One of the big winners of the Unity debacle is the free and open source Godot Engine, which has seen its funding soar to a much more impressive level as Unity basically gave them free advertising.
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One of the big winners of the Unity debacle is the free and open source Godot Engine, which has seen its funding soar to a much more impressive level as Unity basically gave them free advertising.

Certainly helps that Godot ended up launching their new funding platform on the same day Unity announced their hated Runtime Fee system.

Initially when the Godot developers announced their new funding platform they only had around €25K per month from 438 members.

A much better and more sustainable amount considering they’re building an entire game engine.

Hopefully this is going to be a turning point, where developers look more to open source tools where feasible instead of locking themselves into proprietary game engines with predatory business practices.

Unity has proven multiple times now they’re willing to break developer’s trust like their messing around with Terms of Services.


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