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Slower is slower. Yes, the fact that it’s not literally identical is a massive problem when you’re requiring identical behavior.

it’s actually 200mhz (had to fact check that) a 6% difference, which is surely made up by not having as many draw calls to do and hardly anyone has that as their fundamental limit anyways, when a game runs at 60fps (or more) on the X and 30 (or 60) on the S there’s clearly a ton of headroom. Almost all games on these systems are certain to be GPU limited on the Series S.

The memory is a significant enough difference to matter though.

Resolution doesn’t change the number of draw calls.

There are plenty of CPU limited games, and they wouldn’t have bothered giving the X a higher clock if it didn’t mean anything. Anything short of actually identical is a problem when you intend to demand identical features.

lowering foliage draw distance, LODs, Volumetrics, particles, crowd density etc. does lower your draw calls though.

Yeah, the series X has a faster GPU that can take advantage of the slightly higher clocks for higher framerates or additional detail/objects.

Practically speaking that 6% makes no difference whatsoever in terms of whether or not you can do something. Maybe the series S drops a few frames below it’s target when something intense happens, that’s going to be about it.

The memory bandwidth is shockingly halved with 2GB of it running at 1/10 the bandwidth of the X though, I see that being a huge issue in many titles.

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