I think the most engaging way you could do this is if you have the player code the game they’re playing. Like the tutorial is the foundational game building part, then once they’re exploring the works they built in the tutorial, they code increasingly difficult tasks to build something in game to complete the task or unlock/create an area
Ah so it’s like a less funny version of “The Ringer”
but instead of cheating at the special Olympics by pretending to be retarded, they cheat in women’s sports by pretending to be trans.