on the newest console, with the newest games, but it is truly sad to know that you will never be able to revisit these games again in a few years when you’re feeling nostalgic, or if you just like the old version better.

I can only hope that homebrewers figure out how to spoof their own servers to keep online functionally for these old games.


Announcement of Discontinuation of Online Services for Nintendo 3DS and Wii U software
Archive link: https://archive.ph/aWo6a > In early April 2024, online play and other functionality that uses online communication will end for Nintendo 3DS* and Wii U software. This also includes online co-operative play, internet rankings, and data distribution. > We will announce a specific end date and time at a later date. > > Please note that if an event occurs that would make it difficult to continue online services for Nintendo 3DS and Wii U software, we may have to discontinue services earlier than planned. > * This includes software exclusive to New Nintendo 3DS
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The trick is to make sure you’ve checked everything else off on your list before getting to that one


Education Department confirms student loans will restart even if government closes
Archive link: https://archive.ph/mCCya > “Even if Republicans needlessly shut down the government, loan payments will continue to be due” starting in October, an Education Department spokesperson said in a statement to POLITICO on Thursday, responding to calls from some progressives to delay the effort. > > Interest on most federal loans began accruing again on Sept. 1, and about 28 million borrowers will be expected to make a payment in October, according to the department. Some borrowers have already received bills in advance of their individual payment due date, which vary across the month. > The department has not yet publicized an updated contingency plan that details how it would curtail its operations in the event of a government shutdown. But officials have confirmed that the agency has enough funding to continue “key” student aid activities, including collecting and managing student loans, for “a couple weeks.” > > “A prolonged shutdown lasting more than a few weeks could substantially disrupt the return to repayment effort,” White House press secretary Karine Jean-Pierre said on Monday. > > Rep. Ayanna Pressley (D-Mass.) on Wednesday said the Biden administration should freeze student loan payments again if the government shuts down. > > Mike Pierce, executive director of Student Borrower Protection Center, a student debt advocacy group, issued a similar plea: “If House Republicans shut down the federal government, the Biden Administration must shut down the student loan system too,” he said in a statement.
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I suspect it’s because they left the tech sector alone for too long and now major damage control is needed.

It seems like laws and politicians are always a little late to the game with regulations on new technology because they don’t fully understand a new technology or its implications until it’s been on the market for a while.

Unfortunately, that means by the time the technology’s implications have been determined, a lot of damage can have already been done.

I think, similarly, politicians were not examining the tech sector closely when it came to acquisitions; but they realize, now, that they let it fester a little too long.

Hopefully the FTC continues to break up any monopoly it can identify (tech or otherwise), but there’s certainly a lot of work to be done.


The interesting thing about this to me is it sounds like HYENAS was already very far along (being in an open beta quite recently).

I wonder if SEGA is giving it the Batgirl treatment, where they cancel it just for a tax write-off; or if it had serious structural issues that would have actually been very costly to rectify.


Archive link: [https://archive.ph/r5n4b](https://archive.ph/r5n4b) > SEGA SAMMY HOLDINGS INC. (the Company) hereby notifies that it has resolved to implement structural reforms in the Consumer area, mainly at its European bases at the Board of Directors meeting held on September 28, 2023 and in accordance with this decision, the Company expects to record a loss for the fiscal year ending March 31, 2024. > the business environment surrounding the Consumer area has been rapidly changing, including reactionary decline from the stay-at-home demand in COVID-19 and the economic downturn due to inflation in European region, and profitability has been lowered mainly in European bases. > > To promptly adapt to these changes in the environment and improve profitability, we have decided to implement structural reforms aimed at increasing efficiency, mainly at our European bases and reviewed the title portfolio in those bases. > we have reviewed the title portfolio of each development base in Europe and the resulting action will be to cancel “HYENAS” and some unannounced titles under development. > we expect to record losses of approximately 14.3 billion yen for the fiscal year ending March 31, 2024, but there are no changes to the full-year consolidated operating results forecast for the fiscal year ending March 31, 2024 at this time. > the Amusement Machine Sales area, where the prize category is performing well, and the Animation and Toy area are performing solidly. In addition, the Pachislot and Pachinko Machines Business continues to perform well, centered on the pachislot machines, and in the Resort Business, occupancy at various facilities is also continuing to be solid.
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I’m pleased to see some Gerrymandering being undone, and I’m very surprised not to see the Supreme Court block this. Hopefully more Gerrymandering can be undone in other states as well.


Archive link: > The Supreme Court on Tuesday allowed the drawing of a new Alabama congressional map with greater representation for Black voters to proceed, rejecting the state’s plea to retain Republican-drawn lines that were struck down by a lower court. > > In refusing to intervene, the justices, without any noted dissent, allowed a court-appointed special master’s work to continue. On Monday, he submitted three proposals that would create a second congressional district where Black voters comprise a majority of the voting age population or close to it. > > A second district with a Democratic-leaning Black majority could send another Democrat to Congress at a time when Republicans hold a razor-thin majority in the House of Representatives. Federal lawsuits over state and congressional districts also are pending in Georgia, Louisiana and Texas. > > Alabama lost its Supreme Court case in June in which its congressional map with just one majority Black district out of seven seats was found to dilute the voting power of the state’s Black residents, who make up more than a quarter of Alabama’s population.
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That’s a fair point. It really feels like nothing is protected in perpetuity. It seems like everything is only protected for the time being. It honestly makes everything feel a little less stable, and I wish some protections could be codified to make them a little more robust.


Fingers crossed that we get Net Neutrality back. If I’m being honest, I’m less than optimistic; but I would certainly be thrilled if this went through.


This move seems absolutely wild, and I think Match knows it; which is why it’s only available to such a small segment of users.

If too many users have this feature (and who knows how many that would be?) it’'s going to scare away all the regular users. What’s the point in swiping no if that user can just veto your decision anyways?

This move reminds me a lot of what I’ve heard about mobile gaming. The 500USD/month users are whales, but the whales need regular people to play with or they’ll get bored and leave.

Right now, keeping the number of whales to a minimum is important to keep the regular users happy, but I wouldn’t be surprised if in the future some cost/benefit analysis shows that they can take the hit on regular users to squeeze out a few more whales.

It also seems like a bonkers move to pay 500 dollars to talk to someone who doesn’t want to talk to you, too. (But that’s a different issue.)


> If you get a message from someone you never matched with on Tinder, it's not a glitch — it's part of the app's expensive new subscription plan that it teased earlier this year, which allows "power users" to send unsolicited messages to non-matches for the small fee of $499 per month. > That landscape, in fact, is largely populated by apps owned by Tinder's parent company: as Bloomberg notes, Match Group Inc. not only owns the popular swiping app, but also Match.com, OKCupid, Hinge, and The League. > Match Group CEO Bernard Kim referred to Tinder's subscriptions as "low-hanging fruit" meant to compete with other, pricier services, though that was before this $6,000-per-year tier dropped.
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I’m glad to see SAG is standing up to the video game industry, which is notorious for mistreating its workers.

Hopefully, after seeing the damage from the WGA/ SAG Hollywood strike, the video game studios will take this threat seriously and negotiate in good faith enough to not warrant another strike.

I also hope that SAG standing up for themselves may inspire other game development employees to unionize and stand up for themselves as well.


Archive link: [https://archive.ph/l6ewj](https://archive.ph/l6ewj) > SAG-AFTRA members have voted 98.32% in favor of a strike authorization on the Interactive Media Agreement that covers members’ work on video games. 34,687 members cast ballots, representing a voting percentage of 27.47% of eligible voters. > > The strike authorization does not mean the union is calling a strike. > The next bargaining session is scheduled for Sept. 26, 27 and 28, and we hope the added leverage of a successful strike authorization vote will compel the companies to make significant movement on critical issues where we are still far apart. > “After five rounds of bargaining, it has become abundantly clear that the video game companies aren’t willing to meaningfully engage on the critical issues: compensation undercut by inflation, unregulated use of AI and safety,” > “Between the exploitative uses of AI and lagging wages, those who work in video games are facing many of the same issues as those who work in film and television,”
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This is quite surprising to me as Kamiya co-founded Platinum Games, and I always considered it to be largely under his influence creatively.

I have no idea why he would leave the studio that was already largely under his control. Based on the quote at the end:

I have a sneaking suspicion he’ll pop up soon somewhere else, perhaps funded by a Chinese company.

I have to wonder if he wanted to sell Platinum Games to Tencent some time back when they were having financial troubles but he wasn’t allowed to, so he left on his own to have more financial stability for his games.

Platinum Games has a problem of putting out solid games but rarely owning the IP themselves, so by leaving Platinum, I guess Kamiya is really only leaving Wonderful 101 behind (IP wise), and I’m not sure how likely he was to revisit that anyways. (Though Platinum did jump through a few hoops to secure the rights to it, so who knows?)

This move is quite perplexing to me, honestly.


It seems like Twitter is really trying to find a value-add for Twitter Blue, but I can’t see this enticing anyone.

What is the overlap between people you met on Twitter that you want to have a video call with that you don’t trust with your phone number/ other contact information?

This feels especially value-less when you remember you would only be able to call people who are also Twitter Blue subscribers (approximately 1 in 550).


X will make audio and video calls a premium subscriber-only feature
Archive link: [https://archive.ph/jFcSY](https://archive.ph/jFcSY) > Last month X CEO Linda Yaccarino confirmed that video calls would be coming to the app formerly known as Twitter as part of its transition into an “everything app.” Now, new code in the X app reveals that both audio and video calls will be supported. However, the feature will not be available to all X users — only those with an X Premium membership, it appears. > lines of code refer to a warning that appears when someone tries to DM another user on the app which explains that “audio and video calls are a premium feature,” and entices them to “subscribe to gain access.” > To date, X has not been able to make a compelling case for X Premium, as independent research indicated that the company has only sold roughly 1 million subscriptions > By comparison, Snapchat’s premium subscription Snapchat+ just topped the 5 million user mark. Meanwhile, analysts are forecasting Meta’s subscription, Meta Verified, will have 12 million subscribers by early next year.
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That reminds me of when the GTA remaster collection came out and Rockstar had to delist the original (and I think they might have started C&D’ing some of the mod developers too).

At the end of the day, a direct port (or a cheap AI upscale in GTA’s case) does not have a lot of value add. This is especially the case when classic consoles (and the Nintendo Switch) can be emulated at an even higher resolution than native.

I understand why developers don’t want to actually remaster the game (or remake it, if they want to get really intense). It’s a lot more resource intensive, and it’s not a good guarantee of return on investment. Plus, most people who would buy a remaster would probably buy a straight port, too; so there’s really no financial incentive.

But having said all that, I simply don’t have much interest in playing direct ports. As far as I can tell, they’re really only useful if you don’t feel like doing the requisite tinkering to get an emulator working; but as you said, you’d probably still have better results on the emulator if you’re willing to put in the work.


Archive link: [https://archive.ph/Ys676](https://archive.ph/Ys676) > Our Unity Personal plan will remain free and there will be no Runtime Fee for games built on Unity Personal. We will be increasing the cap from $100,000 to $200,000 and we will remove the requirement to use the Made with Unity splash screen. > > No game with less than $1 million in trailing 12-month revenue will be subject to the fee. > The Runtime Fee policy will only apply beginning with the next LTS version of Unity shipping in 2024 and beyond. Your games that are currently shipped and the projects you are currently working on will not be included – unless you choose to upgrade them to this new version of Unity. > For games that are subject to the runtime fee, we are giving you a choice of either a 2.5% revenue share or the calculated amount based on the number of new people engaging with your game each month. Both of these numbers are self-reported from data you already have available.
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> What they’re doing is erasing white history. So, what do I mean by that? Well, if you look at the curriculums and the laws that they’re passing to make white children feel comfortable, first of all, they’re not opposed to children learning stuff like the civil rights movement was an effort to gain equal rights. They’re not even worried about your kids learning about slavery. What they’re worrying about is your kids learning about what white people did. > According to the articles, the specific complaint was that the unit may not address the internal slave system/trade within Africa, and that quote, “it may only present one side of the issue and may not offer any opposing viewpoints or other perspectives on this subject.” > there was another story that Tennessee objected to lessons on Ruby Bridges because, you know, Ruby Bridges actually integrated schools, but they didn’t want to know about the parents who lined up outside of the schoolhouse when Ruby Bridges was entering school and yelled at her and spat on her. So they’re cool with the Ruby Bridges part, right? Ruby Bridges is an uplifting story about how one brave little girl triumphed and gave freedom for her people. But they don’t want you to understand what she triumphed over.
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cross-posted from: https://kbin.social/m/gaming/t/471480 Archive link: [https://archive.ph/iMJzD](https://archive.ph/iMJzD) > I know this is disappointing, even if many of the documents are well over a year old and our plans have evolved. > We all put incredible amounts of passion and energy into our work, and this is never how we want that hard work to be shared with the community. > In the days and weeks ahead, let’s stay focused on what we can control: continuing the amazing success of Starfield, the upcoming launch of the incredible and accessible Forza Motorsport, and continuing to build games, services and devices that millions of players can enjoy.
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Archive link: https://archive.ph/NF2r0 > At some point, getting Nintendo would be a career moment and I honestly believe a good move for both companies. It's just taking a long time for Nintendo to see that their future exists off of their own hardware. A long time.... :-) ![Email chain between Phil Spencer, Chris Capossela, and Takeshi Numoto discussing the potentially hostile purchase of Nintendo, ZeniMax, WB Games, and TikTok](https://cdn.discordapp.com/attachments/629011347387973669/1153551549457514526/IMG_1232.png)
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Archive link: [http://archive.today/B2RBv](http://archive.today/B2RBv) > Things can change but this is the current planned roadmap for Xbox mid-gen refresh hardware as part of a whoopsie from the FTC documents with files attached. The update appears to be an all digital design ![Comparison table between the updated Xbox Series S, the updated Xbox X, and the updated controller](https://i.imgur.com/etl9LF4.png) ![The Xbox refresh features a round design and doesn't appear to have a disk drive, but does have a USB-C port in front](https://i.imgur.com/IGH8F1j.png) ![The updated controller is bi-chromatic and features lift to wake](https://i.imgur.com/GSonYv1.png) ![The updated Series S launches August 2025, t updated Series X launches October 2025](https://i.imgur.com/nED6bMM.png) ![There is a new chipset design that features ARM processors and an AMD license](https://cdn.discordapp.com/attachments/871867122131800144/1153544792727355392/image.png)
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I'm not sure if this is technically Technology news, but I can remove this post if it's in the wrong community Archive link: [http://archive.today/3XM6s](http://archive.today/3XM6s) > Musk brought up the idea of charging all users of X/Twitter during a wide-ranging conversation focused on AI that featured Israeli Prime Minister Benjamin Netanyahu on Monday. “[We’re] moving to a small monthly payment for use of the X system,” Musk told Netanyahu, claiming that it is the only way to eliminate the problem of bots, as reported by Bloomberg’s Dave Lee. > > Musk didn’t mention timing of his plan to charge X/Twitter users, nor did he say how much it would cost. > Musk, who also is CEO of Tesla and SpaceX, has said X/Twitter ad sales have plunged 50% since he bought the company. “We’re still negative cash flow, due to ~50% drop in advertising revenue plus heavy debt load,” Musk posted on July 15.
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Archive link: http://archive.today/cxPph > Embracer is considering options for its U.S. game developer Gearbox Entertainment including a sale as Europe’s largest gaming company looks to shore up its finances, three people familiar with the matter told Reuters. > Embracer is weighing selling the unit, which is known for first-person shooter game Borderlands, after receiving interest from third parties, two of the people said. > Embracer, majority owned by founder Wingefors, purchased Gearbox in February 2021 in a deal that valued the business at up to $1.4 billion at the time. > > Gearbox marketing materials are already available for potential buyers, which consist mainly of international gaming groups, said two of the people. > > The sources, who requested anonymity as the matter is confidential, cautioned a deal may not happen.
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Stray movie based on video game, Ice Age director’s next film a go at Annapurna
> Following the success of its debut feature, Nimona, Annapurna Animation is ready to launch its next phase of movies. > > Multiple projects are now in the works as key creative positions have been put in place, including a new project from Nimona co-director Nick Bruno and the next title from Ice Age director Chris Wedge, EW can exclusively report. > > Among other intriguing items on the agenda for the division are plans to adapt video games from Annapurna Interactive, the gaming branch of the indie studio. First up is Stray, the award-winning adventure game from the developers at BlueTwelve Studio. > Baird went on to say that there's "something so emotional" that the creators are trying to capture when adapting the game to film. BlueTwelve, he explains, described the game as having a "sort of 'hopepunk' vibe," a narrative concept that optimism is a form of resistance. "I love that term, hopepunk," he says. "I think, if we are going to do this adaptation justice, this is going to be the first and greatest hopepunk movie that's ever been made." > Though the division heads won't reveal what other games they're considering for adaptation, Millstein does explain why Stray was the title they went to first. > > "First off, it is just wildly popular," he says. "People engage in the game for a variety of reasons, and I think for us at Annapurna, working with different creative people, it's a puzzle. What is it about this game that is so popular? Then the question is, how do you adapt a game into longform storytelling that is incredibly respectful to the game itself and the audiences, but then also is film worthy? The process of that is always part of the challenge."
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SAG-AFTRA Seeks Approval for Second Strike Against Video Game Companies
Archive link: http://archive.today/Z5F3X > With one strike already underway, SAG-AFTRA announced Friday that it will seek authorization for a second strike against the major video game companies. > The union has a separate contract with the major video game makers, including Activision and Electronic Arts. The contract was originally due to expire last Nov. 7, but was extended for a year to allow for further discussions. The talks are due to resume on Sept. 26. > In a statement, SAG-AFTRA’s president, Fran Drescher, blasted the video game companies for their “greed and disrespect.” > SAG-AFTRA went on strike against the video game companies in October 2016. The strike lasted 11 months. > > This time around, the union is seeking rest periods and safety protections, in addition to the wage increases and AI provisions. The union wants an on-set medic for video games, similar to current provisions in TV and film, and a prohibition against stunts during self-taped auditions. > > Ballots are due at 5 p.m. PT on Sept. 25. The union will also hold informational meetings for affected members during the voting period.
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PowerWash Simulator Back to the Future Special Pack Announcement
> Great Scott! Back to the Future is coming to PowerWash Simulator! > We'd love to reveal more but we don't want to disrupt the space-time continuum. 💦
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The first of the tools Denuvo is offering to Switch developers is Nintendo Switch Emulator Protection, a “revolutionary technology to protect games launching on Nintendo Switch from piracy”. According to Denuvo, the new tech can be applied to Switch games to block the ability to play them on PC emulators. “Even if a game is protected against piracy on its PC version, the version released on Nintendo Switch can be emulated from day one and played on PC, therefore bypassing the strong protections offered on the PC version,” the company says. “This can happen with any of the numerous games available on Nintendo Switch.
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PlayStation’s first Remote Play dedicated device, PlayStation Portal remote player, to launch later this year at $199.99
PlayStation Portal remote player brings the PS5 experience to the palm of your hand. It includes the key features of the DualSense wireless controller, including adaptive triggers and haptic feedback*. The vibrant 8-inch LCD screen is capable of 1080p resolution at 60fps, providing a high definition visual experience that’s expected from the high quality games created by world-class developers. PlayStation Portal is the perfect device for gamers in households where they might need to share their living room TV or simply want to play PS5 games in another room of the house. PlayStation Portal will connect remotely to your PS5 over Wi-Fi**, so you’ll be able to swiftly jump from playing on your PS5 to your PlayStation Portal. PlayStation Portal can play supported games that are installed on your PS5 console and use the Dualsense controller. It also includes a 3.5mm audio jack for wired audio. PS VR2 games, which require the headset, and games that are streamed through PlayStation Plus Premium’s cloud streaming, are not supported.*** PlayStation Portal remote player will launch later this year for 199.99 USD | 219.99 EURO | 199.99 GBP | 29,980 YEN. We’ll have more details soon on when pre-orders begin for PlayStation Portal.
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> It’s not clear what happened with the Sega acquisition and whether Nadella ultimately approved talks. But in a Microsoft internal April 2021 merger review document, Sega was still listed as a key target. Microsoft had identified key areas for acquisitions in PC, mobile, and console across different markets, and Sega, Bungie, Zynga, and IO Interactive were part of a number of companies Microsoft was seriously looking at acquiring.
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