IATSE’s 2023 Gameworkers.org Rates and Conditions survey showed that most respondents said they worked an average of 40 hours a week, but a quarter of people who answered said they worked for 41 hours or more.
The longest reported average was 95 hours a week.
Over half (58%) of respondents said they were paid with an annual salary, and 26.4% worked under hourly pay. Many salaried developers reported issues with overtime pay, with some claiming they were “exempt”.
It’s disappointing to see this is still the normal state of things for developers, and not the rare exception.
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I could understand putting this kind of time in for a passion project of your own, but for like, a job for somebody else? Worse, a salaried job? That’s way too much.