Sorry if I’m not the first to bring this up. It seems like a simple enough solution.
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Isn’t the entire point of DirectX and OpenGL that it abstracts away the GPU-specific details? You write code once and it works on any graphics card that supports the standard? It sounds like games are moving towards what we had in the old days, where they have specific code per graphics card?
I think the issue started with gpu-architecture tailored technologies like physx or gameworks but im probably wrong. For example I have nothing against physx but it only runs on nvidia cores natively (fast), i have an issue when there’s a monetary incentive or exclusive partnering of nvidia and game studios - so if you want to play the game with all the features, bells and whistles, it was designed with you would need to also buy their overpriced (and current gen: underperforming) gpus just because you’d be missing out on features or performance on any other gpu architecture.
If this trend continues everybody will need a €1k+ gpu from nvidia and a €1k+ gpu from AMD and hot-swap between them depending on what game you wish to play.