Either it didn’t teach you anything at all, or it taught you the most irrelevant parts of the game.
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Skullgirls, which is now my favorite game, scares people away with its tutorial, so I ended up making my own for it instead. It was through resources for a bunch of other fighting games that I ended up realizing what I wasn’t understanding about Skullgirls.
Honestly, you could probably just put fighting games here in general. Understanding what it means for a move to be plus on block is super important, but most new players will have no idea what that means. I can only name one game, Fantasy Strike, that teaches you to jump to escape command grabs.
Came here to say fighting games. SF6 is attempting to address this with the whole single player mode. The Battle Hub also serves as a better spot for casuals. I’m hopeful that more fighting games take a better approach to teaching the game. When I first booted SFV, there was a 2 minute tutorial teaching you how to move and block and then it just cuts you loose. We’re likely in the next golden age of fighting games. It would be a shame if Tekken fumbled the bag with poor new player on-boarding.