I guess hitboxes aren’t weird anymore now that they’re more mainstream. Although I did make a custom layout that is unusual (if that’s your definition of weird).
Possibly. The very early part of the game is linear. Very quickly in this game you’ll find it impossible to look up a guide because it is so non-linear, and it is really difficult to judge where you are in the game because you might have done things in a completely different order. Generally, early bosses just take a bit of practice and pattern recognition, and tend not to be reliant on upgrades.
A lovely story. Ive had a brilliant experience myself with my 4 year old neurodiverse son who took great comfort in playing Ori and the Blind Forest, and finished the game himself and found all the secret areas I couldn’t.
Then at 5, he watched me play Super Hexagon and wanted to play that. He’s gotten to the hardest level and asks for my help, but he’s beyond my skill level.
As far as the argument against the issue you mentionrd, the logical argument was complete in the first paragraph:
the academic community has failed to produce any negative relationship between video games and real life.
It’s an amazing console, but the shortcomings you’ve mentioned are legit. When I got my Switch, I immediately ordered the Hori Split Pad. Then I threw the Joycons in a drawer and never looked at them again. A large capacity SD card is mandatory and is so cheap, I don’t consider that a big deal.
Online subscription shit is just console bullshit that I won’t pay on principle.
All the reasons you’ve mentioned have been sorted with a Steam Deck, and I haven’t ever picked up my Switch from the day my Deck arrived.
Hollow Knight is the greatest game of all time for me. I replayed it recently and it was such a different experience for me to move through confidently and quickly when I had a grasp of combat from the beginning. It took me months to finish it the first time because of getting lost and not knowing where to go next.
Some generic (no spoiler) tips:
The first step is normalising the idea of privacy so people can even see the point of paying for something they can easily get for free.
The next step would be to make products people can easily use without being tech savvy. A synology NAS has been great for me and I praise the setup to anyone who will listen, but even with something like Synology people will need some basic knowledge.
I’m using a R.Pi with GP2040-CE firmware. It doesn’t work with PS5, but I have a Brooke USB convertor (that’s just for local events, I only have a PC at home). I used to have the Brooke convertor embedded inside the hitbox but that gave trou le with my Linux PC at home.
Let me know if you need help with the process. If you don’t have woodworking g experience there’s still a very easy way to make this yourself (with some tools).
https://www.youtube.com/watch?v=b9wprMppFfw
You don’t churn butter anymore. You slide/tap/piano.
I got buttons from here. The small buttons are 24mm, the big ones are 30mm.
I wouldn’t recommend these for a mouse. These buttons don’t give much tactile feedback and don’t feel particularly crisp. They are nice prominent buttons for bashing in this context for fighting games.
For your use case I’d recommend a keyboard switch, low profile keyboard switch or micro switch (depending on the size and feel you want).
This is more ergonomic and precise compared to a stick. It’s completely down to personal preference, but this layout is getting a lot more popular. Fight sticks have been popular because of oldschool arcade machines and historical inertia, but designs are branching out now (see “mixboxes”, keyboard users and all sorts of custom layouts online).
The USB stick takes input from any controller and makes it compatible with PS5. Yes that Raspberry Pi board is not compatible with PS5. I play exclusively on PC so it didn’t matter to me initially, but now that I go to local events where they play on PS4 and PS5 I do need the compatability. I haven’t tried the hub controller with the Playstation but that shouldn’t make a different really. SOCD cleaning is on the Raspberry Pi chip and can be changed to your liking. It can be altered to fit the tournament rules.
I used a . This one has pins pre-soldered and a wiring harness included to make things easy. It works with
. This site also mentions other boards you can use.
I’ve started going to local events now so I’ve got a Brook Wingman FGC stick to use with PS5 and I might just embed that inside the hitbox now.
The down button is used constantly and used with the directions to input quarter circle motions etc for special moves. It would be very awkward to have down under the thumb. Up should be used much more cautiously and purposefully.
Other layouts are possible and some people find the WASD layout more comfortable. Some even end up using keyboard buttons for the left hand in WASD layout with arcade buttons on the right (a.k.a. mixbox).
The person commenting above you seems surprised by this “all button” design, but this is becoming very popular for its precision compared to stick or controller. And it’s no different using WASD keys to walk around in an FPS game rather than using an analog stick on a controller. If you play fighting games I’d highly recommend trying a leverless controller like this.
Any layout will come down to personal preference and the best thing about making something completely DIY is you can customise it to your liking.
The layout I made was the standard template most controllers use now and I wanted to stay close to that so the muscle memory easily carries over to using other controllers. Frankly, I don’t find it interferes much with reaching LP or MK quickly. I tend to rest my fingers across the upper row and come down as needed for kicks.
Resting the hand on LP and MK would make an odd position for twisting to get to other buttons. Also it would put the pinky finger farther away from the drive impact shortcut (right most upper button).
For anyone planning to use a hitbox controller I’d recommend printing the template on a page and seeing how your hand rests and if you want yo change button positions. Or if you’ve ordered the buttons then I’d recommend cutting holes in a cardboard box to test fit your button layout and test what you like. On the upper controller in my picture I’ve moved the jump button further down so it is more comfortable under my thumb.
French site that delivered to the UK pretty quickly. They’re Seimitsu buttons.
The collection is growing!
Space cadet pinball can be installed on any system you have and is still a blast to play.
https://github.com/k4zmu2a/SpaceCadetPinball