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Yeah, and it’s because I see what investors do that I cannot trust their good sense. They make stupid mistakes out of not understanding the market, or callously profitable but ultimately destructive decisions for short term gain all the time, and it only got worse in recent years. If investors thought long term and were easily satisfied, we wouldn’t see nearly as many companies declining in quality as we do. A chief concern for them is always making a greater profit than before, and there is only so far that can be pushed without negative effects to the customers.
Too many live service games are not viable? That definitely doesn’t stop their publishing arm, and again, I see no reason why they would be so separate in stances. They know how to make that work best, after all. I agree with you that it wouldn’t be wise, but that doesn’t mean they wouldn’t do it.
Thankfully, so far Tencent hasn’t done that yet. But people also had a lot of hope for Embracer Group reviving neglected studios, only for it to fall apart and close a bunch of them. I wouldn’t put that much hope on financial interests swooping in and saving the day. It’s not what they do.
I wonder why?
I am not quite into that accquisition sub-culture but remember when there were a lot of acquisitions that seems semi-malicious? They resulted in key figures departure, sequels flop hard, and projects eventually stopped existing. My personal take on Embracer is that they wanted to buy existing IPs that they can do the following: