From video gaming to card games and stuff in between, if it’s gaming you can probably discuss it here!
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See also Gaming’s sister community Tabletop Gaming.
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I remember seeing an article somewhere about this. Effectively, there really bad diminishing returns with these game graphics. You could triple the detail, but there’s only so much that can fit on the screen, or in your eyes.
And at the same time, they’re bloating many of these AAA games sizes with all manner of garbage too, while simultaneously cutting the corners of what is actually good about them.
There’s definitely something to be said about proper use of texture quality. Instead of relying on VRAM to push detail, for games that go for realism I think it’s interesting to look at games like Battlefield 1 - which even today looks incredible despite very clearly having low quality textures. Makes sense - the game is meant to be you running around and periodically stopping, so the dirt doesn’t need to be much more than some pixelated blocks. On the other hand, even just looking at the ground of Baldur’s Gate 3 looks like the polish rest of Battlefield 1 visual appeal.
Both these games are examples of polish put in the right places (in regards to visual aesthetics) and seem to benefit from it greatly with not a high barrier for displaying it. Meanwhile still visually compelling games like 2077 or RDR2 do look great overall but just take so much more resources to push those visuals. Granted there’s other factors at play like genre which of course dictates other measures done to maintain the ratio of performance and fidelity and both these games are much larger in scope.