What I mean by this, is instead of when you fail and are met with a game over, the game finds some way to keep it going. Instead of being forced to reset to a previous save or an autosave checkpoint, the game’s story continues in an interesting path. Are there any games like this?

Asking because in IRL TTRPG’s, a lot of DM’s will find reasons to keep the story going, no matter how ludicrous because I mean… that’s why you’re there. Do games do this? What are some that do?

In Thief 3: Deadly Shadows, when a city guard kills you for the first time you get sent to prison instead of dying. It’s a cool “bonus” level many players can miss because city guards are the easiest enemies.

I think it would be a cool idea if they gave other factions (Pagans and Builders) their own bonus levels

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