Just a dorky trans woman on the internet.
My other presences on the fediverse:
• @copygirl@fedi.anarchy.moe
• @copygirl@vt.social
There’s been a hostile takeover at Gitea and it’s now run / owned by a for-profit company. The developers forked the project under the name Forgejo and are continuing the work under a non-profit. See also: Their introduction post and a page comparing the two projects. Feel free to look up more, since I haven’t familiarized myself with the incident all that much myself. Either way though, maybe consider using Forgejo instead of Gitea.
I use uBlock Origin + vaft from TwitchAdSolutions, which is currently working pretty well for me. I’ve had some issues before, and every now and then the stream can freeze up when an ad is played. But it’s so much better than having to endure even a second of those mind-rotting ads.
And you can use the with
expression to create clones of the object with some properties modified.
Zig hasn’t been mentioned yet, so I’m just going to drop that here.
I personally have enjoyed the meta-programming, the ease of integrating with C libraries, and like that it’s pretty straight-forward to compile.
Gitea was taken over by a for-profit company, Forgejo is a fork by the previous maintainers to continue it fully FOSS without any of the shenanigans. See also their FAQ.
Isn’t creating a community from scratch already massively discouraging? Who will engage in a small community with barely any content if there’s already a bigger one out there? One reason I could think of is there’s some reason why the bigger community is not worth being part of any longer, such as bad moderation. In this case, creating a new one seems like the solution.
Not hating on people who like and enjoy PvP games, but to me it feels like it’s a good way for a developer to make a game that doesn’t actually have that much substance. Lacking content? Nothing to actually do in the game? NPCs are difficult to make interesting to fight? Just have players shoot each other. It’s basically content that creates itself, not to mention (if you have good matchmaking) the difficulty ramps up naturally without you having to write better enemy AI.
I just want to fight stuff alongside other people, rather than potentially making another person’s day just a little worse because I shot them before they shot me, you know? Is that too much to ask?
Could you please provide some sources for that? I’d like to know more.
First of all though, there is no such thing as a “hostile fork”. Being able to fork a project, for any reason, is the entire point of open source. And to be fair, not wanting to continue working for a for-profit company for free is a very good reason.
And yeah, when you suddenly turn a FOSS project that’s been developed with the help of a bunch of contributors, into a for-profit company, without making a big fuss about it beforehand and allow the contributors and community to weigh in, then yeah, that’s a hostile takeover of sorts, at least in my opinion. Developers gotta make money, but they could’ve done that by creating a new brand instead of taking over that of a previously completely FOSS project. Forgejo is preventing that exact thing from happening by joining Codeberg (a non-profit).