Meshtastic is a great one. People are making all kinds of software for it. I saw someone developing a BBS for it. For those who want a summary: Meshtastic is a very low bandwidth radio system for creating mesh networks. The speed of data transfer is similar to the modems of the 80s, so you aren’t transferring anything but text. But the range is good and the hardware is cheap, and it is completely stand alone. It can normally pair with something like a phone for ease of access, but has its own dedicated device for a radio.
On Steamdeck, I haven’t tried multiple controllers, but with one, it has been rather seamless for both the PS5 and the Stadia controller. They are both Bluetooth, and when I turn them on they just work. That said, the original SteamDeck(which is what I have) doesn’t support CEC or Bluetooth waking, so the Switch wins out on automatically turning on and switching my TV’s input. The OLED SteamDeck is supposed to fix that, but I’m not paying for a replacement until this one dies or a SteamDeck 2 comes along.
Others have given you a good idea, but since you appear to be using Unifi for switch and firewall, o can give you a clear answer: Don’t set vlan on the Synology. Set it as the “Native” VLAN on the switch port going to the Synology.
Synology can be vlan aware, but you don’t need it. Let the switch do the talking.
On the Synology I recommend putting it on DHCP while you test. Once it starts getting an IP in the right subnet, you can then switch it to static. Just make sure your gateway is right, putting it wrong will cause the device to not be able to reach outside its own subnet.
I agree. The hardware was out of date before it was released. The controls were poorly placed to make the joycon gimmick work. It was designed for little kids hands and didn’t offer a solution for adults. The steamdeck really highlighted all these problems by doing it better day one. But for the target demo of the switch, very little of that mattered, and it was a great success. I just hope the Switch 2 learns from these mistakes and doesn’t repeat them.
M365 is doing away with all legacy authentication, do not be surprised if IMAP is completely unusable in the next 12 months. If you simply want to keep a copy of everything, a store and forward SMTP proxy would probably be the solution, so all email going to your domain would hit that first, then send off to M365.
This is Wordpad, not Notepad. There is still a perfectly functional plain text editor(until they decide to slam ads into it) for Windows. WordPad was a rich text editor. Sublime and Notepad++ don’t really compete with that. LibreOffice and OnlyOffice exist for free in that space, but you are right that non-tech savvy users will struggle to find them on Windows.
The advantage of docker, as I see it for home labs, is keeping things tidy, ensuring compatibility, and easy to manage/backup setup configs, app configs, and app data. It is all very predictable and manageable. I can move my docker compose and data from one host to another in literal seconds. I can, likewise, spin up and down test environments in seconds too. Obviously the whole scaling thing that people love containers for is pointless in a homelab, but many of the things that make it scalable also make it easy to manage.
They may have done a poor job of explains thing, but they are right. Secure boot is a system that every manufactured computer in the last 5+ years has support. The only reason you can install anything but Windows on most PCs is because the manufacturer let you, but they could take it away in an instant by requiring secure boot and only allowing Microsoft’s signatures to boot an OS. Valve could have done the same thing if they chose. That’s basically how the XBox works these days, and it wouldn’t surprise me if the PlayStation is the same, since it is x64 as well.
I’ve been playing Soulstone Survivors. I kida forgot it existed and was searching the Steam Store for a Vampire Survivor like and was reminded I own it.Itt is clear that the makers were in the middle of making a ARPG rougelike when VS came out, and they successfully made the change. As a result, it has well fleshed out systems across the board.
I may be misunderstanding what you want, but the introducer feature seems to solve the problem. You setup your “server” as the introducer for all your other devices, then when you add a device, you just setup your new device with the server, and all other devices get the trust of the new device from the server.
Often you can mirror ports on routers and switches, this lets you send the same packets to a device as gets sent to your router. This will allow you to use something like wireguard to capture the packets and inspect them. Unfortunately for you, the vast majority of traffic is encrypted these days. So most of the time you can see how much data is being transmitted to Google, but not what data. Tools like Fiddler will help you on a specific machine, where it can decrypt it on the fly.
That isn’t for lack of trying on Godots part, but there are parts of making a Switch game that are incompatible with an open source engine. It is possible to have a closed source export profile that targeted the switch, but someone would have to make it, and that someone would charge money for it. Which is almost exactly what has happened.
It is interesting how free it is to build games for consoles these days. Now that everything is on pretty standard hardware, gone are the days of needing a dev kit and special knowledge of how the CPU or other hardware worked. Even the switch is standard ARM hardware, the proprietary part is the OS integration parts, not the hardware.
DisplayPort is a better system than HDMI. It even can ride piggy back on USB-C, which means a display can both power a computer on the same line as it connects to a laptop with. DisplayPort also supports daisy chaining(although it’s not a common feature on monitors), so you could potentially have a single USB-C cable going to a laptop and then have multiple monitors connected with needing a dock or anything of that sort.
To some degree, GTA3’s story updates came in weird ways. SA and VC were new games, but they did have PSP versions that then got back ported to PS2 like Liberty City Stories. It was an odd way to get more content, but it worked. There wasn’t a model for expansion packs on consoles back then the way there was on PC, but they did find ways to release more content for GTA3 and it’s children, SA and VC.
To charge a subscription. I massively use Microsoft 365 for work, and they are really good at making sure they get a cut for everything you do. They also want to make sure every new Office feature is supported by their web version of office. I imagine they could run the python in a web browser, but it is easier to make it a cloud service you have to pay a subscription to. Did I say easier, I meant more profitable.
I gotta stand up for my boy TPM. I manage a lot of Windows systems, and TPM does a lot of heavy lifting. I’m an open source advocate, but I recognize that without TPM, most users wouldn’t bother with encrypting their device.
And since Microsoft has strongly integrated it in their stack, it significantly reduces the need for regular signins and user focused security. Of course, this does require you to invest in their stack. There’s little to no support for machine level authentication for Linux. But in business, it really does make a practical and useful difference in security.
I don’t know this specific case, but my guess is that damage is a set amount per frame that a collision overlap is happening. This is perfectly valid if it is biased by the delta between frames. It means things get a little wonky at low framerates, but largely work well. But if you are assuming a frame is an exact length, you save a multiplication action, but gain the problem of unlocked frame rates breaking things (and frame dipping possibly causing problems).
I’ve been using and reasonably satisfied with A.R.M. https://github.com/automatic-ripping-machine/automatic-ripping-machine
It uses MakeMKV and Handbrake, but streamlines the whole process.