Playing Starfield and wondering why the NPCs look like they’re dead inside? One developer reckons they’ve worked out why.
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Come on. I don’t expect the average person to be an expert at this, but a professional animator should understand that the human face is a bit more complex than Mr. Potato Head. You don’t just slap a grin on there and call it a day. It’s not like this is some groundbreaking experiment, and nobody has ever tried to animate a face before.
Do they not understand or are they not given the time to make it good?
The engine has had the same goofy problems for years and years now. That probably has something to do with it.