Maybe shadPS4 will (eventually) manage it?
https://github.com/shadps4-emu/shadps4-game-compatibility/issues/2
I don’t know the whole story behind Cybenetics, but I think it started just a few years ago as one guy who was active in the hardware enthusiast community and dissatisfied with the info generally available about power supplies. He has been doing outstanding work, not only in measuring performance and efficiency in multiple dimensions, but also in measuring the noise produced by these things at various workloads, and publishing the results for free. The reports were instrumental in my last hardware purchase, and I’m very happy with the model I chose.
It’s great to see his work recognized by a big vendor, and to see a big vendor moving to a superior certification system. Thanks for posting this.
Since the site is a bit overloaded right now:
The interoperability rule for gatekeepers would seem to apply here, meaning that TikTok would have to open up their messaging service to interoperate with other (non-TikTok) platforms. It’s a great idea in principle, but not easy to get right when end-to-end encryption is also important, at least on some messaging platforms. Should be interesting to see how this plays out.
I’m encouraged by the facts that Sony’s game controller linux driver works with no signup, and that this announcement mentions needing a Steam account but says nothing about a PSN account.
This is disappointing, though:
some key features, like HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC.
they wanted these machines to be run by workers who had gone through an apprenticeship and got paid decent wages.
A machine that avoids that can be called labor-saving, in the sense that it saves the employer from having to pay for skilled labor. I get the distinction you’re making, and thanks for the article, but it really doesn’t invalidate the use of the phrase.
Still a good clarification, though, and I side with the skilled labor on this one. :)
Thank you for specifying that the collection of data is the problem, not just how it’s handled once collected.
Unfortunately, disabling the SIM or wireless module in the car isn’t enough, since collected data could still be downloaded at a shop during warranty repair, or smog check, or (if you’re unlucky) post-accident inspection, or by a mileage-tracking device from an insurance company.
Reminds me of a real estate developer trying to pressure a small homeowner into surrendering their land by encroaching as closely as possible against their borders.
similar open world games with good combat systems,
This might be a tall order. Most of the “open world” games I’ve found either fall down in the open world department (lots of restricted areas or nothing varied/interesting enough to make exploring fun) or fall down in the combat department (awkward, unresponsive, or annoying in some other way). Some high-profile games even manage to suffer from both these problems despite being great in other ways (I’m looking at you, Geralt).
I hoped for quite a while that the next Elder Scrolls game would keep the good parts of Skyrim (beautiful environments full of unique things to discover) and overhaul the combat into something good, but recent showings from Bethesda make me less than optimistic.
Some people praise the Dark Souls series (including Elden Ring) for both openness and combat. However, if you loved Breath of the Wild, I wonder if the Souls style would be a bit too combat-focused for your taste, leaving the world feeling cold and empty. I haven’t played them enough to have a strong opinion about this; perhaps someone else can chime in.
I look forward to the suggestions you get in this thread.
Edit:
I just remembered Subnautica! I recommend this game, but there’s caveat in the context of your question: The way it avoids bad combat is to give the player reason to avoid combat as much as possible.
Maybe Valheim?
Depending on the field, perhaps, at least at first. But the more organizations that switch, the more demand there is for support, which is how we eventually get it.
In the meantime, there is usually another way to get things done. Props to this German state for stepping up. Digital sovereignty is important.
I have my criticisms of Steam, but I see no sign of it marching toward some kind of big anti-customer explosion as suggested in this article. Unlike most others, it’s run by a privately owned company, so it doesn’t have investors pressuring toward enshittification. We can see the result by looking back at the past decade or so: Steam has been operating more or less the same.
Meanwhile, the author offers for contrast Epic Games, a major source of platform exclusives and surveillance software (file-snooping store app, client-side anti-cheat, Epic Online Services “telemetry”), all of which are very much anti-customer.
AFAIK, only one of the other stores listed is actually better for customers in any significant way: GOG. (For the record, I mostly like GOG.) But it was mentioned so briefly that it feels like the author only did so in hopes of influencing GOG fans.
Overall, this post looks a lot like astroturfing. I wouldn’t be surprised if it turned out to be sponsored by Epic or Microsoft.
Edit: I forgot something that has changed in the past decade:
Valve has spent the past five years investing in open platforms: At first by funding key parts (often the most difficult ones) of the open-source software stack that now makes gaming great on linux, and more recently by developing remarkably good and fairly open PC hardware for mobile gaming. No vendor lock-in. No subscription fees. No artificially crippled features. This has already freed many gamers from Microsoft’s stranglehold, and more of us are reaping the benefits every day.
This is the polar opposite of what the author would have us fear.
Related event (perhaps even a direct example) from a few years ago: the Blitzchung incident.
Yours is the only praise I think I’ve ever seen for their approach to conflict resolution. I suppose there’s always someone who hasn’t been bitten. :)
no gamebryo means modding is likely gone with it
Mod support as good as (or better than) Gamebryo’s is always possible, assuming the studio is willing and competent.
Bethesda surely understand how much they have benefited from modding over the years. Skyrim’s Anniversary Edition content is built mostly of mods, after all. So it’s reasonable to think they would at least consider making it a priority in a new engine.
Things I would like to see:
EFF articles about this bill:
https://www.eff.org/search/site/kosa?sort=created&order=desc
…and their call to action:
https://act.eff.org/action/tell-congress-kosa-will-censor-the-internet-but-won-t-help-kids
And yet we still seem to be waiting for the standard to support high quality, low latency input and stereo output simultaneously. It’s as though the people developing the spec don’t know that gaming exists.
I understand that AptX-LL and FastStream attempt this, but they’re both proprietary hacks.
(If the spec has recently expanded to take care of it, and hardware supporting it actually exists, I would love to know about it. As far as I know, it hasn’t and doesn’t.)
“We can’t send mail farther than 500 miles from here…”
The menu I wrote is built in HTML and CSS, the galleries digiKam exports for me do use Javascript but only to aid in navigating the galleries with the arrow keys, so everything loads instantly.
I love sites like this. Fully functional with plain HTML and CSS. JavaScript used only for optional enhancements. Fast, light, and trustworthy.
How would this control people selling their used hardware? I don’t see anything about Sony trying to disable resold consoles.
That’s worth a premium to some people.