Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

If that was the case then they could just stick 100 people in a lobby and get them to square off 1v1 in a tournament until there’s one winner.

And you think battle royales have too much down time?

I don’t play them because they’re all prey to the modern aggressive cash grab bullshit most online games are, but most of the downtime you’re discussing is actually active and engaged. You need to be consciously making a decision during the parachute part to decide where you want to land. All the “collecting” is constantly under stress, because if you aren’t aware of your surroundings at all times, you could be dead. The whole game mode has a tension to it that most others don’t, because dying in death match doesn’t cost you anything but 10 seconds to respawn.

Lots of games had duel modes without downtime, when your duel ends, you get paired up with another player whose duel ended recently. It’s a few seconds at most usually.

I never felt particularly stressed during the collection segment, just bored, and from the other guy who wrote that he likes that time to mess around with his friends, I don’t know that your experience is universal.

That feeling of tension that you describe was absolutely present for me playing traditional deathmatch. The drive to want to win was strong enough to make me give a shit about the game. Especially if it was like, a clan match or something.

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